Imperator: Rome

Imperator: Rome

Simple I:R Timeline Extender
382 Comments
alexandros912 20 Jul @ 8:32pm 
Can I use this in my already started ironman mode or would I have to start my campaign again from the very beginning?
Raistlen 1 Jul @ 2:52pm 
Thanks, I must have missed that as a requirement. Got it eventually though.
tinwiz  [author] 29 Jun @ 2:09pm 
@Raistlen you need at least one character of a religion in your country to change to that religion in Imperator. If you had the decision before it should reappear eventually.
Raistlen 25 Jun @ 10:42pm 
I got the decision to convert to Christianity, but didn't have the PI to click it at the time. A few years went by and now I don't even have the decision in the list at all. Was this a limited time thing or is there something else I need to do to make it available?
VITO1189 22 May @ 6:45pm 
@tinwiz thank you again for your answers
tinwiz  [author] 22 May @ 6:29pm 
@VITO1189 yep
VITO1189 22 May @ 5:44pm 
is this compatible with 2.0.5?
tinwiz  [author] 10 May @ 10:11am 
@Kimanito those events start after about AD 100
Kimanito 8 May @ 11:17pm 
When do the events to spare or slaughter the Christians first appear ? I got some Risen Lord events but it seems that my ruler is kind of ignoring them for the most part. Is there a specific time frame to reach ?
tinwiz  [author] 5 May @ 3:45pm 
Terra Indomita already has the timeline extension files, so you don't need either of these mods. That just duplicates things and would cause issues.
Siawosh 4 May @ 1:21pm 
I am using the Timeline extension fo Invictus . It crashes but still works. I feel I owe this to Indomita.
tinwiz  [author] 3 May @ 9:44pm 
@Siawosh OK maybe they will update it again. To be clear: Do not use this mod (or Timeline Extension for Invictus) with Terra Indomita.
Siawosh 3 May @ 5:38pm 
@tinwiz no it is not working it causes crashes. It doesn't work with indomita
tinwiz  [author] 30 Apr @ 8:04am 
@paddyk255 no, it would be redundant because Terra Indomita's mod developers already integrated the files from an earlier version of the Timeline Extension for Invictus. I am not sure if TI modders have added more content to it (if Christianity and/or Manichaeism can spread to China, for example) so please ask them about that.
paddyk255 30 Apr @ 7:58am 
does this work with terra indomita mod? because that includes China and Asia.?
tinwiz  [author] 20 Mar @ 3:07pm 
@LoudBastard I think so, but it's been a while since I tested that.
LoudBastard 20 Mar @ 9:31am 
is this compatible with the Gregorian calendar mod?
tinwiz  [author] 22 Feb @ 8:14am 
No, it doesn't.
pc_suffering 22 Feb @ 8:13am 
I'm not sure if your mod adds any new provinces
tinwiz  [author] 22 Feb @ 8:06am 
@pc_suffering Maybe. I haven't tested it with everything, so no guarantees.
pc_suffering 21 Feb @ 9:02am 
and with "Fix Scorched Earth"
pc_suffering 21 Feb @ 9:01am 
Does it work with Virtual Limes?
tinwiz  [author] 16 Feb @ 3:56pm 
@Riekopo I will have to leave it to someone else to make a compatch (you?) — the more modders the better!
Riekopo 16 Feb @ 3:43pm 
If you have any time, would be nice to be able to use this mod and the Historical Imperator Pack together.
VITO1189 25 Jan @ 8:36pm 
perfect ill tell you soon!
tinwiz  [author] 25 Jan @ 8:19pm 
OK :) the first events start in around the 1st century, and Christianity triggers around the years 784–786 (31-33) in Jerusalem.
VITO1189 25 Jan @ 7:50pm 
ok,i try restarting because it was my first game and i prefer all events and playing better than first lol
VITO1189 25 Jan @ 12:58pm 
the timeline is correct i am at 100 bc aproximately,i will tell you later
tinwiz  [author] 25 Jan @ 6:49am 
@VITO1189 you would need to start a new game with the mod enabled for it to work properly. It might work otherwise, but things will be missing and broken. There is a great Imperator to CK2 converter, and it works with this timeline extender but doesn't require it.
VITO1189 23 Jan @ 6:14pm 
Ave!, I am using the mod with a saved game in the year 500 of Rome, that is, approximately 200 BC, the only event that matters to me is the emergence of Christianity, the others not so much, it is possible that it works and extends my game to continue playing in ck2? thanks for the mod!
tinwiz  [author] 12 Jan @ 7:53am 
@Nova Roma no, there is no need for it. Terra Indomita integrated the files a while back.
Nova Roma 7 Jan @ 8:22am 
Is this compatible with Terra Indomita ?
tinwiz  [author] 9 Dec, 2024 @ 5:26pm 
@Guilherme01SS that should be fixed in the next patch 2.0.5 https://steamhost.cn/news/app/859580/view/500558980530045502
Guilherme01SS 9 Dec, 2024 @ 12:55pm 
For some reason, the message about achievements being locked due to mods still appears. I'm not sure if this actually prevents achievements from being unlocked.
gabrielm345 19 Oct, 2024 @ 12:29pm 
@tinwiz not working for me ://
tinwiz  [author] 19 Oct, 2024 @ 10:49am 
@gabrielm345 it should with version 2.0.4 or something else is the problem.
gabrielm345 19 Oct, 2024 @ 7:50am 
Doesn't work with achievments? why?
Bruce 24 Sep, 2024 @ 10:32am 
Many, many thanks for this. And an additional, special thanks for updating/making it compatible with 2.0.4. I don't like those yellow triangles announcing game version incompatibility.
tinwiz  [author] 17 Sep, 2024 @ 7:56am 
@Eternith you'd have to ask the developers of Terra Indomita about any issues.

@cking03 that event can happen between about 1065 and 1133 if you have more than 100 territories, including Rome, with Latin culture and a non-Christian religion. [If your ruler and/or country are already Christian, you won't get the event.]
cking03 16 Sep, 2024 @ 10:33pm 
Does the Constantine vision event always fire at 1065? I am past that date now but have yet to get the event.
Eternith 14 Sep, 2024 @ 9:41pm 
@tinwiz well im using terra indomita which incorporates your mode into it. I am also using other mods that go with terra. Would you like my mod list?
tinwiz  [author] 14 Sep, 2024 @ 6:09am 
@Eternith that's odd, I've seen tribes migrate a lot in the late game, while playing and during observer runs, even when they have more than 100 territories. I'll have to do more testing, there is always room for improvement. Are you using any other mods?
Eternith 13 Sep, 2024 @ 1:02pm 
@tinwiz Btw the event, is it possible to make it more of an event chain instead of just a -50 stab hit? I ask because I feel like it is way too sudden of a hit to stab instead of a gradual one. Also, the tribes never migrate due to it.
tinwiz  [author] 10 Sep, 2024 @ 8:13pm 
@Eternith yea, for countries with more than 100 territories.
Eternith 9 Sep, 2024 @ 9:23pm 
Tinwiz, is the mass migration event supposed to be a -50 stab hit?
Betin 29 Jul, 2024 @ 5:25am 
Ok thanks bro
tinwiz  [author] 27 Jul, 2024 @ 3:49pm 
@Betin you have to wait them out. They'll go away eventually. :)
Betin 27 Jul, 2024 @ 1:24pm 
Hi, first of all, great mod. Good work, adds a lot to the game.

My question is, how can I get rid of the super-barbarian strongholds in germania, dacia, and scandia? They keep pooping out doomstacks of like thirty to fifty thousand barbarians every couple weeks and have not stopped at any point for... I don't even know how long anymore, at least a decade, probably two or three decades.

It's gotten to the point where I've surrounded them all with their own walls made of level three forts and several legions of 25,000 men and it's still just barely enough to keep them at bay.

What do? Thanks
tinwiz  [author] 16 Jul, 2024 @ 11:26pm 
@customdragon there are two strongholds, one by the Germanic Upland and the other by the Bohaemeian Forest, that always spawn. An extra one between them, and another in the far north, only spawn if they border non-germanics.
customdragon 16 Jul, 2024 @ 7:35pm 
if i play as a germanic tribe myself and eventually become civilized, will the barbarian strongholds still spawn?