Total War: ATTILA

Total War: ATTILA

1212 realistic routing/morale Battle Overhaul submod 1.2
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Update: 22 Jul, 2024 @ 10:32pm

Update: 22 Jul, 2024 @ 10:21pm

Update: 22 Jul, 2024 @ 3:37am

Update: 22 Jul, 2024 @ 3:31am

Update: 7 Jan, 2024 @ 1:59pm

Update: 5 Jan, 2024 @ 9:15pm

Update: 5 Jan, 2024 @ 3:35pm

Update 1.2

Mod has been significantly reworked

- Impact of morale debuff for total casualties has been reduced, and impact of very recent casualties increased (this should make it easier to steady the line and continue to use units which have sustained loses whereas the main army has yet to break

- Greater morale buff when flanks secure, this should help units old the line for longer when taking causalities but not outflanked

- Units should rout rather than shatter more often and be able to return

- Veterancy now grants greater morale buffs. Given the importance of veterancy historically for morale and the lackluster vanilla vet system, this should help the meaningfulness of experience. The buffs are still small relative to the situational debuffs, so this shouldn't lead to drastic changes but may help experienced units hold their line a little longer (if you want to use another veterancy mod load that first).


- Now significant fatigue for archers shooting and reloading as historically accurate (may need further tweaking).

- Have nerfed archer morale to help them break more reliably when charged by cavalry out of position

- Please provide feedback in regards to archer balance, they still feel strong though not too strong

-Various other minor tweaks added

- Requires testing/feedback. I'm considering nerfing general's body guard, while they should be one of the strongest units and harder to rout, they appear a little too strong currently

Update: 5 Jan, 2024 @ 6:50am

Update: 5 Jan, 2024 @ 6:43am

Update: 24 Jan, 2022 @ 4:01am