XCOM 2
Deadput's Alien Reskinner 2022
Showing 1-5 of 5 entries
Update: 8 May, 2022 @ 8:16am

Did some cooking to resolve an issue where the Advent Plasma Rifle's projectile would become bugged.

Also fixed the projectile's plasma blast mark still being TLP green, it is now orangeish red to fit the red plasma.

Should also reduce the size of the mod.

Update: 29 Dec, 2021 @ 10:59pm

Final update for now outside of maybe either removing things or bug fixes.

Improved/Fixed the low quality of the Prototype Sectopod skin

Changed the MOCX Mec replacement to be a metallic version of my original MOCX Mec.

Update: 29 Dec, 2021 @ 6:59am

Most significant update the mod will receive for now.

Removed the Advent General alternative skin.

Removed the Stunlancer Rifle to Shotgun visual changes, have switched it for turning the tier 3 Stunlancer rifle to a plasma one like the Trooper.

Added the Muton Destroyer mod skins I was working on, with permission from Ashlynne_Lee

Moved the Blue Preatorian skin from a Muton Elite skin to the tier 4 Muton Destroyer (Leviathan) skin, removed the Muton Elite cannon changes.

Took measures in sizing down the mod a little, at the intentional cost of making some things more dependent on the mods they effect.

Update: 27 Dec, 2021 @ 2:04pm

Missing eye texture on the alt Viper skin should be fixed now.

Update: 27 Dec, 2021 @ 8:30am

Initial release.