Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I need to do some more testing but hopefully this is more to your liking
For those wanting a mod which reworks morale without the wider changes, I can actually put that together relatively easily so I will work on that shortly.
In terms of balance of the current mod, please let me know where specific changes are needed. I am aware the general's body guard is is extremely strong and tanky which I plan to have a look at next. Are there any other match ups that feel off? Other Cav while extremely deadly also take casualties relatively quickly and can be countered - let me know possible balance tweaks.
Have done a lot of testing in custom battles and in one campaign for this update. Have played one siege which felt fine, though I need more siege testing.
I also plan to test removing the HP buffs and reducing accuracy to extend engagements
My two cuman generals cyclecharged the mongol gen with good defense stats for like 5 minutes and were still losing ;-;
But i feel that a lot of tweaks are necesary.
I did some testing in custom battles and even when firing point blanc at unarmoured (shieldless) units they kill like 4-5 in a volley ..
In that same battle tho i charged them at the enemy general and they lasted for ages before any of them even died.
The routing that happens eventualy does feel a lot more realistic!
Anyway, I'm a big fan of historical/realism mods so thanks!
Unfortunately I am finishing my masters over the next two months so not sure how much free time I'll have to mod. I think there is a lot of potential though to reworking the battles completely it would just take some work.
I was also thinking of nerfing cavalry charges in terms of damage output - since their rout potential has increased they might be a bit too strong now (ability to flank + shock enemy morale + massive charge damage together seems a bit much).
Its a work in progress and certainly not perfect yet.