Wreckfest

Wreckfest

Lego Racers 1' Map Pack
Showing 1-10 of 19 entries
< 1  2 >
Update: 5 Dec, 2022 @ 6:08am

TrIsTr racing surface remeshed and smoothed.
Reverse is now R, probably as clear as "Reverse" for non-english speakers. Mirrowing is out of the question though.

*because of the tunnel most surfaces are actually as smooth as the road itself now, barely anything is original. It is now actually of NFS map quality except the outside island deco.
*Subscenes not remade yet
*only 1 rock texture while having 6 different road variants
*only 2 sand variants are large areas with looping textures, still needs some mesh rocks and texture variants

Update: 2 Dec, 2022 @ 4:54pm

IPP racing surface remeshed and smoothed.

*not finalized, especially the shortcut. The AI takes it very well so it stays for now. Don't like to UV snow at all it all looks the same after a while.

Update: 2 Dec, 2022 @ 11:15am

RKR racing surface remeshed and smoothed.
MMM is now #gravelpacked, last corner' shortcut smoothed

*Castles fully remeshed, second one's front is not seamless
*2 textures missing on IPP

Update: 2 Dec, 2022 @ 2:33am

MMM racing surface remeshed and smoothed.
Result cameras on the already smoothed maps.

*Surface of MMM is currently all Asphalt, should be Gravelpacked probably

Update: 1 Dec, 2022 @ 1:29pm

DAD racing surface remeshed and smoothed.

*Dunes are a Shrinkwrap remesh layered ontop of the old dunes, so they're almost as raggedy but I didn't see anything wrong with them, roads might still have some odd angles

Update: 1 Dec, 2022 @ 8:38am

DFD racing surface remeshed and smoothed.
IGP destructables merged, issues below fixed

Update: 1 Dec, 2022 @ 4:38am

IGP racing surface remeshed and smoothed. New road is mostly done with Reset UV like NFS maps.
All maps now use a common texture folder. They're all now 2x scaled.
RRR added to thumbnail (finally)


*slighty Inviswall mishap in the first corner/ minecart tracks are not protected by inviswalls
*Weather might need more passive lighting

Update: 9 Nov, 2022 @ 4:08am

Ice Planet Pathway (IPP)
Every map is now ROAD and TRUEROAD for reliable grip. Inviswalls now #concrete_barrier
TT: no more reflective textures
IGP: No more nets catching players on Reverse that spawn under them. #twosided removed because unnecessary.
DDD: Last jump adjusted, new weather
DAD: Flickering mirage, more torches.
TrIsTr:Non-immersive Inviswall indicator near the start of the map to indicate the inviswall blocking off the ocean.

*RKR still missing from the thumbnail

Update: 5 Jun, 2022 @ 12:18pm

RKR (Royal Knights Raceway)
Luckily didn't need any oceans or moutains looked fine to me. Currently double the face count to get rid of the possible sliding edge split 30° didn't fix it and split by material had too many seams.
-Currently not in the thumbnail but it needed a redesign anyway
-A 1v1 dual in IGP Reverse causes the right player to spawn in the nets

Update: 5 Jun, 2022 @ 8:12am

TT (Test Track) Oval and Rally.
Not sure it needs a reverse route maybe later.
*All floor mesh has been redrawn so it's actually pleasant to drive. Rally side was simplifed to be more flat and with less harsh bumps, after corner 1 is one slope rather than two, corner 4 has less of a zigzag pattern more like 2 small hills because zigzags just slow you down, some tire spacings get stuck more than others so it's just better to have hills there. Either that or basically no hill at all.
-some of the textures are scaled up to get rid of most the smoothing the game does, might need to revert or continue and apply it to all the textures right now it's just TT I scaled stuff around.