Horizon's Gate

Horizon's Gate

Mafe Fishing Rework and Expansion (Load below all!)
Showing 1-10 of 29 entries
< 1  2  3 >
Update: 12 Aug, 2024 @ 4:27pm

- Bleeding duration is now positive. This fixes a bug that made it uncurable witouth dispel.

Update: 4 Aug, 2024 @ 3:41pm

- Changed a lot of mechanics from my Library to run better and faster, so this update its to make the mod accomodatted to such changes

Update: 3 Apr, 2024 @ 7:55pm

- Hark purchases optimization now *actually* works
- Updated some old bits of code into his dialogs for modern modding

Update: 3 Apr, 2024 @ 12:17pm

- New anti-spam mechanic added into the mod
-- Whenever you fish in any spot, Water perturbation will grow by 1%
-- Each point of Water perturbation reduces you fishing chances by a lineal amount, and has a max of 100%
-- Each 4 hours, while sailing, this meter will reduce from 1% to 5%
-- You can see how much you have by looking at the tooltip of any fishing spot
- Fishing Spots now have a tooltip indicating the level of Water perturbation
- Buffed all the Swordfishes
-- Normal one has 1 less power, but the Evasion it gives has been raised to 9 (was 7)
-- Elemental ones have 1 more power, offer 1 more Evasion for a total of 4 (was 3) and now also offer 8 Resistance
-- They special statuses chances and durations also have been buffed significativly: Now the base chance is 60% and if you reach 10 Magical Attack and 10 of the corresponding elemental skill, chance will rise to 100%
- Hark dialog options for purchasing have been streamlined, allowing to make several fish exchanges witouth closing the dialog window

Update: 2 Apr, 2024 @ 3:39am

- Fixed a bug with the spawning of trash items

Update: 27 Sep, 2023 @ 10:56am

- When fishing, Fishing skill now has a chance to slowly rise. The better you are with an Spear, the more chances you have to rise it. It doesnt rise immediatly, but requires to do some fishing.

Update: 27 Sep, 2023 @ 10:37am

- Added a new, rare fish that allows you to raise you Fishing skill by 1 when used
- Fish amount now scales first, randomly (chance to get extra fish) and then, by the Fishing skill of the user
- Fishing Skill: Fixed some internal stuff that made it not display numbers correctly like all other stats

Update: 22 Jan, 2023 @ 12:18pm

- Elemental Swordfishes:
-- Fixed the Fire one having a duplicate action
-- Fixed the durations of the status effects those do apply, so now they give normal durations instead of gigantic ones
-- Removed element=slash; from the secondary effects, as it made no sense
-- Standarized the chances among them
--- Base chances to activate they special effects: Fire 25%, Ice/Wind/Elec 40%, Life/Ruin 33%
--- Fire, Ice, Wind and Electric ones now scale by 4 times you total elemental skill that corresponds to the swordfish element as extra chance (was 2 times)
--- Ruin and Life one now scale by 3 times on they corresponding elemental skills that you have (was 1)

Update: 19 Oct, 2022 @ 6:50pm

- Removed unused recipe for Dud Triggers
- Buffed the Ravaging Javelings Bleed chance to use the total acc of you weapon

Update: 29 Sep, 2022 @ 3:58pm

- Fixed guns of the mod being usable as a way to deal self-harm with certain skills while unloaded