Ravenfield

Ravenfield

The Refinery [ Linux / SteamDeck | MacOS ]
Showing 61-70 of 74 entries
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Update: 6 Feb, 2022 @ 1:08pm

Shhhh x2

So many things. Tons of new models, new audio, new caps...

Fixed lots of little issues and slowly filling details in. The big stuff is all done, now it's just various clutter and details.

Update: 5 Feb, 2022 @ 6:01am

Ssshhhhhhh

Update: 31 Jan, 2022 @ 3:42am

I'm sick of the Windows only mods/maps/weapons dripping ignorance and laziness. Anyone making Windows only anything...f*ck you.

Update: 29 Jan, 2022 @ 11:38pm

Fixed the warehouse no longer having collision because Unity is a steaming pile of dog shit.
Various small additions / models

Some audio needs a few tweaks...fix next build.

Caught an issue on the triple tank complexes where hidden LOD data was causing collision when there was nothing to collide with...fix next build.

Update: 29 Jan, 2022 @ 8:08am

Fix Unity stupidity with POSIX filesystems leading to models being excluded from the previous build.

This piece of dog shit engine! When Unity removed the model it also wiped the settings to collision was also removed...fix this evening.

Update: 29 Jan, 2022 @ 6:52am

Tons of model clean ups and optimization tweaks
Terrain tweaks
New models
json fix

FFS!
Noticed after the fact Unity due to it's idiotic inability to cope with POSIX file systems (again a standard established in 1988!) it would not load/render/build with the warehouse...fix incoming.

Update: 28 Jan, 2022 @ 3:01am

New Audio
Various collision fixes
Many new small models
Started one of the "last chance" businesses on the way out of town
Slowly working some "nature" in (but they need some performance and asymmetry work for LOD)
Additional spawn positions to make things a tad more dynamic
Terrain tweaks working towards more natural gutters and distant slopes
Many new objects chunked for better LOD transition

Next Build
Internals to the 7/32 store
tweaked trees (Unity/RF has a serious problem with single planes)
Some reworked models to bring down face/vertex counts

Update: 24 Jan, 2022 @ 9:48am

- Caught a few collision issues will be updated later...

Update: 24 Jan, 2022 @ 8:26am

Update: 24 Jan, 2022 @ 2:31am

- Fixed some windows being rendered on the wrong layer
- Added more audio (audio is still garbage in the game with gun shots overpowering anything despite it being unrealistic)
- Some terrain/texture tweaks