XCOM 2
Deadput's Alien Reskinner 2022
65 Comments
Snekenjoyer6 15 May, 2024 @ 2:44pm 
hey can i use this version to reskin the lwotc standalone enemy pack?
pepoluan 7 Jan, 2024 @ 7:39am 
@Kinsect based on the description of those mods, and the description of this mod, I believe so?
Fennec Fawx 31 Dec, 2023 @ 11:44am 
Is this mod usable alongside your Archon visual diversity mod? I have another mod that gives male archons a silver alternate look sometimes so it'd be nice if the female variant could also have both the gold and silver variants.
Kinsect 19 Nov, 2023 @ 9:28pm 
Wait if you already incorporated the-

Commander Avatar
Archon Visual Diversity
Prototype Sectopod skin.
Advent Hunter's new Sniper
Shieldbearer Weapon visual replacement.
MOCX Mec Visual Replacement

does that override them and should we unsub to them? ^^;;
Deadput  [author] 5 Apr, 2023 @ 11:27pm 
Not from me sorry I haven't used Playable Aliens and don't know how it works.

I'm currently not modding although anybody can take the Chimera Squad stuff here as long as they credit Firaxis and such.
Talon 3 Apr, 2023 @ 5:11pm 
Any chance of a version or submod that adds these alien cosmetics as customization options for Playable Aliens?
Deadput  [author] 18 Feb, 2023 @ 3:35am 
Whatever you want, if you know how you can mix bits of each into one of the mods since my reskin mods are mostly just content files and INI configs, there are some stuff that is done via script only so you can't have everything in one mod.
Hel's Angel 18 Feb, 2023 @ 12:20am 
Should i use this or the other reskin version ?
Deadput  [author] 11 Feb, 2023 @ 4:55pm 
Not sure, the way they set up that mod is different to their later enemy reskinning mod so I'm not sure if it will work without manual tweaks.

You could make them work as long as you know the file names in the UPK's/Content folder and included them in the enemy reskinner ini (and place the stuff from that mod's content folder into a mod you have enabled)
孟德擒龙 10 Feb, 2023 @ 6:58pm 
Is that compatible with Lago’s reskin mod: A Better Advent: Enemy Reskinner?
Ms. Fortune 5 Aug, 2022 @ 11:19pm 
archon booba:steamhappy:
Deadput  [author] 18 Jun, 2022 @ 4:46am 
Up to personal preference, if you know how to you could merge some of the changes together via one of the other mods I suppose.
Haite 17 Jun, 2022 @ 8:11pm 
Hum, I think I got it now. If I am running ABA and other alien mods, which version would you recommend?
Deadput  [author] 17 Jun, 2022 @ 5:56pm 
This mod and the ABA version I'm certain aren't compatible, they both make changes to base game units.

The difference between this mod and that mod are which modded enemies it changes, etc.
Haite 17 Jun, 2022 @ 12:02am 
Sorry, just to be sure, I couldn't be 100% by the description; this mod is for the BASE game "only"(plus enemy mods), while the ABA is for, well, ABA, while base game units are left untouched. Is that correct?
Also, those enemy mods listed, are they compatible with the ABA version?
Deadput  [author] 6 Jun, 2022 @ 10:17am 
Eh I never tested the two mods together, I can't think of any reason why it wouldn't straight up not work but I can't say it does either.

I feel like it's redundant anyways personally since this mod pretty much does what that one accomplishes but makes the skin gold.
SMmania123 3 Jun, 2022 @ 3:04pm 
@Deadput You say "Archon Visual Diversity (although the female Archon is gold here)" does this mean we can't have the silver version even if we use the Archon Visual Diversity mod?
Deadput  [author] 19 Apr, 2022 @ 10:49pm 
Yup Rusty speaks the truth, that way you can use those skins in addition or instead of these ones.
Edit:Ed 19 Apr, 2022 @ 7:17am 
Rusty as ever you are my saviour. Thank you and the spirit of modding
RustyDios 19 Apr, 2022 @ 5:48am 
Technically yes .. though I wouldn't do it "here" .. I'd roll those .upk's into the base EnemyReskinner mod .. and then add the correct config lines for the alternate appearances in that mods config
Edit:Ed 19 Apr, 2022 @ 4:52am 
Extremely nooby question I'm aware - but is it possible to add our own enemies into here as "looks", without having the sheer clutter of a million actually-different-unit variants on say, Advent Troopers?

I know that, loosely, you can combine say, Voicepacks all into one mod by putting their Content folder, localisation file & config together. Is it possible to do the same with Enemies? Like if I wanted the recently updated "Yellow" & "Aegis" Advent looks from Spectrum - would I roll e.g. their Content folder into this Mod's, set up the config to point at the right templates. And then have them as looks but not spawning-in enemies?

Sorry I'm talking in loops. Mods make my head hurt, but while I do love some more visual variety my rig doesn't appreciate picking from 100+ different options when creating a pod of units. So just rendering them down to looks would be a huge boost.
Kilo Wyatt 8 Apr, 2022 @ 2:25am 
Did Anything happen @Leoarcticaa I was also curious
LeoArcticaa 2 Apr, 2022 @ 4:02pm 
@Deadput - Ill have to test it out ^^ thanks for the reply and mod :P
Deadput  [author] 2 Apr, 2022 @ 10:08am 
It's possible that it would randomize the look of your playable aliens each time you launched a mission/save or it could do nothing at all for the playable aliens.
Deadput  [author] 2 Apr, 2022 @ 10:08am 
Not sure, haven't tried it.

I'm sure it's possible but maybe not via the default configs of the mod as is but again I don't know.
LeoArcticaa 2 Apr, 2022 @ 2:57am 
You probably hear this all the time but I have to ask.

Can this be used to edit playable aliens mod? Not the LW version (although thats part of the question) the normal game version, the one that adds Vipers, Mutons, Sectoids and Adromadons?
Deadput  [author] 1 Apr, 2022 @ 1:33am 
Outside of the probably unlikely question of "are you sure you have the mod enabled/downloaded, etc or do you have all the requirements" I wouldn't know what the issue would be.

This mod doesn't do anything without the required reskinning utility mod if that's what's missing, otherwise I'd try clearing your configs (google Xcom 2 mod config clearing if you don't know how)
Darkswirl 31 Mar, 2022 @ 11:12pm 
Not sure what's going wrong, but I haven't seen any variations of enemies with this mod. My mod launcher doesn't list any conflicts, I'm not using a mod that disables reveal animations, nor am I using ABA.
minionironman42 17 Mar, 2022 @ 8:48pm 
good
minionironman42 17 Mar, 2022 @ 8:48pm 
yas
Nero 19 Jan, 2022 @ 8:45am 
I can confirm this mod works with mod jammed lwotc, it's just that when you have frost legion installed, frost necromancer tend to show up more often than their normal sectoid counterpart
Deadput  [author] 18 Jan, 2022 @ 11:54am 
Yup sorry man not sure what's going on there since I don't play LWOTC with or without ModJam.
PURE VARGOS 18 Jan, 2022 @ 5:05am 
Then I don't know what the hell is going on then. But I since installed Mod Jam, so there isn't even that many Sectoid to peruse and just ice nercromancer.
Deadput  [author] 17 Jan, 2022 @ 3:57am 
As a note I don't replace the base game Sectoid skin, these are just in addition to their base skin. (So they have 4 in total)
PURE VARGOS 16 Jan, 2022 @ 9:54pm 
I use a mod "no reveal cutscene" and that fixed it. Now every sectoid that clothes. No more naked beach day for them.
Deadput  [author] 16 Jan, 2022 @ 7:09am 
Ah just reread that the Sectoid would show up with a look, cutscene happens and then their look changed?

That's new and I can only guess it's a mod conflict somewhere.
PURE VARGOS 15 Jan, 2022 @ 10:11pm 
Also no, i dont use that mod.
PURE VARGOS 15 Jan, 2022 @ 10:10pm 
Yeah, but they are naked every time, so I didnt chock it up to that line specifically. Unless I just have very very bad rng.
ZiggyTouyeul 15 Jan, 2022 @ 7:17pm 
@PURE VARGOS Are you using the Enhanced Ragdoll Physics and FX mod as well ?
Deadput  [author] 15 Jan, 2022 @ 6:28pm 
That's normal as stated in the description:

"Reveal animations in general will have it so that Aliens with multiple skins might sometimes display another skin in favor of the one that they actually have, this issue is the same one from World War L and my Archon visual diversity mod."

Nothing that can be done about it.
PURE VARGOS 15 Jan, 2022 @ 4:36pm 
sometime, my second would show up wearing clothes, but after the pod trigger cutscene end, he end up back naked again, just the vanilla sectoid with no accessories at all, I am using this with long war, is that a problem?
Deadput  [author] 3 Jan, 2022 @ 2:00pm 
It's in the description under the compatibility section

"This mod is not compatible with my ABA version, there will be conflicts."
Verroak Krasha 3 Jan, 2022 @ 1:37pm 
Okay, I didn't see anywhere that it would be incompatible with the previous one, thought they just covered different enemy types. Disabled now.
Deadput  [author] 3 Jan, 2022 @ 11:58am 
Yeah the animations would be nice to have, maybe sometime I'll get off my butt and port em to Xcom 2 as it's own enemy or something.
Valvatorez(Cox Cable = awful ISP 2 Jan, 2022 @ 11:05pm 
Too bad it isn't possible to give Sectoids( Paladins, Dominator, Resonant, Necromancer)
their rifle animations and Chimera Squad abilities without making them new classes. Would be a nice alternative to ADVENT soldiers. Showing that the Elders are getting annoying with XCOM's success.
Deadput  [author] 2 Jan, 2022 @ 1:31pm 
There is no Advent Heavy covered in this mod, you must be using the reskin mod from last season which is incompatible with this one.

ABA is not covered in this mod which is where the Heavy comes from.
Verroak Krasha 2 Jan, 2022 @ 10:58am 
The advent heavy appears to be untextured. At first, I thought he was just all white, but then I saw one up close just now and it appeared entirely white. I.e. untextured white.
Nero 29 Dec, 2021 @ 8:17am 
Yeah, can confirm this mod works with lwotc, saw those Armored advent troops donned in silver and armored sectoids
Deadput  [author] 28 Dec, 2021 @ 10:24pm 
Me neither! Hence why I thought it would be nice to highlight them.
Nero 28 Dec, 2021 @ 10:19pm 
ooh i never noticed advent warlock are followed by armored troopers