Europa Universalis IV

Europa Universalis IV

Yngling's Historic Cultures Fix
Showing 171-180 of 184 entries
< 1 ... 16  17  18  19 >
Update: 27 Apr, 2022 @ 10:40pm

Update: 27 Apr, 2022 @ 5:59pm

Added
Bamokoteli Entabeni Mageza Mbatha Mthethwa Ndebele Ndwandwe Sotho Tswana Xhosa Zulu
as surnames to Nguni culture

Update: 14 Apr, 2022 @ 6:20pm

Removed duplicate Kongo female names

Update: 14 Apr, 2022 @ 6:17pm

Updated

Also added some Kongo female names except NOT Ana, Barbara, & Veronica
and additionally removed Garcia Álvaro Pedro Afonso Henrique António Bernardo José Ambrósio Aleixo André Daniel Diogo Nicolau Sebastião from the male names

Update: 3 Apr, 2022 @ 10:42pm

Updated 1.33.2

Please let me know if any issues

Update: 3 Apr, 2022 @ 10:18pm

1. Osage culture in Monacan, Yadkin, & Tutelo as well as Saponi, Tutelo, & Monacan added as potential surnames to Osage culture.

2. Kotor & Lezhe are now Catholic, as Kotor was largely Orthodox in the rural Sebo-Croatian and Greek highlands in this time, the lion-share of the more populated coastal Dalmatians, Serbo-Croatians, & Albanians were Catholic in the time frame of this game from what I can tell.

(Fixing now as well so in 1650 and after Lezhe is again Catholic)

3. I've included Nivkh which was new in the most recent update, mod should be up to date now, but will check

More to come

Update: 13 Jan, 2022 @ 1:43pm

Changes

1. New Izhorian (Izhorian & Vote) culture replaces Ingrian until 1630 (Neva) and 1660 (Ingermanland)
2. Ar Chally remains Kazani til the end of the game
3. Some new names for Estonian & Finnish added more to come

Update: 13 Jan, 2022 @ 2:54am

Minor change just to make Ayntab Syrian until 1750

Other provinces like Adana have been considered and could be reconsidered later for Syrian, Kurdish, Greek, or Armenian, however the decision was that these provinces are simply too large to give over historically realistically at this time period based on the information we consulted. Adana for example if split in three by the rivers would be in the west- Turkish, east- Syrian, and centre- Armenian (with a massive minority in the city itself). This is sadly not possible and so provinces with issues like this where the city was largely Turkish have been left as Turkish until proven otherwise.

Update: 13 Jan, 2022 @ 2:12am

Changes

1. Added new Chuvash Culture in two provinces
2. Switched several Russian provinces to Uralic, Karelian, and Samoyed to represent Finno Ugric Population (some of these switch later in the game, and one province that had changed now will not)
3. Switched two Muscovite provinces up north to Novgorodian to reflect actual settlement of the region post Uralic majority
4. Switched two Osyak provinces to Samoyed to represent Selkups
5. Several new name additions to various cultures (Muscovite, Germanic, Goths, Swedish, and Uralic)

Note that most cities the provinces are named for are actually majority Russian, and it was difficult to rationalise which provinces themselves were not, the shapes of the provinces are also not ideal for such

More divisions to Finno Uralic will be considered following this

Update: 12 Jan, 2022 @ 9:25pm

Changes

1. Much of Coastal Turkey is now Greek, some switches later depending on start date
2. Cappadocian Greek area now made Pontic (until 1720)
3. Vlore is now Greek and remains Orthodox
4. North Macedonia and Siroz are now Bulgarian
5. Azov now switches to Greek later in the game if started later
6. Corsica (province and nation) is now Tuscan
7. Bregenz (province and nation) is now Swabian (Alemannic other than Swiss)
8. Badajoz is now Leonese
9. Bitlis is now Armenian
10. Maolian, Gaizhou, & Huncun now start as Korean (the first two both switch later)
11. Gothic names now historically fitting (Though Theodoro itself still also has some of its own) & Pontic names now vary a little from Greek

Also we've added a lot of new discussion threads