Rivals of Aether

Rivals of Aether

Torren
50 Comments
ash. 30 Mar @ 5:40pm 
Yes torren we see the fit
Kaio 5 Oct, 2024 @ 3:32pm 
This character is so fun to play with his zoom mechanic making his combos fun as hell
Conway™ 28 May, 2024 @ 9:57am 
this is one of those magical characters I love to play and to play against as much or more than my favourites in the rivals 2 contest. helikick supremacy forever at least in terms of coolest genre of recovery moves
WolfboomZ 27 Dec, 2023 @ 11:07am 
Thank you for the reply. I think these would help him if you look into it.
J4C  [author] 27 Dec, 2023 @ 8:56am 
huh. fair enough. you should already be able to walljump out of fspecial but he probably is on the weaker side atm just out of workshop creep. and killing was an intentional weakness but yea coulda gone overboard.
WolfboomZ 21 Dec, 2023 @ 9:59am 
Its better I say it here. He needs a balance patch. I know he struggles to kill normally but do you can change how easily readable he is? He can get parred by almost everything. His neutral special really don't help much since its a bit too slow and predictable. When he get into that hype witch makes it wild to control is it possible to tweak it so we can figure out how to deal with it better? And I think his air combos need more love when it comes to juggles. And Side special should touch wall or have him able to air dodge out early to save self. But yeah that's just what I see cause he really need a leg up on this accompanied to the other chars well the balanced ones.
Quantumleaper NEO 29 Apr, 2022 @ 9:53pm 
A simple, basic character description on the info box wouldn't hurt. Can't find anthing else to complain, really solid, fun character pretty much designed around hype kills
ΣTIΓMA 26 Apr, 2022 @ 11:05pm 
pretty fun character, movement kinda gets outta hand and definitely not lacking kill power. with up-air being only a spike i find difficulty juggling could be me but i just dont see a winning hitbox above him leading to a strange advantage state for such a rushdown character
xTrashyBanditx 12 Mar, 2022 @ 2:47pm 
Great character. Running attack needs nerfed. It's abused heavily online and kills way too early.
juliasthompson888 13 Feb, 2022 @ 10:59am 
I just got in to aether and so far this is the character I love playing the most. Something about his combos is so satisfying.
Sighyawn 31 Jan, 2022 @ 2:45pm 
this character is real cool but the dash attack should not have any kill power. it's a cool move but it's way cheap. if it just gave stage control it would be fine.

overall dmg output could afford to be toned down too character kinda hits like a bus.

final opinion is that this character is fun as hell character i love it.
franka 28 Jan, 2022 @ 2:55pm 
this is so fun, great job
Spooper 28 Jan, 2022 @ 12:40am 
yeet.
Spooper 27 Jan, 2022 @ 11:05pm 
.mk.
vinte696 27 Jan, 2022 @ 6:09pm 
did a video on your character on you character great job check the video on my channel youtube.com/vinte69
stoppingIflagging 26 Jan, 2022 @ 7:55pm 
this character is the goat
WolfboomZ 26 Jan, 2022 @ 2:41pm 
To be fair its up to the maker to decided on what to do on this. I would not mind ether way, Its not hard to deal with the dash attack (some folks can't parry.) But yeah its the makers char and what they do with it is is all up to them. I still friggen love the char
keblakev 26 Jan, 2022 @ 12:03pm 
this is my humble opinion but to those that think this character needs a nerf, I honestly do not think so. Taking into account that it is hard to kill with him. One of the main tool I use is the dash attack. Other moves are good but enemies must be in the 110% and above in order to kick them out,
RamboCreativity 26 Jan, 2022 @ 6:11am 
I love him so much, he's a street fighter homage and it makes me smile so hard.
WolfboomZ 26 Jan, 2022 @ 3:57am 
Even I agree it needs a nerf I just got my revenge on a certain giga chad main.
Abortimus 26 Jan, 2022 @ 1:47am 
/^ in revision to an earlier comment I had made, I *do* actually think only one move in my opinion after extensive playtesting is suitable for a nerf, being dash attack. das all doe
stoppingIflagging 25 Jan, 2022 @ 4:25pm 
should totally make a cheat for training to have infinte zoom or maybe a rune
The Nekomancer 25 Jan, 2022 @ 12:00pm 
@Ridlay, hitting a strong attack or side/down special puts you into "rush" state for a couple of seconds or until you get hit.
xB3nnyx05 25 Jan, 2022 @ 7:35am 
This char is really cool. For your first char, is it a very good made char!
WolfboomZ 24 Jan, 2022 @ 6:13pm 
Alright so after playing and fighting this char. I have to say this is a seriously well made char. I have to thank XxxSlowbroxxX for really showing me how great this guy's kit is. Two thumbs up, he doesn't feel to janky and fighting him is too dang fun. Seriously well done on this char. I'd give this 5 stars
Ridlay 24 Jan, 2022 @ 1:36pm 
Although how does the property changing mechanic work?
Ridlay 24 Jan, 2022 @ 1:26pm 
Nice, well done!
Abortimus 23 Jan, 2022 @ 10:38pm 
@J4C Thank you for being so receptive! Creators like you are what make the workshop awesome!
J4C  [author] 23 Jan, 2022 @ 2:43pm 
Thank you all for your kind words! I won't respond to every comment, but I will be addressing pretty much every suggestion in some way in the coming patches. I hope yall look forward to em!
Hyper Charcola 9000 23 Jan, 2022 @ 12:15pm 
Goddamn this character is fun, I have to say though Dattack probably needs a nerf.
zero 23 Jan, 2022 @ 11:56am 
best character I have ever played, I love every single animation it has, nice work and thank you so much for this
Klaadum 23 Jan, 2022 @ 11:44am 
It seems like hitfalled shorthop instant upairs are actually untechable if done wtih precise timing (at least, I can't seem to tech it and neither can the training CPU when set to tech).
This loops into itself as a true combo, making it apparently an infinite (I tested assorted DI and drift settings, none of them require you to do anything other than hitfall a shorthop instant up air in place)
I think it only works if you hitfall early enough that you actually hit the ground before/as the throw happens.
Other than that, very cool character
Hecty 23 Jan, 2022 @ 11:20am 
this characters really cool but def needs a nerf
hamman773 23 Jan, 2022 @ 10:03am 
One of the best looking characters I've seen in a while. Genuinely looks like it fits in the main roster! Moves feel great for a simple, but effective and satisfying character. Only critiques would be more of a tell for the Zoom stacks (say on the UI like some workshop characters do for meters) and the chakram does not feel like it has a good enough role or niche in the moveset. Again though, this was a great surprise to see!
Abortimus 23 Jan, 2022 @ 4:06am 
-Add a hitbox on startup and in the middle of his sideB. this way it can connect into itself from the point of activation and would be an excellent combo tool. Still incredibly committal but could give an extra option for mileage.

-Add kill power to upB. This one I think matters a lot more than the former. Having upB as a consistent kill option at high percent matters a lot for him, in my opinion. It's fine it takes a little longer to kill than most, but having 'Sai-M' live being hit off-screen in the top left corner at 85% is a little offputting, no? Being that close I'd expect most to kill. But, I could see an argument being made for one reason or another for this to not be changed, so again; just suggestions.

Please keep up the excellent work. Regardless of my thoughts or anyone elses', do what you think is best and nothing but. This character is phenomenal.
Abortimus 23 Jan, 2022 @ 4:05am 
I LOVE IT! Easily and rapidly rose to one of my favorites on the workshop. Absolutely fantastic work. That said, I see a few other people giving move set recommendations for tweaks. Time for my own input, I guess.

IMO, nair is fine. So is dash attack. Neither are OP or too terribly inconsistent, respectively.
I do, however, have two suggestions. If these don't change or get changed, then he's still amazing all the same, but I feel like it would make his gameplan more consistent. I'll put these in a separate comment.
francesco734 23 Jan, 2022 @ 2:42am 
Amazing character, really fun to play as and with great art and animations. :steamthumbsup:
Muccatron3000 22 Jan, 2022 @ 4:21pm 
:steamthumbsup:
Muccatron3000 22 Jan, 2022 @ 4:20pm 
I can't really describe how well this character is made.
the animations are smooth, the fair with his ability synergies really well, and the down air is a beatiful looking spike.
maybe up air that is a comand grab that spike doesn't really make sense but I really like the idea behind this.
probably the nair is my least favourite, too much inconsistent and is outclassed from his whole air arsenal.
also nice:
focus attack, the knee (c. falcon), tatsumaki senpukyaku, mii brawler's fair and up-b, down tilt and grab (all of these moves seems like they are references)
Quiet Ketsueki 22 Jan, 2022 @ 3:15pm 
I don't know if its just me, but his Bedazzled pallete crashes my game.
WolfboomZ 22 Jan, 2022 @ 11:04am 
Do not nerf the dash attack. Now I have something to destroy Giga Chad.
melowatti 22 Jan, 2022 @ 9:11am 
Great work.
SAM UR i ! 22 Jan, 2022 @ 7:40am 
Gamers, take this gem into rivals of fighters. you will not be disappointed
NyazureDreams 22 Jan, 2022 @ 12:38am 
WOOOOOOOOOOOOO YEAH TORRENN WOOOOOOO YEEEAAAAA
Sleepy Nuigurumi Amalgamation 21 Jan, 2022 @ 11:53pm 
Super kudos. this is awesome
jaediety 21 Jan, 2022 @ 10:02pm 
quickly becoming one of my favorite characters in the workshop, really fun!!!!!
ProDevin 21 Jan, 2022 @ 5:35pm 
The polish was definitely worth being done. Great release!
Bidolf 21 Jan, 2022 @ 5:26pm 
this character is the COOLEST I'VE EVER SEEN

pls nerf dash attack, it kills way too easily
Lukaru 21 Jan, 2022 @ 4:40pm 
Torren
Opengunner 21 Jan, 2022 @ 4:38pm 
Let's go Torren WOOOOOOOO