Horizon's Gate

Horizon's Gate

Fencer
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Update: 20 Nov, 2022 @ 2:34pm

>> fixed an oops and a no no

Update: 20 Nov, 2022 @ 1:22pm

Class
>> No longer lowers PhysDef
>> +1 Shield Skill (was +0)
>> +1 Move (was +0)
>> +1 PhysAtk (was +2)
>> Updated class journal entry

Parry
>> Updated description.
>> Parrying now increases your Accuracy by 100% until the end of your next turn.
>> You are now immune to Stun while parrying.

Cautious
>> Lowered evasion increases to +25% PhysEva and +8% MagEva (was +33% and +12%). +0 Defense (was +1).

Abilities
>> Lunge: Removed range upgrade and fixed the range at 4. Exceeding max rank now also raises max range by 1. The first/adjacent target's PhysDef is ignored.
>> Feint: Made Cautious' description more clear. Base damages are now 30% and 120% (was 50% and 130%). Updated accuracy formulas to be additive instead of multiplicative. Second attack's base accuracy is now 50% (was 100% * 0.63). Removed incorrect Cautious TTA math formula in the description. Removed the random feint accuracy increase due to caster PhysEva. Removed arbitrary additional target PhysEva debuff due to cautious from second attack's accuracy. Now has a 35 TTA cooldown.
>> Engarde: More clarification in description. +2% PhysEva per weapon skill (was PhysEva equal to double weapon damage). Added ranged weapon skills to the formulas.

Passives
>> Stances: Updated description to be more clear.
>> Dualing Duelist: Now ignores your PhysDef.
>> Evasive Stance: -1 Defense (was -2).

Update: 23 Jan, 2022 @ 6:28pm

>> Fury now properly does not apply secondary weapon effects to consecutive strikes. Now deals 40% damage (was 25%).

Update: 23 Jan, 2022 @ 6:04pm

Parry Changes
>> Moved PhysEva debuff to status effect.
>> 130% base damage (was 150%).
>> Now has 2 ranks: first rank grants melee counters and second rank grants ranged counters (allowing for 2 counters total per parry use).
++ Created a second parry actor value solely for ranged counters, giving 90% ranged resist.
++ Added new ranged counters depending on your held weapon.
~~ Fixed various errors. Made other arbitrary changes.

Update: 21 Jan, 2022 @ 10:34pm

>> Fixed typo for Defensive Stance's PhysDef increase.

Update: 21 Jan, 2022 @ 12:32pm

>> Slight changes to a few icons
>> Changed a few descriptions and tooltips.
>> Parry now deals 150% weapon damage (was 200%). Increased AI prioritization to +5x (was +3x).
>> Lunge now has a base range of 2 tiles (was 1) and rank up damage of +5% (was +10%). Lunge now actually applies the base damage and multiplier. Now can be used with melee weapons (was blade only). Fixed AOEs.
>> Feint first attack now deal 50% damage (was 80%) and has 75% accuracy (was 80%). Accuracy now also slightly scales based on your PhysEva. Second attack now deals 130% damage (was 200%).
>> Fury now deals 25% damage (was 50%) and has a base accuracy of 30% (was 50%). Secondary effects are no longer applied to consecutive attacks. Accuracy now increases by 5% per consecutive attack. Other formula changes.

Update: 20 Jan, 2022 @ 8:12pm

Initial upload