Quake Live

Quake Live

Quadwell
Showing 1-8 of 8 entries
Update: 22 Apr, 2022 @ 7:18am

- switched Rocket Launcher and Plasma Gun and their respective ammo boxes
- added a new jump pad in the big hall close to the Rocket Launcher (previously Plasma Gun). The jump pad takes players to the 50 HP bubble and thus adds a new route from the big hall to the top floor
- moved the left stepping stone on the Rail route farther to the left as suggested here[i.imgur.com]
- slightly modified the shape of two pillars as suggested on this picture[i.imgur.com] to allow some new jumps
- made some minor adjustments to the floor textures around the two pillars mentioned in the previous bullet point
- added two stepping stones to create new routes as suggested on this picture [i.imgur.com]
- in addition to the two stones mentioned in the previous bullet point, players can now jump on the door frame to the right of the white ledge. This creates an alternate route to the Grenade Launcher area
- fixed a misaligned texture
- fixed z-fighting on an ivy brush

Update: 17 Apr, 2022 @ 2:34am

The recent update(s) used the old Quake 3 .arena file by accident. This has been fixed. The map is now available for the modes "ffa duel tdm ca ft rr" again.

Update: 12 Apr, 2022 @ 1:56pm

- Fixed a partly yellow pipe that was supposed to be blue
- removed several player clips to make the following areas accessible: the crane balcony, the metal arch below the crane, the metal arch above the 50HP item, the two deep recesses in the brick walls in the Shotgun tunnel, the deep recess in the tunnel close to the jump pad that leads up to the Rocket Launcher from the back
- added stepping stones that allow players to get to the crane balcony
- added stepping stones and a crate that allow players to reach the Railgun from the area below
- added stepping stones that allow players to get back up to the higher area after they jumped down to the 50 HP balcony
- added an armor vest to the crane balcony
- moved the 25HP item into the now accessible deep recess in the tunnel close to the jump pad that leads up to the Rocket Launcher from the back
- added a Medkit on top of the blue pipe close to the Quad
- players standing on top of the door frame between the Quad and the Yellow Armor teleporter can now jump up the ledge and reach the upper area. The door frame is also twice as wide
- added 2x25 HP to the door in the Rocket Launcher area
- added 2x25 HP to the shotgun tunnel in the two now accessible recesses
- clipped a wall diagonally off to make the jump from the bacony across the Lightning gun to the next higher balcony above the jump pad in the big hall easier

Update: 7 Apr, 2022 @ 11:29am

- The tree branches now look as intended and don't warp weirdly anymore. This was caused by the branch texture having an odd resolution
- All windows with brick frames have been replaced with models. They are more detailed and have a cleaner topology and texture mapping than the previous BSP windows
- The red brick texture now uses a higher resolution. I had unintentionally used a downscaled version previously
- Improved the texture alignment on various surfaces
- The performance should have improved, although at the cost of blurrier shadows

Update: 4 Jan, 2022 @ 12:37pm

- Removed the Quad in Duel mode
- Used the 'author' key for the credits instead of 'message'

Update: 3 Jan, 2022 @ 3:58am

Updated game types from old classic Q3 ones to ffa duel tdm ca ft rr.

Update: 2 Jan, 2022 @ 1:03pm

Added the readme file to the pk3

Update: 2 Jan, 2022 @ 12:16pm

Initial Release