Divinity: Original Sin 2

Divinity: Original Sin 2

Elementalist - Elemental Magic Expansion (No SE or LL Req'd)
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Update: 24 Jul, 2022 @ 7:42pm

Fixed an issue where Air, Earth, and Water attunement skills were applying their attunements to all allies in range instead of just the caster.

Update: 24 Jul, 2022 @ 1:33pm

Fixed an issue with Shell Shock and Ring of Earth not receiving AP reductions from elemental affinity.

Update: 19 Jul, 2022 @ 11:50am

Shared Resource Update

All skill and status icons are in the Shared Resource mod and will be blank if it is not downloaded. Many status effects will not work properly without the Shared Resource mod.
Shared Resources: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2836619883

1.) Glyphs:

  • Harmony, Elemental Power, and Storm Glyph skills change (add/remove themselves) when the character changes attunement.
  • These glyph skills have a status and tag associated with them that disables use of that glyph type when used.
  • These glyph skills cost 2 memory.
  • Elemental Power: Deals Magic Damage and Applies Agony. Deals Fire Damage and Applies Necrofire. Deals Water Damage and Applies Frozen. Deals Air Damage and Applies Stunned. Deals Earth Damage and Applies Petrified.
  • Harmony - Applies Harmony Healing. Applies Swiftness, Might, Fury, Protection, or Regeneration.
  • Storms - Deals damage with Projectile Strikes 10 times. Chaos damage when unattuned. Fire, Water, Earth, or Air damage with related attunements.

2.) Unravel Changes:
  • Unravel CANNOT be cast unless strongly attuned (uses Tag StronglyAttuned)
  • Attunements CANNOT be cast if Unravelled (use Tag Unravelled)
  • Glyphs of Energy, Elemental Attunement, Weave Self CANNOT be cast (use Tag Unravelled)
  • Unravel now grants Quickness on top of it's previous effects.

3.) Minor skill updates:
  • Shell Shock - increased damage on hit, decreased damage from the additional effect.
  • Flame Uprising - Increased damage on hit.
  • Steam Surge - Damage increased.
  • Ashen Blast - increased damage.
  • Blinding Flash - Bugfix to prevent three instances of damage happening where there should only be two.
  • Glyph of Energy: Also adds Quickness for 2 turns.
  • Glyph of Lesser Energy: Also adds Quickness for 1 turn.
  • Geyser: Sets Wet on all affected characters (enemies and allies).
  • Mind Blast: Applies Agony on the initial hit.

Update: 19 May, 2022 @ 9:21pm

Ward visual update - first pass:

  • Wards now have unique colors and their visual effects are a bit more transparent.

Update: 6 May, 2022 @ 11:51am

Text and Icon Bugfixes:
[/list]

  • Wards against elements and projectiles now have unique descriptions
  • Double Dragon buff icons now properly display

Update: 8 Mar, 2022 @ 5:14pm

Enabled the mod to be used in GM Mode

Update: 21 Feb, 2022 @ 2:59pm

Shell Shock and Ring of Earth should respect Elemental Affinity again.

Update: 20 Feb, 2022 @ 9:13pm

Animation update for Rock Barrage.

Update: 20 Feb, 2022 @ 9:04pm

Animation update for all new skills and a handful of older ones.

Update: 20 Feb, 2022 @ 5:25pm

New Skills:

  • Fire: Burning Speed, Pressure Blast, Crystal Flame
  • Water: Rust, Geyser, Crystal Prison
  • Earth: Rock Barrier (Rock Barrage), Churning Earth, Aftershock
  • Air: Iron Bolt, Blinding Flash, Unravel
  • Ether Prodigy
  • Glyph of Storms, Glyph of Elemental Harmony
  • Attunement Infusions for base elements

New Status Effect:
  • Rust - Reduce water, earth, and physical resistance.

Vendor Skillbooks and Level Lists:
  • Starter: All 8 weapons skills, All 4 Attunements, Blurred Vision, Iron Mist, Blinding Flash, Pressure Blast, Ether Renewel
  • Novice (lvl 4): All wards, all infusions, non-source stances, Burning Speed, Liquid Flame, Rust, Twist of Fate, Static Field, Rock Barrier, Glyph of Elemental Power, Glyph of Elemental Harmony, Glyph of Elemental Harmony
  • Adept (lvl9): All elemental source skills, Ether Prism, Elemental Attunement, Glyph of Energy, Churning Earth, Aftershock, Unravel, Iron Bolt, Geyser, Crystal Prison, Crystal Flame, Mind Blast
  • Adept+: Ether Prodigy, Weave Self

Update mechanics / descriptions:
  • Strong attunements can be recast to gain the attunement with infinite duration.
  • Attunements are now +2 to ability.
  • Elemental Attunement is now +4 to ability. No longer has an overload.
  • Weave Self: Woven buffs are now +2 to ability, Perfect Weave is +2 to all.
  • Tailored Victory is now 4AP and conjures a 3 turn storm that fires 6 elemental bolts for a total of 18.
  • Four new "battlemage" starting setups that come with relevant staves, attunement and elemental weapons skills.