Imperator: Rome

Imperator: Rome

Simple I:R Timeline Extender
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Update: 8 Mar @ 7:54am

>> Changelog 1.3 <<

*added new events te_plagues.13 for Antonine plague and te_plagues.23 for Cyprian plague province territory spread
-added new province outbreak and city outbreak modifiers, separated quarantine modifiers
+no additional local_unrest in outbreak, but spreads to provinces
-added to te_custom_on_action_yearly_province_antonine and te_custom_on_action_yearly_province_cyprian
-new option in plagues events for player to choose to allow spread with no quarantine
+AI will never choose this option
-localization for English, French, German, Russian, and Spanish
+modifier text in te_text_l_[language].yml
+event text in te_plagues_events_l_[language].yml
-added cyprian_plague_epidemic_outbreak_town province modifier for smaller cities, with all text localizations
-extra province events te_plagues.14 and te_plagues.24 to remove plague from provinces with only 1 pop remaining
+added to te_custom_on_action_yearly province_antonine and te_custom_on_action_yearly_province_cyprian
+will not rescue pops with recent outbreaks, so some provinces will still empty out

*created new te_rel_flavor.6 event for players only (will not fire for AI) to allow increased Manichaean spread in capital
-loyalty modifiers added to common\loyalty\te_events.txt allowed_manichees or disallowed_manichees, manichee_appreciation or manichee_resentment
+affects characters with any religious office trigger or Manichaean characters
>adds or subtracts 10 loyalty to religious offices for 60 months
>adds or subtracts 20 loyalty to Manichaean characters for 60 months
-fires once only for rulers that have at least one of a list of personality traits, then sets a variable in the NOT trigger
+also adds a variable manichaean_supplication_cooldown of 2100 days
-added local_happiness_for_wrong_religion_modifier in common\modifier_icons\te_modifier_icons.txt
+for te_from_events_province.txt modifier manichaean_temple
-added to te_custom_on_actions.txt te_custom_on_action_yearly_country_rel_flavor
-localizations added to te_rel_flavor_events_l_[language].yml
*added new event te_rel_flavor.7 to remove modifier added by te_rel_flavor.6 if ruler does not have variable
-NOT if country is_republic
*added te_manichees.4 for province modifier manichaean_temple added in te_rel_flavor.6 to convert pops to manichaeism
-listed in on_action te_custom_on_actions.txt te_custom_on_action_yearly_province_churches
-localizations added to te_text_l_[language].yml
*edited te_manichees.3 and te_manichees.30 to fire if the dominant_province_religion in the capital_scope is manichaeism
-creates Manichaean character, required for potential trigger of conversion decision

*removed 0 chance for random_events te_custom_on_action_yearly_country_rel_flavor in te_custom_on_actions.txt
-te_rel_flavor.1 and te_rel_flavor.6 each have 50 chance

*lowered religious technology table in half from 0.01 to 0.005
-omen balance issues in late timeline
-more in line with oratory tech progress

*added te_barbarian_triggers.txt file in scripted_triggers
-scripted is_huna_neighbor_trigger
+inserted to te_barbarians.6 and te_barbarians.7 events triggers to avoid code duplication
*cleared errant brace from te_barbarians.57 commented out
*added te_barbarians.58 and te_barbarians.59 to change culture in countries overwhelmed by Hunnic or Huna tribesmen from settling barbarian hordes
-added to list of events in te_custom_on_actions te_custom_on_action_yearly_country_tribesmen
*changed defunct event te_barbarians.58 to te_barbarians.80 for now

*added levels to barbarian_fury_discipline country modifiers and barbarian_fury_rage unit modifiers
-now split into two levels *_1 and *_2 each
-added to te_barbarians.50 and te_barbarians.150
+added to te_custom_on_actions te_custom_on_action_barbarians_morale_pulse
-localizations added in te_text_l_[language].yml files

*added bonuses from barbarian_fury_discipline_1 to germanisch_wanderung modifier
*base morale boost doubled to 0.30 for germanisch_wanderung modifier on end-game germanic tribes

*altered te_barbarians.50 to start on earlier current_date 1034.5.1
-altered te_custom_on_action_barbarians_morale_pulse for same trigger date
+blocked requirement for has_global_variable germanic_migration

*added events te_barbarians.81–86 to te_barbarians.txt and on_action te_custom_on_action_yearly_country_tribesmen
-create istvaeonic or irminonic country in neighbor province of 5140/5142/5146 with more than 50 or 100 tribesmen
+more than 100 tribesmen events triggered by germanic_migration_4 global_variable
>created country also takes provinces set_owned_by from AI countries in surrounding areas

*lowered stability hit from -60 to -50 in te_barbarians.4
*added NAND trigger to te_barbarians.5 for is_huna_neighbor_trigger = yes and num_of_cities < 500
-excessive Huns stability hits for distant countries already affected by Huna events

*lowered required num_of_tribesmen for barbarian conquests in te_barbarians.txt events
-lowered num_of_tribesmen from 200 to 50 for scandinavian_conquest in te_barbarians.15
-lowered num_of_tribesmen from 200 to 100 for huna_conquest in te_barbarians.55
-lowered num_of_tribesmen from 200 to 100 for hunnic_conquest in te_barbarians.56

*tweaked colour of Christianity from hsv 0.16 to 0.17 for slightly better contrast with Buddhism on map and UI

*added new hidden character events te_rel_flavor.3–5 for converting characters if communities and/or churches destroyed
-edited te_rel_flavor.1 and te_rel_flavor.2 events to trigger te_rel_flavor.3–5
+character variable xian_community_killer value added for te_rel_flavor.1 as trigger check
-added check for loyalty modifiers spared_xians_hate and persecuted_xians_glee to remove from new convert characters

*edited te_christianity.96 and te_christianity.97 events to add same limit for judaism owner if owner religion = zoroaster
-slows down conversion to Christianity somewhat in Zoroastrian countries

*added x_te_desecrate_holysite.txt file in common \ unit_abilities
-added NAND limit for christianity to Militant Epicureanism check
+will not give 10 stability if Christian destroying own holy sites

*changed te_saints.txt events names to more historical transliterations and localized nicknames
-localizations added to te_saints_events_l_[language].yml
+small correction in Russian localization deities\deities_christianity_l_russian.yml
-also changed te_manichees.2 event for Mani to add NICKNAME localizations
+te_manichees_events_l_[language].yml
-corrected birth year for St. John in te_saints.4

*moved back current_date trigger for archangels from 1053 to 953 in deities file 01_christianity.txt
-sects of angel worshippers existed in 3rd century historically
-no need for such a long lag time when saints theosis events now require Christianity to trigger

*added Armenia to ai_convert_to_christian factor 1000
-either ARM tag or capital scope in armenia_region with armenian primary culture and armenia_heritage
*scripted trigger is_pentarchy_imperium_ai_trigger
-added to ai_convert_to_christian factor 1000 in te_decisions
-excludes Jewish and Manichaean countries
*scripted_trigger is_diadochi_descendant_ai_trigger to te_religion_triggers.txt for use in te_christianity.72 and ai_convert_to_christian decision in te_decisions.txt
-added Epirus, tag EPI or epirote_heritage with primary culture epirote and capital in epirus_area
*added AND trigger for te_decisions ai_convert_to_christian to countries not in hellenic culture group AND with roman_pantheon religion
-more likely to convert away from hellenism if not of hellenic culture

*added select Christianity saints to ai_convert_to_christian with add_deity_to_pantheon effect
-for ROM and all Diadochi tags in is_diadochi_descendant_ai_trigger
+also for ARM or country with primary_culture armenian, armenian_heritage and capital_scope in armenia_region
-large AI empires often did not add saints

Update: 27 Apr, 2024 @ 5:13am

Quickfix v1.2.0.2

*added owner check in te_barbarians.1 ln 21
error log complaints

##################
Changelog 1.2.0.1

*deleted deficit.txt events file
*deleted tribal_flavour_events file
*deleted integrated_culture_decisions_te file
*removed CIVIL_WAR_STATES_THRESHOLD and CIVIL_WAR_CITIES_THRESHOLD lines from te_defines.txt
-no longer needed because tag limit has been increased to 8192!

*added alternative potential for IRCK3 decision for dividing Roman Empire if tag is no longer ROM so AI can still take decision after having lost a civil war
-if primary culture is Roman and heritage is Roman
*edited IRCK3 decision to block lines for moving ruler to tag WRE or ERE

*added alternatives for Diadochi tags to trigger in te_christianity.72 to target countries for AI if they have lost a civil war
-if primary culture is Macedonian with each Diadochi heritage
-also added to ai_convert_to_christian in te_decisions

*added judea_heritage to trigger for te_judaism.2
-also any country with judaism religion and capital in palestine_region
*added judea_heritage to te_decisions for ai_will_do factor 0

*added option for ai_constantinople in te_decisions for a country with roman culture and heritage

*added NAND trigger to l6_christian.5 to slow spread of Christianity in non-Hellenic countries before 954 AUC / 200 CE
*added dominant_province_religion christianity to NOR triggers for l6_christian.5
-will no longer trigger on provinces with a christian majority
+should not convert all pops of non-christian countries
*edited trigger for l6_christan.4 to limit effect if global_variable jewish_diaspora is not set
*organized script for l6_christian.3 to trigger even if tag is JUD or SMA
*set end date for l6_christian.2 on 818.1.25 =, 65AD

*edited political influence and legitimacy effects to te_christianity.72 to add while loops

*lowered trigger dates for full effects of te_christianity.96 and te_christianity.97 to 1000 AUC
-balance for provinces with early_christian_community or early_christian_church
+edited te_christianity.96 and te_christianity.97 to limit effect if country religion is judaism

*added baltic culture group and matrist religion to NOR triggers for te_manichees events

*removed NOT any_province is_in_region fezzan_region from trigger in te_plagues.3* files
-not needed on the vanilla map

*removed tag ISR from te_judaism.2
-leftover Invictus tag for Judea

*renamed prices file 00_hardcoded to te_hardcoded
-removed all prices except buy_military_tradition, which was increased from 80 to 120
+do not need to copy all of the base game prices

*edited te_decisions to split ai and player only decisions to convert to christianity and manichaeism
-edited player decisions to lower requirement for converted pops
*scripted triggers added in te_religion_triggers.txt for christianity and manichaeism with lower requirements for converted pops
-10% for christianity and 5% for manichaeism
+custom localization tooltips added for these

*removed l6_christian.5.a in option name for te_manichees.14
*increased random_event on_action for te_manichees.14 from 10 to 15
-slightly more spread from pops

*edited te_christianity.72 to trigger if culture is roman and capital is in Rome
-even if Rome has previously lost a civil war and tag is dynamic, not ROM
*edited te_christianity.98 to trigger and create minor christian character if 10% of pops are christian
-lowered from 20%

*added limit religion = christianity for all christianity saints to trigger theosis events
-also armenian_heritage and primary_culture = armenian to st_nathanael_bartholomew

*added tag BHA to te_barbarians.6 and te_barbarians.7
-also to option te_judaism.21.b

*added stability hit to te_barbarians.13 and scandian_invasion variable to te_barbarians.13 and te_barbarians.15
-made te_barbarians.13 into a minor country event
+added localization for English, French, German, Russian and Spanish
*edited te_barbarians.15 to create a new country and give provinces in scandinavia_region
*edited te_barbarians.55 and added te_barbarians.56 to create a new country in a great power invaded by huns
-creates new countries from provinces that are overrun by barbarians depending on owner state rank
+only if province has more than 200 tribesmen of huna or hunnic culture

*changed truce duration from -1 to 3000 in IRCK3 decision between WRE and ERE
-stop error log complaints

*localization updates
-small update to localization te_text_l_german.yml
+missing close quotes in German localization for small_religion_in_country_tooltip and minor_religion_in_country_tooltip
-typo in localization l6_conversions_l_english.yml
-correction to use Spanish localization for early_christian_community

##########

Update: 14 Mar, 2023 @ 2:51pm

Changelog v1.1

*removed events te_plagues.4* for Invictus
-Timeline Extension for Invictus should be used instead
*removed IRCK3 alternate decisions and scripted trigger for Invictus
*replaced Invictus-compatible setup file countries.txt with vanilla file
-added IRCK3 tags for ERE and WRE
*removed references to Invictus names for regions germania_magna and bohemia_region

*added NOT has_global_variable roman_empire_divided check in potential for divide_roman_empire_invictus IRCK3 decision
-should not show up twice if severed half conquers other half!

*added custom_on_action late_antiquity_deurbanization
-includes delay of between 1 and 364 days so events don't always trigger on same game date

*added province population checks to triggers for te_plagues.11 (Antonine plague) and te_plagues.21 (Cyprian plague) to avoid error log complaints of unset scope where no city of sufficient population is found in a country

*added cyrenaica_region for triggering st_mark theosis event

*added tibet_region to NOR list for l6_christian.5

*added tag = BHA for Bharatavarsha end game formable to late antiquity decline modifiers

*added barbarian_fury_discipline country modifier for discipline 0.1, siege_ability 0.1 and siege_engineers 1
-added to event te_barbarians.50
*added 175 create tribal pop effect in te_barbarians.4 for p:5981 (Huns 3rd wave)
-increased tribal pop count for all barbarian strongholds
+increased tribal pop count to 200 in te_barbarians.5 (Huns 4th wave)
*added event te_barbarians.55
-for AI countries, if a province has more than 200 tribesmen (because of barbarian strongholds) check for dominant_province_culture and if it is huna, hunnic, istvaeonic or irminonic, set ruler and primary culture to that culture
-should work in tandem with other te_barbarians.5* events to make invasions have more of an effect on the map, and prevent some provinces from getting massive populations from settling tribesmen
-added in te_custom_on_action_yearly_country_tribesmen
*added event te_barbarians.98 to cleanup any strongholds over Pontic Steppe that might be added and left running after fourth hunnic wave
-added to te_custom_on_action_yearly_country_barbarians

*added germanic_migrations modifier to buff late-timeline germanic tribes
-added to countries in te_migrations.1 and new hidden event te_migrations.10
+event te_migrations.11 to remove germanic migrations modifier for a country that is no longer a tribe (or no longer germanic)
*added events te_barbarians.13–15 if Scandinavian provinces next to p:5952 are overtaken by a non-germanic country after 1054 AUC / 300 CE
-should add some challenge for AI or a player to hold this area as non-Germanic

*added army_maintenance_cost and navy_maintenance_cost modifiers to late_antiquity_pop_decline modifiers
-army and navy sizes declined historically as they became more difficult to maintain
-should reduce number of legions in the late game
-added levy_size_multiplier = -0.01 to cursed_by_elohim modifier

*added ai_plan_goal te_historic_country te_has_germanisch_wanderung_aimod for germanic migratory tribes in the last century of the timeline to increase aggressiveness and migration_chance if they border a non-germanic great_power

*blocked te_migrations.2 line 296 religion effect to set_country_religion with saved foedus_target_country religion scope

*doubled the WORK_COST_SCALEFACTOR in defines.txt
-extends time required for building great wonders, as there tend to be too many great works in the late game
*increased TECH_ENTRY_YEARS to 20, TECH_AHEAD_OF_TIME lowered to -0.15 and TECH_BEHIND_OF_TIME lowered to -0.15

*lowered added technology to 3500 for severed WRE and 4000 for severed ERE, respectively, in IRCK3 decision
-tech check changed for WRE < 35 or ERE < 40

*tiny edits to localizations for l6_conversions_l_english.yml and deities_christianity_l_english.yml
*added localization for barbarian_fury_discipline

*added Russian, thanks to Podvoh
*added Spanish localization, thanks to SantiD10
-small edits to other localization

##########

Update: 10 May, 2022 @ 11:35pm

Hotfix v1.0.1-ii

*removed check for has_global_variable = is_playing_invictus on IRCK3 split Roman empire decision
-prevented the decision from appearing when this flag is somehow not set
-using map check instead

##########

Update: 10 May, 2022 @ 8:07pm

Hotfix v1.0.1-i

*adjusted late_antiquity_decentralization_settlement modifier to remove migration speed boost and add
local_migration_attraction = 15
-offsets malus for settlements (-3) and population dying (-12)
-migration speed seems to only affect the outgoing migrants?
*adjusted late_antiquity_decentralization_city modifier to decrease migration attraction -10
-a -5 modifier is weak on large cities

Update: 10 May, 2022 @ 6:23pm

Changelog — Simple I:R Timeline Extender version 1.0.1

*fixed unset variable new_minor_manichee in event te_manichees.3

*added max_attrition modifiers to Antonine and Cyprian plagues
-attrition added by 10 and 15, respectively, with the same max attrition increases
+plagues affected armies historically

*added on_action events in decade_country pulse to add late_antiquity_decentralization province modifiers to provinces with pops > 120, which adds migration attraction modifiers the same as the decentralization policy: -5 migration attraction for cities with pops > 120, and +1 migration attraction to settlements in the same state.
-AI never uses decentralization policy, but populations historically spread out and de-urbanized in Late Antiquity

*removed check for has_global_variable = is_playing_invictus from IRCK3 scripted trigger and te_plagues.40–45 events
-seems to interfere with events firing
-use map check instead

######
TO DO:
!Testing and updates~

Update: 1 May, 2022 @ 1:29am

Changelog — Simple I:R Timeline Extender version 1.0

*added minor_country_event for a Latin culture great power (e.g. Rome) to give a neighbouring migratory tribe control of a state area in exchange for vassalization
-triggers in the 4th century, to simulate development of the foederati tribes
-foederati modifiers reduce loyalty_to_overlord = -50
-localization for English, French and German

*edited IRCK3 split empire decision to release subjects depending on whether the subject capital is_in_pars_occidentalis_trigger = yes/no
*cleaned up move_country effects for new ruler of split empire WRE/ERE junior pars and immediate family (spouse and children)
*The player (or active AI) that plays as the Western Roman Empire after taking the IRCK3 decision to split WRE from ERE will now get the slightly weaker [central] modifier for the Late Antiquity Population Decline
-some compensation and/or added incentive for a player to take this decision
+trying to keep the whole Roman Empire together while keeping the capital in western Europe is the most challenging
-junior_pars ERE gets the orient modifier

*added colours to some custom_tooltip localization for te_rel_flavor and te_migrations.2 events

*Reduced civilization decline for late_antiquity_pop_decline modifiers: central from -30 to -25; orient from -20 to -15; occident from -40 to -35

*late_antiquity_pop_decline modifiers for central and occident remove more capital province trade routes
-orient, central and occident modifiers now remove -3 (same), -6, and -9 capital province trade routes, respectively
*late_antiquity_pop_decline modifiers now include a lowered global_manpower_modifier of -0.2, -0.3 and -0.4 for orient, central and occident, respectively
-larger standing armies declined during late antiquity

*added -0.75 land attrition to barbarian_fury_rage unit modifier
-Furious barbarian hordes now take only a quarter attrition

*corrected te_barbarians.11 to only add the barbarian_invasion_war modifier to P:5140 if it does not have the barbarian_invasion_skirmish modifier [it would have been changed due to te_barbarians.51]
-avoid rare stacking of these modifiers
-tribesmen pop count for p:5141 increased from 100 to 125
*corrected te_barbarians.4 to remove barbarian_invasion_skirmish modifier from P:5140 [if it was changed by te_barbarians.51]
-moved from hidden_effect = {} in option to after = {}
*if no countries that neighbor province_id = 5142 nor province_id = 5143 are germanic, then another barbarian stronghold will trigger for events te_barbarians.1 and te_barbarians.12
-stop-brake added for te_barbarians.51 and te_barbarians.52

*added manichaeism random pop conversion in random province for in_numidia_or_africa_trigger = yes to events te_manichees.11 and te_manichees.15
-more Manichees in this area
*new hidden country event te_manichees.30 creates Manichaean character for minor_country_event te_manichees.31
-left_portrait should show up correctly
-corrected variable for character scope:new_minor_manichee

*added saved scopes and GetName localization for provinces targeted by church events te_christianity.7, 8–10 {Rome, Antioch, Alexandria, Edessa}
-names can change depending on owner
-added alternate description for te_christianity.7 if Rome is not owned by tag = ROM
+might be owned by Etruscans
*new hidden country event te_christianity.98 creates Christian character for minor_country_event te_christianity.99
-set culture = root.current_ruler.culture
-re-numbered events te_christianity.91–97

*te_manichees.31 and te_christianity.99 removed from te_custom_on_actions
-now triggered by te_manichees.30 and te_christianity.98

*added weight add = 10 to te_judaism.5 for provinces with is_port = yes
*increased chance for te_judaism.5 to fire in te_custom_on_action_yearly_country_jewish random_events from 1 to 5
-converts one Hellenic pop to Judaism
-reduced no random_events chance from 50 = 0 to 45 = 0

*corrected global variable for plague_pandemic to separate antonine_plague_pandemic and cyprian_plague_pandemic into two different global variables for triggering te_plagues events
-some countries that did not get the Antonine Plague (because they were too small [<100 cities], or created after the triggering dates) would get both plagues during Cyprian pandemic, because the global variable to trigger the two plague events was the same one!
-likewise adjusted triggers in te_custom_on_action_yearly_province_antonine and te_custom_on_action_yearly_province_cyprian from plague_pandemic to antonine_plague_pandemic and cyprian_plague_pandemic, respectively
*only single city-states are now exempt from plagues! All countries with num_of_cities > 1 will be affected in cities.
-attempt to minimize unchecked growth for huge metropolises in the late timeline

*added checks for has_global_variable = is_playing_invictus to IRCK3 decision to split Roman Empire, and is_in_pars_occidentalis_inv_trigger in scripted_triggers
-trying to quiet down error log complaints when not playing with invictus
*IRCK3 split empire decision now checks has_country_modifier = embellished_temple_jupiter_optimus_maximus and then remove_country_modifier = embellished_temple_jupiter_optimus_maximus
*IRCK3 split empire decision now checks has_country_modifier = expanded_campus_martius and removes from ERE, adds to WRE
*finished some missing localization for divided_roman_empire_invictus decision

*switched pantheon slots for some christianity deities
-deity_st_james_zebedee (from economy to war) and deity_st_mark (from war to economy)
+some historical precedent
-deity_archangel_gabriel (from culture to economy) and deity_archangel_uriel (from economy to culture)

*added SAINTS:0 localization to interface for christianity pantheon

######
TO DO:
!Testing and updates~

Update: 10 Apr, 2022 @ 3:48am

Changelog — Simple I:R Timeline Extender version 0.9.8

*edited ai_constantinople decision to remove potential if capital is already Byzantium

*edited IRCK3 scripted_trigger for is_in_pars_occidentalis_trigger for Invictus map_data compatibility
-using is_in_area = for adjusted areas
*added germania_magna_region and bohemia_region to l6_christian and te_manichees events for Invictus map_data compatibility

*created eastern cross-quarter discs insigne coloured emblem for Eastern Roman Empire
-edited IRCK3_scripted_countries.txt for WRE to always use ce_IRCK3_chi_rho.dds and ERE to always use ce_sirte_crossquarter.dds
-early historical version?

*conversion events te_judaism.3 and te_judaism.4 will now check for NOT = { dominant_province_religion = judaism }
-slower conversion of small countries
*conversion events te_judaism.3, te_judaism.4 and te_judaism.5 will not convert Manichaean pops
*adjusted picture, theme (sound) and English localization for te_judaism.1

*fixed trigger for te_manichees.1 — missing OR in capital_scope
*added culture_group:north_african for te_manichees.11
-will not convert egyptian_pantheon (kemetic) pops
*doubled random pop conversions for te_manichees.15 (latin or hellenic)

*re-arranged is_in_pars_occidentalis_trigger because error log complaining for te_plagues that target province has no associated area [because of Invictus map changes to areas]
-te_plagues.30–35 for late_antiquity_pop_decline modifiers use this original IRCK3 trigger
*added IRCK3 scripted trigger is_in_pars_occidentalis_inv_trigger for Invictus map changes
-duplicate events te_plagues.40–45 for Invictus, checks if any province is in a [fezzan_region] added by Invictus mod
-New IRCK3 duplicate decision with Invictus map compatibility to split empire uses this trigger
*moved dalmatia_orientalis area back to is_in_pars_occidentalis_trigger
*te_plagues events for Late Antiquity Population Decline will no longer add the modifier to the Eastern Roman Empire if the capital moves from Byzantium
-ERE may lose Byzantium in a war
*removed visible truce effect with split WRE/ERE for senior_pars to avoid double truce in diplomacy window

*late_antiquity_pop_decline modifiers now subtract more capital trade routes {-3, -5, -7} for orient, central, and occident modifiers

*doubled modifier for treasure_john_patmos_manuscript to local_hostile_attrition = 2

*increased tech level addition to 40 / 4000 for WRE in IRCK3 decision
-a bit too much disparity with ERE and other civilized nations in combination with population decline

*set left_portrait = current_ruler for l6_christian minor events

######
TO DO:
!More testing

Update: 20 Mar, 2022 @ 12:37pm

Changelog — Simple I:R Timeline Extender version 0.9.7

*German localization complete! Thanks to Google and Bing for the help. :)
*some more corrections to English and French localization

*added created Manichaean treasure: Arzhang, Book of Pictures; to te_manichees.2
-modifier local_nobles_output = 0.15

*added new minor events for creating Christian or Manichaean characters if a player's country has at least 20% Christian or 5% Manichaean pops, respectively
-te_christianity.99
+different description trigger for countries with religion = judaism
-te_manichees.3
-only for players and does not trigger for the AI
-will not trigger again if the newly created character is alive in that country

*edited on_activate effects for some christianity deities
-added temple_renovations modifier to st_nathanael_bartholomew on_activate
+moved free province investment to deified ruler effect
+moved civic_tech addition to deified ruler effect for st_james_zebedee
-added new Embellished Cathedral temporary modifier for capital_scope for st_peter
+moved civic tech addition to deified ruler effect
-edited st_peter stability effect to check for limit < 40, multiply = 2, min = 2 and max = 20
-edited st_mary stability effect to check for limit < 25
-changed st_andrew on_activate effect from add_stability = 10 to add_greater_stability_effect = yes

*moved l6_christian.3–5 events to event queue
-changed to minor_country_event type
-fewer repetitive popups [especially for players with provinces in Syria, Palestine or Lower Egypt regions]
*edited l6_christian.5 to select province using scope:l6_christian_5_target

*switched relic modifiers for treasure_james_zebedee_relics and treasure_blessed_mary_hair
-edited treasure_james_zebedee_relics to local_pop_conversion_speed_modifier = 0.3
*changed treasure_mark_relics modifier from local_population_capacity = 4 to local_citizen_output = 0.15
*doubled treasure_st_joseph_cloak local_monthly_food_modifier from 0.1 to 0.2
*increased treasure_matthew_levi_relics local_tax_modifier from 0.2 to 0.25
*increased treasure_nathanael_bartholomew_relics local_research_points_modifier from 0.1 to 0.15
*increased treasure_andrew_cross modifier local_defensive from 0.2 to 0.25
*increased treasure_paul_epistle modifier local_happiness_for_same_religion_modifier from 0.1 to 0.15

*added negative local civilization value to Antonine (-20) and Cyprian (-30) plague modifiers
-actual civ value drops slowly over time as plague continues in that city
*added local unrest to Antonine (20) and Cyprian (30) plague modifiers

*added negative global_capital_trade_routes to population decline modifiers:
-occident -4
-orient -2
-central -3
*added negative global_population_capacity_modifier values for orient (-0.2), occident (-0.4) and central (-0.3) population decline modifiers

######
TO DO:
!More testing
!Look for any new create_country issues in game logs
?More germanic tribes migration events — possible submod

Update: 2 Mar, 2022 @ 6:28pm

Changelog v0.9.6

*l6_christian.5 now includes already christian pops when dividing population for conversion targets
-conversion should be somewhat more gradual

*corrected on_action trigger for te_custom_on_action_yearly_country_migrations from num_of_cities > 1 to num_of_cities >= 1
-settled tribes with only 1 city should now take decision to become migratory if they meet the conditions

*Splitting the Roman Empire now sets the country heritage for the junior pars to roman_heritage

*substituted dominant province culture groups for the specific culture lists in te_judaism.3
-now includes carthaginian, phoenician and hebrew

*added negative global_monthly_civilization amounts to all late antiquity pop decline modifiers
*added negative global_commerce_modifier amounts to all late antiquity pop decline modifiers
*changed triggers for late antiquity pop decline modifiers so they remove from, and do not add to, countries with num_of_cities < 2
*adjusted negative amounts for pop growth for all modifiers
-balancing with civ decay
*adjusted triggers for orient pop decline modifier to avoid tags with capital_scope = { is_in_pars_occidentalis = yes }
*changed trigger date for occident late antiquity decline modifier to 1104/351

*added negative commerce_value amounts to Antonine and Cyprian plague modifiers
*added negative state_commerce_value amounts to Antonine and Cyprian plague modifiers

*adjusted trigger for te_christianity.71 from p:1 = { is_capital = yes } to p:1 = { owner = root }
-event will trigger for either tag = ROM or if current_ruler = { has_culture_group = latin }
-either Rome may move their capital or another major Latin culture country might conquer Rome
*adjusted ai_constantinople decision from capital_scope = { this = p:1 } to owns = 1
-AI Rome may have moved their capital!
+very rare but possible