Don't Starve Together

Don't Starve Together

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Update: 22 Jan, 2022 @ 11:33am

-Select screen crash hotfix

Update: 21 Jan, 2022 @ 8:12pm

--Fixed a bug with the end game menu not appearing if hosting a server with caves.
--Greatly increased the endlag on maxwell's recall move

Update: 20 Jan, 2022 @ 3:44pm

-Quick hotfix for a bug where selecting wickerbottom crashes the game. woops
-Some unfinished menu reworks are part of this change as well. The weird buttons are temporary

Update: 18 Jan, 2022 @ 7:53pm

--Spiders are a bit smarter about how they approach against projectiles and rapid jabs and how they get up from ledges
--Spiders are more likely to throw grabbed players towards the nearest ledge
--Added respawn invulnerability. You get one second, and that's it.
--Charlie's attacks instantly break shields, and now ignore intangibility and invulnerability
--Wilson's n-special doesn't get armor if uncharged
--Oh my god I actually fixed that 5 year old super-fastfalling bug
--Maxwell's n-special no longer hits teammates
--Reworked Maxwell's recall feature to work as a single move that activates a status, not by holding the button.
--Replaced the "spectator" prefab with "spectator2" to fix wierd visual clothing bugs related to The Forge, somehow.
--Fixed the UI layout to be less hideous with combined hud mod enabled
--Added an experimental "spectate-only" mode to the main menu that automatically chooses spectator for you.

Update: 16 Jan, 2022 @ 8:00pm

--AI Overhaul
--Low level spiders no longer stop to ponder about why they don't know how to shield in the middle of battle. They will always quickly choose a new attack.
--Spiders are no longer overly-dedicated to using certain moves once they've decided to use that move
--Spiders should be less likely to fumble punishing after a dodge roll
--Spiders have remembered how to dodge out of juggling combos
--Spiders don't stand there in confusion after dropping shield to try and decide how to attack
--*More fixes to prevent weird slipping past ledges without grabbing
--Fixed a weird grabbing launch bug when getting grabbed during a very specific frame of your jump animation
--*Fixed some grab release bugs, and throw release bugs
--Balance changes to the spider warrior:
--Reduced the recovery distance of side-special and decreased the priority
--Reduced the startup and endlag of the projectile, and increased it's damage
--up-special auto-snaps to the ledge during the beginning of the launch
--Added 2 frames of armor to the startup of the taunt animation because lol why not

Update: 14 Jan, 2022 @ 7:40pm

-MAJOR Controller optimizations PART 3! Controllers should hopefully feel much better online.
-Keyboard controls also optimized for slightly less input lag online.
-Input buffer now correctly recognizes smash attacks buffered in the opposite direction and turns around accordingly
-Woodie's fsmash links into the 3rd hit more consistently.
-Adjusted chat box sizes.
-Decreased likelyhood of server owners loading into a server with no menu buttons.
-OK SO... Walk speeds and run speeds have been identical this while time. that was a bug.
-Reverted walk speeds back to what they should be. These values may change. Let me know your feedback.
-Dashing now has no startup acceleration and just starts at full speed.

Update: 13 Jan, 2022 @ 2:53pm

--Greatly improved controller performance
--*Added the option to set c-stick to tilts. configurable in the custom controls mod settings
--Swapped controller default controls for attack and special attack
--Updated the controls with a new set of controller alt keys
--Cleaned up some of the unused stategraph script

Update: 12 Jan, 2022 @ 9:06pm

-MAJOR Controller optimizations part 1
-New skin selection on the select screen

Update: 11 Jan, 2022 @ 8:00pm

--Hitting a frozen enemy with an ice staff projectile no longer unfreezes them
--Being frozen now lowers your falling speed
--Set a zoom limit to the camera
--Lowered the chat box to take up less of the fighting space
--Increased the left and right blast zone edges
--Fixed wickerbottom's tentacle sometimes lasting forever
--fixed Wes's reflector sometimes not reflecting certain projectiles for the full duration
--Wes's Down-b can stall in the air for longer
--Wickerbottom and Maxwell can b-reverse their n-specials
--increased endlag on woodie's grounded up-special
--Increased the speed of Wilson's boomerang and reduced the endlag

Update: 9 Jan, 2022 @ 7:41pm

--The "/" key no longer opens chat because people keep accidentally pressing it.
--Hitting the honey ham no longer prevents you from eating it.
--Fixed some of the grab glitches caused by grabbing at odd ranges or high speeds
--Reduced the glitchiness letting go of a ledge immediately after grabbing it
--Fixed wickerbottom's tentacles sometimes just ignoring enemies, hopefully for real this time
--Applied the controller fix from keyboard movement that should prevent controller users from being forceably walked off the edge
--Added a failsafe to prevent players from violently vibrating out of control if charging state skips the onexit task
--Fixed being able to slip into that little area underneath the stage
--Charlie does even more block damage
--Increased the queen's health to 350

-- Wilson:
--Charging n-special past stage 2 can deal between 0-8 damage to yourself on exploding, depending on how long the potion was charged
--Increased the active frames on u-special sweetspot if used from the ground
--Increased the knockback of u-air

--Woodie
--Increased the hitbox size and startup speed of woodie's n-air and u-smash
--Increased hitbox size of dash-attack, f-tilt, and d-tilt
--Increased the endlag on axe-throw
--Axe throw no longer whiffs on point-blank targets or close range spiders
--Grounded up-special greatly reduces in power after the first few frames

--Wickerbottom
--Meteor book and tentacle book: If used in the air, wicker air-stalls until the book is closed
--Ice-staff attack: If used in the air, the projectile has a sharper downward angle
--Reduced the landing lag on Wickerbottom's d-air
--Increased the hitbox size on b-air
--The hitboxes on b-air, u-air, and u-tilt are now disjointed
--Getting hit by an ice staff projectile near the ledge will no longer bump you over the ledge

-- Maxwell:
--Decreased landing lag on b-air
--The final hit of n-special has a larger hitbox to prevent it from whiffing light characters like spiders

--Wes
--u-tilt has a larger hitbox and can now hit prone targets
--Greatly increased the hitbox size of up-special, and tweaked the animation a bit.
--Up-special's knockback values have been redone, giving it low base knockback and high growth. (This makes it harder to kill targets at low percents but easier to kill at high percents)
--Wes's fall speed is reduced during his bicycle kick animation
--Wes's down-special has a lower launch angle when used in the air. (rip tod)