Total War: WARHAMMER II

Total War: WARHAMMER II

Clan Ferrik Faction Overhaul - Radious Submod + Tweaks + Fixes
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Update: 19 Aug, 2022 @ 6:25am

Update: 13 Aug, 2022 @ 6:45pm

General

  • Fixed various miscellaneous bugs that were caused by my own past ignorance
  • Fixed various miscellaneous bugs that were left in the original mod
  • Now has a new, better-looking portrait for the faction selection screen
  • The additional income Clan Ferrik are supposed to get from Mining buildings now functions correctly
  • Forgemaster Iron-Skull's trait now has a correct description
  • Various localization fixes/changes

Forgemaster Iron-Skull
  • An even more Improved unit card icon
  • An even more Improved 2D porthole
  • Now has the Causes Fear passive on all variations of him

Unfortunately, there are still numerous bugs with the base Clan Ferrik mod and most of them are beyond my knowledge to fix as I have no idea what tables do what for factions as a whole to function.

Update: 4 Feb, 2022 @ 6:44am

General

  • Fixed a typo with the Bombardier unit's name

Update: 2 Feb, 2022 @ 8:32pm

General

  • Fixed a bug that made the Forge Guard Captain appear as the wrong unit on the campaign map

Forgemaster Iron-Skull
  • Improved unit card icon
  • Improved 2D porthole

Update: 1 Feb, 2022 @ 11:45pm

Forgemaster Iron-Skull (Default)

  • Increased Recruitment Cost from 1400 to 1600
  • Increased the cost of changing his variant from 200 to 300
  • Melee Attack reduced from 63 to 61
  • Melee Defense increased from 54 to 56
  • Slightly reduced run speed
Forgemaster Iron-Skull (Dual Sword)
  • Increased the cost of changing to this variant from 200 to 300
  • Melee Attack reduced from 67 to 66
  • Melee Defense increased from 42 to 44
  • Slightly reduced run speed
Forgemaster Iron-Skull (Shield)
  • Increased the cost of changing to this variant from 200 to 300
  • Melee Attack reduced from 59 to 58
  • Melee Defense increased from 63 to 65
  • Slightly reduced run speed
Grey Seer (Rust)
  • Reduced Recruitment Cost from 1000 to 600
  • Reduced custom battle Recruitment Cost from 1000 to 600
  • Screaming Bell mount now adds an additional 650 in custom battle cost just like other Grey Seers
Ferrik Warp-Smith
  • Recruitment Cost Decreased from 1100 to 900
  • Custom battle Recruitment Cost decreased from 1100 to 900
  • Health decreased from 4160 to 4100
  • Armor increased from 40 to 50
  • Melee Attack reduced from 36 to 33
  • Melee Defense reduced from 47 to 44
Forge Guard Captain
  • Health increased from 4550 to 4850
  • Armor increased from 95 to 100
  • Melee attack increased from 43 to 44
  • Charge Bonus decreased from 22 to 19
  • Melee Defense increased from 48 to 52
  • Slightly reduced run speed
  • Now has the Guardian ability
  • Now has the Power Grab ability

After re-looking at the Hero and Lord units provided by the mod, I noticed I got a tad sloppy with their stats and custom battle costs as well as some other things. Now they're more on par with other Lords/Heroes.

Update: 1 Feb, 2022 @ 8:35pm

Update: 1 Feb, 2022 @ 8:32pm

Update: 1 Feb, 2022 @ 4:55pm

General

  • Deleted unnecessary data I had forgotten to get rid of. Because of this, the file size has now decreased.

Update: 24 Jan, 2022 @ 9:09am

Update: 24 Jan, 2022 @ 12:06am