Rivals of Aether

Rivals of Aether

Lilac the Dragon Girl (Remastered)
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Update: 12 Nov, 2023 @ 8:07am

v3.30

DAir tweaked so that you can no longer Special Cancel the move until after 20 frames.

Added Chao compatibility

Added Trip the Sungrazer alt

Added talking flower compatibility for taunt. running past the flower, using Cyclone and using Dragon Boost.

Added advanced Frame Data Woodcock info for more exact details on moves.

Tweaked some variables so that the Trip Alt works with the Sonic sound effects as well as reordering them.

Update: 27 Oct, 2023 @ 4:47pm

v3.29

Buffs:
Uspecial is now refunded when you get hit, don't know why I didn't have that on there before.
Dair is now wall jump cancellable
Chaos Emerald powered Super Boost has half the cooldown time.

New feature, or rather the restoration of an intended feature, Lilac can now bounce off springs while in a Dragon Boost, either straight into them cancelling the boost immediately or bounce off the side of them as if they were walls.
Bunch of code changes so that sparkle effects are not skipped if there are more than two players.
The pangu flash effect on DSpecial is also no longer affected by Post draw frame skips.


Fixed Dragon Boost always facing right on default with the new aiming method.
Fixed Super Boost aura sprite not rotating when boosting down into a platform.

Update: 17 Oct, 2023 @ 5:45pm

v3.28

Somehow this wasn't in before... while charging a Dragon Boost Lilac actually faces the way she is aiming. Reworked the way the arrow works to account for this.

Removed a debug message.

Added Bar Sonic Rainbow Ring compatibility, Lilac will now twirl when going through a ring, akin to her animation when she goes through a ring in Phoenix Highway.

Added 4 more Miiverse posts.

Fixed Spring not actually working properly in Teams mode, now it launches everyone correctly.

This means that the Spring actually works as intended in Endless Abyss mode where it will launch all opponents who are aerial when they come into contact with it and Lilac can now bounce off the spring with the Dragon Boost as intended.

Update: 16 Oct, 2023 @ 3:56pm

v3.27

Altered the colours of the Sonic alt.
Added Ouro Kronii alt.
Added dialogue support for Legacy Carol.
Nerfed the AI attack timer to make the AI slighlty less oppressive to fight against, taking into account she already has really high speed.
Altered the code logic for the boost arrow.
REPLAYS ARE NOW FIXED! Big thanks to Supersonic for troubleshooting the issue. Removed some input lines that were causing replays to bug out.

Update: 24 Sep, 2023 @ 10:26am

v3.26

Fixed jump animation not going into loop animation after finishing.

Attempted to fix an issue that causes replays to bug out after using the Dragon Boost, however this still persists. Any replays saved with this character will bug out if FSpec is used.

Lilac's call for Carol while voices are on now only plays if Carol is on the same team as her.

Added Dialogue Buddy compatibility for Bar Sonic as well as Spark the Electric Jester, Dimp Amy and Neera.

Update: 14 Sep, 2023 @ 1:53pm

v3.25

Dash Speed 10 -> 9. 5
Max Jump Speed 8 -> 7.5
Air Max Speed 7-> 6.5
Air Accel .4 -> .36
Gravity .6 -> 5. (Apparently Olympia's gravity is too high and Lukastar's gravity was nerfed from .6 so making an appropriate change.)

Also fixed some stats which were being set erratically.

Fixed a bug where the respawn platform was too big, whoops.

Update: 27 Aug, 2023 @ 10:49am

v3.24

New intro animation, inspired by the ending of Dragon Valley from FP1, Lilac now spin boosts onto the stage.
New moonrun animation inspired by Lilac's backwards running animation from FP2. Can be triggered by starting a moonwalk and then immediately exiting the moonwalk.
Entire character converted to small sprites for that extra smoothness in performance (basically make it so that dittos are less likely to lag due to a mass of effect drawings)

Fixed a bug with the Final Smash hit sound effect not playing.
Final Smash flashing meter is fixed to be the correct length.
Final Smash no longer has Force Flinch 2 to ensure that it has a proper KO impact.

Jump animation altered slightly to ensure that it transitions properly at the apex instead of just before.

Gold sheen re-added to Golden Dragon alt. This was taken away by Rivals from alt 18 automatically when custom colours was introduced to alt skins but the function has been restored manually for this alt.

Boost meter no longer awkwardly stops shining when changing transition.

Added Boris Anderson compatibility.

Update: 5 Aug, 2023 @ 10:07am

v3.23

Nerfs:

Datrong getting parried cancels your momentum, this is to make it easier for the opponent to punish the move.
Dragon Boost meter empties on death.

Chaos Emerald powered super boost now has the same angle Flipper as the normal version.
Added hurt voicelines, figured that since newer characters have them in a reasonable way, she can have them too.
Cancelling Cyclone with voices on after Lilac shouts the moves name will prematurely end the voice clip.
Adjusted the behaviour of Cyclone, as you can only manipulate gravity if Lilac's vertical speed is downwards, meaning you can't use it to gain height anymore (This is actually how it is in the Freedom Planet games)
Added Wiimote stage compatibility.
Added an alt for Yukong from Honkai Star Rail.

Update: 17 Jun, 2023 @ 4:15pm

v3.22

Initial Dash Time 10-> 12

Initial Dash Speed 9-> 7.5 (Making this change to make Hit and Run a slight bit harder to do and give her more of a noticeable rate of acceleration towards her top speed, this also makes it so that Dragon Boost becomes your best run option).

Adjusted Dash animation so that it more naturally transitions from Dash start.

Adjusted the portrait by making the outline significantly thinner. Also added additional lines for detail from the concept art and adjusted shading to better match up with that. Eyes are a bit more defined with outline (it makes her look cuter imo). Preview image has been updated to reflect this.

Adjusted the shading on the belt to make it universally the same colour across alts where the belt isn't a different colour to everything else.

Adjusted the colours of certain alts.

Added Blue Eyes White Dragon alt.

Added additional dialogue for FP2 voicelines when getting hit by Neera.

Update: 29 May, 2023 @ 7:02am

v3.21

Fixed error sound effect playing when hitting marked opponents with Cyclone.
Seperated the boost flame effect from the main sprite so that recolouring can properly work. This has been done in a way that hopefully doesn't incur serious lag to the character.
Added a voicecheck to avoid the Milla voice clip from playing when voices are turned off (hadn't realised this was happening until I saw Zetta's highlights video for April so thanks Zetta)
Expanded on the sweetspot sparkle on fair to make it more like Link Dair
Fixed tap jumps out of FSpecial not creating Boost Breaker projectiles.

Buffs:

Wall Jump Horizontal Speed 7 -> 8

Nerfs:

Boost Breaker projectile is now polite only.
FSpecial no longer has soft armour during dash. It was on there to replicate the fact that this move was invincible in FP but the problem is Rivals is that it pretty much invalidates zoners so the move no longer ignores projectiles and is more easily punishable.
Knockback on all hits of Cyclone bar the first has been reduced to just 0.5 (Experimental change made on suggestion).
Parrystun now definitely occurs instantly.
FSpecial Cooldown 160 -> 220

Some experimental stat changes

Gravity Accel .6.25 -> 6 (The variables of Cyclone have been adjusted)
Hitstun Grav .525 -> 5
Jump Speed 13 -> 12
Short Hop Speed 8 -> 6
Wall Jump Vertical Speed 11 -> 10
Fast Fall Speed 16 -> 15
Air Friction .02 -> 0.5