Project Zomboid

Project Zomboid

Barricaded World - Extended Erosion [b41/b42]
Showing 1-10 of 10 entries
Update: 23 Dec, 2024 @ 4:37pm

Added b42 support

Update: 24 Sep, 2022 @ 1:24pm

- Fix out-of-bounds errors on some window tiles
- Slight performance improvement in tile parsing

Update: 5 Feb, 2022 @ 1:18pm

Added the ability to protect some doors or windows from erosion

  • Right click on your safehouse’s doors/windows and select “Protect from erosion”
  • You can also remove protection from erosion the same way
  • See it in action here

Update: 3 Jan, 2022 @ 3:32am

- Fixed "leading outside doors" breaking chances that were too high (80%)
- Tweaked doors chances (40% break, 20% barricaded, interior still never barricaded)

Update: 31 Dec, 2021 @ 3:12am

- Tweaked doors chances (20% break, 25% barricaded, interior still never barricaded)
- MP fix: Avoid multiple parsing at 100% erosion by synchronizing ModData with client

Update: 30 Dec, 2021 @ 4:44pm

- Optimization! Now use addRandomBarricades() vanilla function for planks instead of own custom code (less customization of percentages, more performances loading world)
- Doors are now affected too (40% chances of break, 25% chances of being barricaded, interior doors never barricaded, garage doors are unaffected)
- The 30 days since first load is now a 30 days since last time the tile was loaded
- Flag applied to windows/doors parsed at 100% erosion to avoid further infinite barricading

Update: 29 Dec, 2021 @ 12:04pm

- Added erosion integration
- The more advanced the erosion, the more chances the following code has to happen
- Example: 25% of current erosion advancement means 25% chance for a windows to go through the Barricaded World code.
- 30 days after a place first load, if the place is loaded again, the code will be run again for current erosion
- Removed metal bars because of incompatibility with bay windows
- First attempt to fix unbaricading issue in MP

Update: 29 Dec, 2021 @ 8:05am

All windows in the game are now taken into account by the mod
Windows are now randomly broken (60%)
Windows placed by the user are excluded from the mod parsing for destruction/auto barricade
Windows that have been "spared" on first load are no longer at risk of being broken by the mod
Only windows on ground floor gets barricaded, top floors may still be destroyed

Update: 29 Dec, 2021 @ 1:45am

Update: 27 Dec, 2021 @ 11:25am