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I intend to do some more custom trees for Assyria for example in future updates.
As far as your issue goes, all I can think of is it being some event maybe in someone's mod? I have no special province flipping at all in here.
I hope you figure out what's causing the bug.
Everything I changed is visible in the photos I posted, save a few provinces that shift over time, but these are not random like that. Is it possible the ai nations are doing the converting or do you see these errors at game start's culture mapmode?
Kipchak is a stand-in for Macro-Kipchak which includes Kipchak proper as well as Karluks (Uyghurs & Uzbeks). Kipchak includes Kyrgyz and the related Altai, as well as Kazakh and Tatar languages.
Oghuz is a stand-in for for predominately Oghuz, but also Arghu Turkic (Khalaj)
Altaic remains as the group for both Mongolic languages and Siberian Turkic, a line which wa shard to divide due to the many shared cultural features of Altai and Tuvans with Mongolians. Despite linguistic differences the cultural affinities are undeniable (even today Tuvans are known for songs in praise of Genghis Khan, one famous example was a meme a few years back).
You can either play this mod and play as Serbia which accepts Torlak, and just wipe out Torlak by converting the culture. You can even take Vidin and do the same there more easily since it will already be an accepted culture and you can therefore have less separatism. Since Torlakian has no primary nation, you shouldn’t have to worry about it being released. You can even expand into Bulgaria and Turkey later and switch much of Bulgaria’s culture to Turkish if you so choose. After all, that if what you seem to believe is accurate.
Or you can go find another mod that changes cultures and does nothing with Serbia, there are plenty.
You didn't respond to the whole thing about Pomeranian or your inaccurate suggestions to make East Germany far more Slavic than it would have been historically either, probably because you know you're wrong about many of your suggestions
Not always, but often an accent is an informal pronunciation while a dialect is a divergent version of a language with its own rules
British and American English are different dialects, but within them are many different accents
The line between dialect and language is not always clear as languages like Scots walk this in between line of the two. Intermediary languages are common between groups, as if you were to go from London to Scotland the accents [and dialects] would become increasingly resembling of some of the features of Scots.
While wikipedia is not perfect, I suggest you do some reading about the expansion of the German language in Eastern Europe before you come in here and tell me how it should look
https://en.wikipedia.org/wiki/History_of_German_settlement_in_Central_and_Eastern_Europe
5. Pomeranian in game is a German culture, not to b confused with Pomeranian in CKII's timeframe. Yeah I don't know what gives you the idea that land would be Slavic in 1444, but you'e very misinformed to conclude this.
https://en.wikipedia.org/wiki/Pomeranians_(German_people)
6. Wendish and Polabian, while some pockets survived, would not have any extent large enough to justify a whole province in as is EU4 Germany to change it, again you're either very misinformed or mistaking this game for CKII. This land was long since Germanised.
Alot of you information is off or flat out wrong
I will address each now, starting with the ones I agree with
1. Romanian, yes, Romanian and also Albanian will likely be divided by me at a later point. Same can be said for the Caucasus.
now onto the others, you replies
2. Basque is problematic, it's an Iberian culture, it's just not Latin speaking. The influence of Basque people and culture on Iberia is tremendous, so it's difficult to justify separating it just largely due to linguistic reasons.
A number of your replies are very misinformed
3. Bulgarian is NOT "Bulgar-Tatar" as you put it, they are Slavic. Only really the nobility can be described as having some Tatar origins.
Another update is planned shortly as I've already started some research to see what I should change, but it will be Africa oriented. I also plan to merge a culture group soon and I am considering dividing Altaic up, we'll see as that will require some testing.
Maybe the same way you can add a Rusyn culture tag in the isolated Carpathian Ruthenian province if you ever make Ukrainian culture shift a thing for Ruthenia
Novgorodian is East Slavic, not North Slavic, that's adding an event to create a new culture group which would be a massive nerf to your group.
I have thought about a Cossack culture, I'm not sure how to implement it yet, but I like the idea and may implement it after some testing, we'll see. I may have to play around with some events too for it.
Greek is tricky, I honestly want to divide out Tsakonian and Cappadocian, I only haven't cause I'm hoping Paradox adds some new provinces to Greece.
The few that are copy-pasted I have plans to add more detail later.
The Much Much more refers to my moving around some of the Native American and African cultures to be more accurate, I tried writing them all, but I'm basically at the maximum for description go figure haha
There are alot of my changes in the Change Logs, where I have detailed every change I make after the first few uploads, and I give reasoning on why I made said changes too.
Silesian is the German culture and Slunzoki is Slavic Silesian
Both are accepted by the games two Silesian duchies