Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Triple Traversal
Showing 1-10 of 10 entries
Update: 22 Feb, 2023 @ 2:34pm

Fix logging bug.

Update: 19 Dec, 2022 @ 10:33pm

Make autosolver not stupid
Clean up code a bit

Update: 8 Oct, 2022 @ 5:47pm

Fix controller support.

Update: 9 Apr, 2022 @ 7:19pm

made exish happy

Update: 26 Feb, 2022 @ 3:35pm

Don't play default press sound.

Update: 27 Jan, 2022 @ 4:57pm

There is a reason you do not hard code walls in a maze module
There are bound to be a few errors
Out of 588 walls filled in one at a time, 586/588 were correct
Two were wrong, but those two matter
Now, there are 588/588 walls that are correct

hopefully

Update: 17 Jan, 2022 @ 9:07am

Bundled PDF manual.

Update: 2 Jan, 2022 @ 4:39pm

Logging fixes.
oh also a super janky hard coded autosolver for every cell in each maze wowee

Update: 1 Jan, 2022 @ 10:18pm

Major update.
The mazes you will be placed in are now randomzied, rather than in order of ABC.
Made a change to a wall in Maze B.

Update: 1 Jan, 2022 @ 5:12pm

Initial release.