Total War: WARHAMMER II

Total War: WARHAMMER II

Clan Ferrik Faction Overhaul - Radious Submod + Tweaks + Fixes
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Update: 23 Jan, 2022 @ 7:50pm

General

  • Created various indvidual entity tables for Clan Ferrik's units
  • All Clan Ferrik Clanrats, Stormvermin, Ironrats, Goldvermin and Forge Guards are a tad slower compared to most other Skaven units
  • Corrected many custom battle unit costs
Forgemaster Iron-Skull
  • Custom battle cost increased to 1400 from 1300
  • His weapon variations now add additional cost
Ferrik Stormvermin (Shield)
  • Renamed to "Ferrik Stormvermin (Sword & Shield)" to follow vanilla naming consistency
Bombadiers
  • Increased recruitment cost from 700 to 870
  • Increased upkeep cost from 100 to 110
  • Decreased Leadership from 54 to 52
  • Decreased Ammunition from 16 to 12
  • Increased range from 60 to 70
  • Decreased Charge Bonus from 8 to 7
  • Decreased armor from 80 to 50
Ironrats
  • Decreased Melee Defense from 71 to 61
Goldvermin
  • Damange and stats are now on par with Radious' added Black Furs (Dual Swords) unit
Forge Guard
  • Increased recruitment cost from 1600 to 1700
  • Increased upkeep from 175 to 180
  • Increased Melee Defense from 50 to 58
Cannon Wind Mortars
  • Recruitment cost increased from 1100 to 1200
  • Damage now follows similarly to the Dwarf Cannons
  • Explosion data now follows similarly to the Dwarf Cannons
  • No longer uses magical attacks
  • Now has Anti-Large trait on unit card

These balance changes are mostly just to bring various units in line with their counterparts. The only major change are the Cannon Wind Mortars which are now basically Dwarf Cannons with less damage but more mobility and with faster reload times. This also means they've been changed to be anti-large.

Update: 21 Jan, 2022 @ 12:32pm

General

  • Additional typo fixes
  • Clan Ferrik now gets a 10% extra income from various types of mines

Clan Ferrik employs Dwarf slaves to do their dirty work so I found it fitting that they'd get a faction bonus for mine income.

Update: 21 Jan, 2022 @ 12:30pm

Update: 18 Jan, 2022 @ 5:43pm

Update: 17 Jan, 2022 @ 10:02pm

General

  • More typo fixes
  • Finished Bombadier description
  • Finished Ratsketeer description
  • Aligned Clan Ferrik's faction selection image and name a bit more
Ratsketeer
  • Weapon strength decreased to 26 to 19
  • Ammunition decreased from 30 to 20
  • Armor increased from 15 to 30
  • Melee Defense increased from 20 to 23
  • Recruitment cost reduced to 500 from 600
  • Upkeep reduced from 105 to 85
  • Leadership reduced from 50 to 28
Bombadiers
  • Recruitment cost decreased from 790 to 700
  • Decreased Armor from 110 to 80

Due to a large oversight on my part, Ratsketeers were way too powerful for their tier. They needed to be more in line but better than Skavenslave missile infantry. As for Bombadiers, I don't really know where I stand with them and their place yet considering they're based off the Globadier, but their armor definitely needed to be decreased.

Update: 17 Jan, 2022 @ 9:24pm

Update: 16 Jan, 2022 @ 3:47pm

- Fixed even more typos
- Clan Ferrik now gets a factionwide +7 Leadership when fighting against any of the Dwarf factions
- Clan Ferrik's factionwide armour buff has been removed.

I've already given armor and melee defense buffs to Clan Ferrik's units individually, so that on top of a factionwide Armor/Melee Defense buff would more than likely make them too unkillable.

Update: 16 Jan, 2022 @ 2:28pm

- Fixed many more typos I had previously missed
- Corrected Clan Ferrik's mortar descriptions, I mixed them up on accident.
- Ratling Barragers (Gunpowder) renamed to "Ratling Barragers"
- Cannon Shot Mortar renamed to "Cannon Wind Mortar"

Update: 16 Jan, 2022 @ 1:15pm

- Fixed an additional typo

Update: 16 Jan, 2022 @ 12:23pm

Release

Details:

    General
  • Rebalanced for Radious
  • Corrected lots of grammatical mistakes
  • Corrected lots of typos
  • Lots of minor bug fixes
    Faction
  • Clan Ferrik now starts with -40 diplomatic relations with all Dwarfs rather than -30
    Stormvermin
  • Added Charge Defence Against Large for Stormvermin (Great Weapons)
    Jezzails
  • Renamed to Iron Jezzails
  • Added unit description
    Grenadiers
  • Renamed to "Bombardiers"
  • Fixed explosion audio not working
  • No longer gives Poison Wind debuff contact effect
  • Units no longer have the green mist VFX
  • Now does fire damage
  • Can no longer target air
    Iron Rats
  • Added "Can't Attack Air" unit card trait
  • Fixed their UI grouping not appearing on their unit card and in-battle
  • Now has their own ranged grenades based on the Dwarf Cinderblast Charges and its explosion tables
    Cluster Mortars
  • Renamed to "Cluster Wind Mortars"
  • Units no longer have the purple mist VFX
  • Changed description
    Cannon Shot Mortars
  • No longer has the Poison Wind debuff contact effect
  • Units no longer have the green mist VFX
    Ratling Gunners
  • Renamed to "Ratling Barragers"
  • Changed projectile type because the original one caused a lot of lag either with max graphics in of itself or when using Cinematic Battle Effects
    Dwarf Slaves
  • Added Expendable passive
  • Added Poor Leadership negative trait
  • Added unit description
    Rat Tank
  • Changed description
    Armored Rat Ogres
  • Renamed to "Ironclad Rat Ogres"
    Dwarf-thing Shield Thrower
  • Renamed to "Dwarf-thing Shield Whipper"
  • Changed description
    Shield Thrower Battery
  • Renamed to "Dwarf-thing Shield Whipper Battery"
  • Changed description
    Organ Gun
  • Renamed to "Snatched Organ Gun"
  • Changed description
    Forge Guard
  • Added Damage Dealer trait
  • Added Armor Sundering Trait
  • Added Armor Sundering weapon effect
    Line Breaker
  • Changed description
    Forgemaster Iron Skull
  • Added to cdir_military_generator_unit_qualities_tables (only AI use this table)
    Rust Seer
  • Added unit description
  • Added to cdir_military_generator_unit_qualities_tables (only AI use this table)

Clan Ferrik are now a much more defensive faction and most of their individual units have the highest armor and melee defense compared to any other Skaven clan. However, their charge bonuses are lower and their attack and leadership generally remain the same. Armor-piercing units will be their greatest weakness.