Project Zomboid

Project Zomboid

Barricaded World - Extended Erosion [b41/b42]
400 Comments
Solaire 6 Jul @ 7:51pm 
Why is every window busted?
STORMFANG 16 Jun @ 6:13am 
needs to update this please
Patriote 14 Jun @ 12:44pm 
hella annoying tho!
AnomNom 11 Jun @ 5:18pm 
So, as of B42.9, this appears to be throwing up errors any time new windows or doors are loaded within the render distance. Despite this, as far as I can tell, it's still completely functional - windows are still barricaded, doors can still be found broken down.
Sco 8 May @ 9:58am 
work in b42?
F1tgal911 25 Apr @ 3:15pm 
@XlebniyBU
Same here. My containers have disappeared, barricaded windows and doors have been altered, randomly broken and plate metal was exchanged by planks. Floors I built are gone.
_zub_ 19 Mar @ 1:59am 
translation
Maximillion 3 Mar @ 1:09pm 
is there a way barricaded can be an option in sandbox i have a bug due to some mod for trees that spawn in the road and i cant fix it but its due to erosion settings so i cant have any more than 100 days sometimes 200
Meyar 1 Mar @ 3:20am 
I'm trying to do a 6 months later kind of start in a bunker, is there a way to have the mod skip over your spawn point only?
XlebniyBU 20 Feb @ 11:11am 
I don't know if the mod is to blame for all my items disappearing along with my inventory after I removed the mod from my save, but I ended up with 5 zombies around me and a character that lived for 5 months is now dead.

Be careful.
Hunterr 15 Feb @ 6:11am 
The problem about this mod is that you cant indentify survival houses.
Pollux84 7 Feb @ 5:45am 
The idea behind this mod is awesome! I really love that.
Would it be much work to have barricaded and broken doors / windows not being tied to erosion?
If the player character is the only survivor in a town it wouldn't make sense if the neighbor's house suddenly gets barricades when coming back from a trip.
I like the idea to have a day 1 setup with the immersive feeling of an outbreak and the panic that went around folks. So having some doors and windows broken, covered or barricaded from the start seems very likely.
The usual start is just too clean. Having zombies attack the environment sandbox option is just too much. As they seem to just go from one window or door to the next, only to destroy it without reason.

Having a mod like this that sets a fixed amount of broken / covered / barricaded doors and windows would be super nice! Maybe having seperated mods for a low, medium and high chances setup that only affect unvisited regions.
Durango 2 Feb @ 6:53pm 
Seems to bug out buildings windows if you wish to barricade them. Trying to barricade these bugged windows doesn't add any planks to them, but seems to use up a plank. I've sunken 6-7 planks into one window, without any change (it doesn't seem to just be visual). -- Seems to happen to windows without and with planks on them from the erosion mod. -- Change to settings that might've caused this could be the erosion rate being faster? Otherwise I don't think anything else was done to erosion. I think it could be an issue when a house has reached it's max erosion? But I'm not entirely sure. It just seems to bug out certain windows on structures. Interestingly, probably having to do with how the mod only barricades windows with planks or metal plates, you can still put sheets over the windows, just nothing else.
AfroRobot 30 Jan @ 11:34pm 
I can second @Aki. I don't use this mod because some windows break in houses causing alarms to go off. I spawned in a house and I guess the glass actual has a "break action" as you spawn in causing the alarm to go off.
Zak 26 Jan @ 1:21pm 
Hi there, I left my base for a couple days, come back and my base has been deleted and reloaded as vanilla but with broken windows and erosion?
Cydeadhunter 26 Jan @ 7:03am 
Trash spawned by this mods erosion system cant be cleaned up? This a bug or a different mod?
Aki 16 Jan @ 12:17am 
Thanks for your work ! What causes me problem with this mod is that when you spawn some windows will break instantly attracting everyone around ! I may be wrong but it feels like it just happened to me now maybe it was just bad luck but it never happened to me before without this mod
Zoë 11 Jan @ 3:05am 
is this compatible with the day/week one mods?
Anal Jedi 9 Jan @ 6:18am 
this mod has never worked with me everytime ive tried using it over the span of 2 years
F1tgal911 4 Jan @ 9:02am 
Somehow this mod seems to stop working...I am in Louisville for a new run on day 30 and basically no house was barricaded at all.
togert 1 Jan @ 2:33pm 
Hi love your mod. I copied it for my own personal tastes (removing doors being broken) and was wondering if you had insight on updating to b42. I copied b42 mod structure exactly implementing my changes and can't get it to show up in the browser. Thoughts?
Halos 29 Dec, 2024 @ 8:30pm 
can you make it so you can edit the amount of broken windows and barricaded windows?
KnifelessRobber 29 Dec, 2024 @ 6:48am 
Thx for quick update, this mod changed PZ for me
Orphan 28 Dec, 2024 @ 4:31am 
Oh ok my bad, thanks for the answer et the explanation !
Onkeen  [author] 28 Dec, 2024 @ 1:08am 
@Orphan there is not sandbox options yet no, the reason why is explained in my last comment just below yours! Also, all Zomboid mods have their code open and can be recovered from the game files, if you really want to tweak the numbers, update it to make it your local/private version fitting your need it is not that hard!

To implement sandbox options would require me to take a full day to implement and test the impact on performances, maybe make multiple versions of the mod instead of sandbox customization if it takes too much performances. I don't have that time to dedicate to this for now.
Orphan 27 Dec, 2024 @ 10:23am 
Thanks for the update ! There is no sandbox options at the moment ?
Onkeen  [author] 26 Dec, 2024 @ 11:43am 
@Soul I went over the whole list of Events we can use as modders to trigger code. Nothing appears to be useful here even in b42. Though in b42 map loading has been improved, less squares seems loaded which also benefits mods like this one that rely on loadgridsquare method, I find it less differences with and without the mod in the testing I did.

@moth As mentionned before, I anticipate that relying of values from save data (custom sandbox settings) will be more computation intensive that just having raw values there. Also I did that update on a laptop while moving around places so I sticked to making it work for b42 without risking breaking stuff and need multiple updates. Because people playing multiplayer b41 may not want to have to update frequently because of b42!

@Гнидкинс it is compatible with existing saves yes. the mod should read your erosion level on game start and break/barricade stuff accordingly. But it will do that to your current base too beware!
DRAGO1212 25 Dec, 2024 @ 5:42am 
cool, b42 already has a similar feature now, but if you combine the two the world will probably have an even more apocalyptic appearance
Гнидкинс 24 Dec, 2024 @ 11:05pm 
Is it compatible with existing saves?
moth 24 Dec, 2024 @ 7:36am 
this is a must have have when i play with 10 years later, but ive always found that it breaks too many doors imo.
i saw that you might add more customization down the line, but in the meanwhile could you consider releasing a version of the mod for windows only, or indicating which lines of the script contain % values for doors? thank you for the good work and b42 update!!!
Soul 24 Dec, 2024 @ 3:31am 
Have you fixed the performance issues yet? Running it every tick is crazy, there has to be another way to do it.
leshi49 24 Dec, 2024 @ 2:29am 
УРА 42! УРА
Monk Enthusiast 23 Dec, 2024 @ 10:16pm 
The goat delivered
Str1k3s 23 Dec, 2024 @ 7:34pm 
B42 Oh Yeah! Let's go boys!
Onkeen  [author] 23 Dec, 2024 @ 4:46pm 
Updated for b42, everything should be still working as before for b41, let me know if you find any issue with the migration!
micklepickle 22 Dec, 2024 @ 9:33pm 
please update i beg of u!
Huellas 22 Dec, 2024 @ 8:01am 
Essential mod, hopefully will be updated for Build 42 :cozyjunimogreen:
Klaarturo 20 Dec, 2024 @ 5:02am 
Hopefully this mod will be updated for Build 42, it is one of my favorite mods. Please, when possible, I would love you to update it :)
Monk Enthusiast 19 Dec, 2024 @ 12:05am 
We need this for build 42. Be our hero!
pK0RD 18 Dec, 2024 @ 12:37pm 
build 42 compatible?
Hawk 6 Dec, 2024 @ 4:42am 
is blud still alive?
UnrealVenn 27 Nov, 2024 @ 2:46am 
can someone make a edit that only keeps the destroyed windows?
OttosTheName 24 Nov, 2024 @ 5:46pm 
@Alkashy Could be that you have to activate the mod in the main menu, not just for the new run. That's what I always do when I don't get sandbox settings.
Alkashy 10 Nov, 2024 @ 3:43am 
For some reason I cant find the settings in the sandbox options. I dont think there's anything that could possible conflict with the mod, so that's just... weird
Kroma 27 Oct, 2024 @ 5:09pm 
Could this improve the performance in your opinion ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2969455858
aaaaaaaaaawdssss 15 Oct, 2024 @ 4:36pm 
@Pasca can u send link??
Puppyy <3 11 Oct, 2024 @ 4:55am 
is it possible to start with advanced barricaded-ness without advanced erosion? I'd like to think that the game should start with houses already being boarded up n stuff but I dont want the whole world to advance
Khora 9 Oct, 2024 @ 6:24am 
hello a question i have loaded my game and the house i am building has suddenly broken windows and doors and has barricaded it, is there any way to prevent this from happening?
Cece535 29 Sep, 2024 @ 11:13am 
@mesrszmit in vanilla sandbox settings, under "zombie lore" tab, check the box that zombies will attack barriers even if they do not hear/see the player. I think it's "enviromental attacks" or something like that. In my experience this makes zombies go around breaking windows a lot lmao
Hynaria 27 Sep, 2024 @ 12:50pm 
@aaaaaaaaaawdssss use trash and corpses mod for this one,and if u are looking for more use post apocaliptic appliances,crashed cars and wrecked cars for a more emmersive look.