Rivals of Aether

Rivals of Aether

Torren
Showing 1-9 of 9 entries
Update: 3 Jan @ 5:11pm

v1.8

fixed uspecial sfx not playing on whiff

Update: 31 Dec, 2024 @ 5:13pm

v1.7

-when disk is hit it now just disappears (its not great mechanically. ill go back and see if i can make it better)
-fspecial landing hitbox is smaller
-cant turnaround dattack anymore
-uspecial way faster all around
-ustrong endlag 16 to 18 frames
-weight 0.95 to 1.0

Update: 9 Apr, 2022 @ 9:04am

v1.6: Reverted April Fools patch

-leave ground max is no longer 300 when not in zoom.
-uspecial goes not as high vertically
~fixed nspecial glitches
+holding forward during dattack turns u around
~fixed fair whiff sound
~fixed bair turnaround
-bair endlag 11-12 frames
+dstrong endlag 15-13 frames

+increased the amount of speed time u get from attacks/grabbing nspec
-fspecial startup +2 frames
+can jump cancel dstrong 5 frames earlier than when the endlag ends
+dstrong on hit goes farther
+can now dash cancel dspecial on hit
new alt!

Update: 1 Apr, 2022 @ 8:17am

v1.5

Enjoy a new unified TAGcord aesthetic!

Update: 1 Apr, 2022 @ 8:17am

v1.5

Update: 17 Mar, 2022 @ 5:17pm

v1.4: Patch? WHAT

zoom launching angles have been adjusted slightly

Zoom reworked. Now just a timer that gets added to w/ certain attacks. So..?

+initial dash speed 6.5-7.5
+dash speed 6.0-6.5
+initial dash time 14-16

-dtilt hitbox shrinkwrapped

-dattack grab damage 3-2
-dattack throw damage 10-8
-dattack bkb 8-7
-dattack startup 10-12 frames
-dattack endlag 12-14 frames (w/o whifflag, so 18-21)

+utilt angle 70-80
+utilt bkb 7-6

+fstrong angle 70-60
+fstrong/ustrong launch farther initially, but launch distance scales lower with charge
+fstrong launches more forward

~nair kbs 0.6-0.5

+fair startup 7-6 frames
+fair endlag 12-11 frames
~fair 2nd hit bkb 5-6
~fair 2nd hit kbs 0.6-0.55

-Uair can now be properly teched after hitfalling
-uair spike angle 290-270 (whoops)

-bair startup 6-7 frames
-bair endlag 10-11 frames
-bair landing lag 5-6 frames

~dair angle 285(-75) - -80(280)

+nspecial is now transcendent
~nspecial no longer has hitpause on hitting it
~when nspecial disappears it immediately can be used again (no sky respawn)
nspecial now has slight cooldown if destroyed (30 frames)
-nspecial stops moving if you get hit
+grabbing nspecial now gives u zoom

~fspecial landing hit angle 50-65
+fspecial initial spike hit is more generous
-fspecial initial spike damage 8-6
-fspecial falling spike damage 5-4
-fspecial landing hit damage 8-4
-fspecial goes not as far
~fspecial late falling hit sends out (270-60), no longer spikes
~fspecial late falling hit forces flinch (also now techable due to above)

+dspecial medium charge damage 8-9
+dspecial medium charge stun 20 frames - 30 frames
+dspecial full charge damage 10-12
+dspecial full charge stun 30 frames - 40 frames

+buffed the vertical gain from holding up during uspecial (now barely reaches top plat)
+uspecial final hit angle 50-40
~uspecial multihits base hitpause 4-3

+taunt is now shorter but can be held infinitely

forgive me for my patchly sins

Update: 21 Jan, 2022 @ 5:10pm

v1.2: Random fixes part 2

More sound changes and vfx (for real)

~fair first hit base hitpause 6-5
-prat land time 5-8
-fspecial lag after landing 17-22
-dspecial has 10 more frames of endlag on whiff (15-25)
-fstrong endlag 12-18
-dstrong endlag 12-15
-ustrong endlag 12-16

Update: 21 Jan, 2022 @ 4:34pm

v1.1: Random Fixes

Taunt no longer uses sandbert sfx (amazing)
Changed waveland sfx to zetter
Some moves have different vfx now

-uair is now techable

Update: 21 Jan, 2022 @ 4:00pm

v1.0