Ravenfield

Ravenfield

The Refinery [ Linux / SteamDeck | MacOS ]
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Update: 14 Feb, 2022 @ 7:18pm

Fixed LOD issue

Was almost unable to update as of nVidia driver 510.47.03 Unity no longer launches unless you pass it --disable-seccomp-filter-sandbox -In other news UnityHub is electron garbage...because Unity can't get anymore trash...

Update: 13 Feb, 2022 @ 2:07am

Power Station pathing/model fix

Caught another LOD issue with the cafeteria tables. Update soonish.

Update: 12 Feb, 2022 @ 11:18pm

Fixed a model and its LOD.

Caught an issue in Power Station (fix incoming but it takes a few hours to build and upload)

Update: 12 Feb, 2022 @ 10:00pm

More detail objects / clutter
More "Details" / Easter Eggs
Added a few new "paths" I've debated for some time now
Some LOD tweaks / additions
New Audio events

It's not done but I'm calling it.

Caught an issue with a model and LOD, fix up soon.

Update: 11 Feb, 2022 @ 11:03pm

Caught/fixed several collision problems
Small Terrain changes
Rebaked occlusion
New paths
New Models (more detail)

Pics from next (possibly final) build are added...update "soon."

Update: 10 Feb, 2022 @ 10:01pm

Few new models
Material fixes
Easter eggs...

Update: 10 Feb, 2022 @ 6:13pm

Some new audio/fixes
Occlusion fixes / rebake
Fixed floating objects
New models and various small details

Chairs in Tims breakroom might be gibbed (& a few barrels), Unity losing materials strikes again! As always fix is done but won't propagate until next update.

Update: 9 Feb, 2022 @ 10:51pm

New models
New details
New audio
More detail filled in
Fixed various missing ladders
More model LOD tweaks
Power Station will probably get a massive rework before final release

Still need to add quite a bit to Tims and 7/32. Some things here and there in Control and Admin as well as revamp the flow of things in the Power Station.

Working on the Power Station yesterday Unity kept doing insane things like adding items across the map, under the map, somewhere in Oklahoma...Unity is a piece of chit...anyhow I noticed today a few "things" floating in the sky. It will be fixed on next update.

I've found some odd occlusion issues. I may have to change how it's calculated but Unity has some idiotic memory limits that make normal "one" area occlusion calculations a no go. System has 256Gb of RAM...Unity DHUR 8MB's is too much I go nap nap now...drool...

Update: 8 Feb, 2022 @ 4:28pm

ALL THE THINGS (nearly done)
More moveable objects for added chaos
New models and area additions
More LOD and occlusion updates

Please rate the map. It would be nice to get some recognition for months of work when trash asset flips are getting 4+ stars for being talentless BS.

Update: 7 Feb, 2022 @ 1:23pm

Chaos Begins Edition (still tons to do but close to being complete)
Added movable object classes
New models/Areas/Spawns

Need to finish some more models and add final details/sounds