Don't Starve Together

Don't Starve Together

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Update: 6 Jan, 2022 @ 8:31pm

--Added a failsafe crash prevention for the ocasionaly late clank fx spawner
--Fixed the controls text displaying the wrong keys

Update: 6 Jan, 2022 @ 4:11pm

--Maxwell's shadow clone should hpefully stop brefily gaining color during certain animations
--Fixed a bug where the background and players would un-load for spectators and players out of lives. Wilson can no longer send you to the shadow realm
--Fixed a visual bug when maxwell grabs 2 players at once with a shadow hand, the other one would breifly teleport behind him
--Disabled world regrowth for real this time. No more random trees
--Added "spawnlight" tag to the portal to prevent spawnlights from being added when a player joins at dusk/night
--Made some major reforms to the hitbox code to improve the clanking mechanics

Update: 5 Jan, 2022 @ 4:04pm

--Cleaned up some script related to maxwells clones
--Moved the function of playercontroller_1 to keydetector and scrapped playercontroller_1 entirely.
--Keydetector component now inits immediately. This should reduce some of the crashes on high stress servers

Update: 4 Jan, 2022 @ 7:38pm

--Small tweaks to spawn layout
--Tier2 wave1 no longer spawns you directly on top of a spider warrior
--The playable spider warrior can no longer air-block too
--Display the correct number of lives on round start
--*Made some small cleanups that may or may not improve performance online. maybe.

Update: 3 Jan, 2022 @ 6:45pm

--Removed the bedazzle on the queen
--*Hopefully reduced the frequency of getting stuck in grab animations
--Silent KOs are now actually silent and don't play the bell (mostly for horde mode)
--Multiple wilsons joining lobby mode should show up with different skins now
--Stage generation should now disable resource regrowth (existing worlds will need to be regenerated)
--Spiders should no longer be able to block mid-air
--Made some slight tweaks to the AI brain for the formula that chooses it's attacks
--Hopefully fixed a crash caused by spiders being too afraid to do anything at all
--Non-admins can no longer click the "Start Game" button when server game-mode configuration is set to "Admin's Choice"
--When assigning skins, if all skins are already in use, a random one will be assigned instead of always choosing the last one
--Fixed some crashes caused by players joining the server right as certain events happen
--Made an attempt to separate the spectator anims from the actual in-game character "spectator"
--Adjusted the hud display in an attempt to fix some of the overlapping issues

Update: 2 Jan, 2022 @ 11:02pm

--oops I forgot to turn trailer mode off

Update: 2 Jan, 2022 @ 10:54pm

--Fixed a crash caused by nightmare creatures wandering onto stage at low sanity
--Added more context to the Control menu

Update: 2 Jan, 2022 @ 3:43pm

--Fixed some inconsistent clank behaviors in general
--Wes's reflector no longer clanks with normals (This was definitely not supposed to be a thing)
--Wes's reflector reflects wilson's throwable potions correctly
--Wilsons throwable potions now explode when clanked instead of magically vanishing
--The sweetspot on woodies fspecial is more consistent to land, and no longer gets eaten by the sourspot
--Added a sourspot to the beginning of Wes's fsmash so that it no longer whiffs enemies right in front of him

Update: 1 Jan, 2022 @ 7:54pm

--GREATLY increased mod priority to hopefully decrease the likelyhood of unrelated client mods from crashing the game
--fixed some crashes caused by AI goofs
--Added "force direction" to a few tilts to fix some wonky reversed launch angles
--*Fixed calculation bug that added WAY too much blockstun to certain heavy attacks (woodies axe throw, meteor, queen, etc)
--Fixed wickerbottom's tentacles ignoring some fighters to focus on specific ones
--Typing in a chat message should automatically stop any character movement
--small localization changes
--Fixed a rare crash related to AI brain stuff
--Fixed controller cstick not registering retreating bairs correctly

Update: 31 Dec, 2021 @ 8:07pm

--RE: Maybe fixed the spider player ocasionally causing a crash.