Divinity: Original Sin 2

Divinity: Original Sin 2

Elementalist - Elemental Magic Expansion (No SE or LL Req'd)
52 Comments
Cleric  [author] 22 Nov, 2022 @ 4:07pm 
With over 10,000 subscribers and 500 favorites, I want to thank everyone enjoying the mod immensely. This was my first published mod for DOS2 and ultimately the reception kept me going!

With that in mind, I brought this mod up to the standards my more recent mods have been meeting, including extender-izing it and using LeaderLib. That version can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2892085233

This mod will remain public for awhile longer but will eventually be unlisted. There is a link on the new version of the mod and will be a link in my collection to get back here.

Thanks everyone, again!
makoaluveaux 17 Sep, 2022 @ 4:54pm 
Oh i see. Well that's disappointing. Thank you for responding!
Cleric  [author] 16 Sep, 2022 @ 2:08pm 
@makoaluveaux
The glyphs are based on GW2 implementation since I wanted multiple incentives for attunement swapping, and that stuff would be relatively hard to do without extender-ising the mod, which I am not up to doing just yet.

As for mesmer, especially GW1 mesmer, I thought about it. Unfortunately the three playstyles: Energy(AP) manipulation, Damage over Time, Interruption/Shutdown suffer from being absurdly overpowered, absurdly bad in DOS2, and requires extensive scripting / could be overpowered respectively. I don't think those are playstyles I'll focus on with class mods for the most part.
makoaluveaux 16 Sep, 2022 @ 1:46pm 
So awesome to see a fellow GW1 fan making these amazing skills.

Would you be able to add the glyph one that heals you based on how much energy the next spell costs?
Or the enchantment that heals you based on the energy cost of spells cast afterward for a time?
So essentially in this case it would be a base healing multiplied by the AP of the next skill.

Any thoughts on doing the mesmer skills?
Cleric  [author] 12 Sep, 2022 @ 6:13pm 
New update adds skills, and moved a couple skills to higher tiers. Check the patch notes!
parko 25 Aug, 2022 @ 10:06am 
I kind of wished the spell icons didn't have the black borders surrounding them to look more aligned with the hotbar, but super minor concern. Overall, great class mod! :)
shadowcaster 25 Aug, 2022 @ 3:58am 
The vanilla ones.
Mezma 24 Aug, 2022 @ 11:29pm 
which merchants have the skills? if anybody is still playing the game with this mod.
Cleric  [author] 24 Jul, 2022 @ 7:42pm 
It isn't just pushed an update to correct that bit.
shadowcaster 24 Jul, 2022 @ 6:47pm 
So is attunement/overload on the entire team intended? Or might be another mod but this is new since the last update and I haven't gotten new mods or changed my order, etc.
Cleric  [author] 24 Jul, 2022 @ 1:33pm 
Fixed with the update I just pushed, thank you
Ray 24 Jul, 2022 @ 1:21pm 
Shell shocked is no longer getting the AP reduction from elemental affinity.
Cleric  [author] 24 Jul, 2022 @ 3:34am 
I have no idea what's going, sorry. Taunt is pretty much never applied to players and I don't know how Charm or Mad would affect my skills, either. It sounds like another mod's issue, but I honestly have no idea.
shadowcaster 23 Jul, 2022 @ 7:59pm 
I don't know if it's this, but my elementalist goes nuts when she's taunted and uses spells with no cost or cooldown. Cool to watch but definitely not right.

And my entire team is given attunement now, as well as Overload. Is that intended or my fault somehow?
Snowst0rm 22 Jul, 2022 @ 3:28am 
Finally found the problem. Its "Conflux Odin Library" mod. If i disable him, all works good.
Snowst0rm 22 Jul, 2022 @ 2:22am 
Have same problem. Skillbooks normally allowed in Fort Joy and no any more books in Driftwood. Already cleared 3/4 map, so its not becouse of timer.
Cleric  [author] 19 Jul, 2022 @ 12:16pm 
I've updated Descriptions, Discussions, and Change Notes:

This mod now requires: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2836619883
~Moir~ 28 May, 2022 @ 11:28pm 
The Mod is enabled, because i was using it in Fort Joy for my character, And the only other class mods i use are Conflux and all the Haelaene and Odinblade mods
Cleric  [author] 28 May, 2022 @ 6:01pm 
@~Moir~
There is not. Ensure the mod is enabled. If it is, see if any would affect merchant offers - other mods adding skills, etc. If the mod author set it up wrong, they might have overwritten merchant lists in a way that prevents other mods from adding to the list.
~Moir~ 28 May, 2022 @ 4:17pm 
Hi, i have looked, but cant find any of the skillbooks in any of the vendors in driftwood, i have waited for the merchants to refresh and have levelled up in the meantime but none of the skillbooks are showing up, is there any other way to get them?
Cleric  [author] 23 May, 2022 @ 4:07pm 
@CharlyBoy2005
You can use it out of combat, but it's only targetable on enemies - enemies that are still yellow cannot be targeted. This is to avoid it from hurting yellow-outline allies. There are a few skills like that, and the ones that are safer are going to have their targeting conditions adjusted soon (tm).
CharlyBoy2005 23 May, 2022 @ 3:13pm 
Hey there, @cleric, I don't understand the Blinding flash spell. I can't do it when I'm not in combat. Is it normal ?
Kylander 21 May, 2022 @ 10:15pm 
I really feel like an elementalist when I'm playing with this mod. Love seeing some OG Guild Wars abilities in there. Well done!
Cleric  [author] 21 May, 2022 @ 1:54pm 
@Acroneus
Replied in the discussion
Acroneus 21 May, 2022 @ 11:23am 
Seems to be an issue with elementalist skills not showing up for sale if the trader has too many skillbooks in their inventory. This isn't really an issue in Fort Joy, but it becomes a problem in Driftwood as most traders have 2-3 skills that they sell skills for, especially if you have other mods that add to their inventory. I think it would be prudent to make your own skill trader specifically for the elementalist skills to prevent such conflicts.
light 16 May, 2022 @ 6:55pm 
i see you are a fan of GW2
Cleric  [author] 11 May, 2022 @ 7:47am 
@klkong101
https://steamhost.cn/steamcommunity_com/app/435150/discussions/0/3159763879064256593/
It's a common issue, you should be able to peruse the workshop folder on your machine and find the most recently downloaded ones and move them manually. It's unfortunately not something caused or fixable by the modding community outside of mod managers (LL's Mod Manager is an excellent resource, as Doctor Beetus mentioned).
Cleric  [author] 11 May, 2022 @ 7:42am 
@奇幻世界
If you would like to localize to Chinese I can provide the files necessary. I don't speak/write it, but am more than willing to provide what's necessary to translate.
Doctor Beetus 7 May, 2022 @ 3:10pm 
It's a common issue. Sometimes the mods don't get properly moved over from the workshop folder into your mods folder. LaughingLeader's mod manager helps with this a lot!
ExtraRiceNoodles 7 May, 2022 @ 12:54pm 
I'm pretty sure the problem is because i installed way too many mods, but currently the mod is not in the mod folder. unsubscribing and resubscribing does not put the mod back in the mod folder
奇幻世界 6 May, 2022 @ 9:53pm 
没有中文...
CongenialVirus 29 Apr, 2022 @ 5:07pm 
I see guild wars 2 assets, be careul. Anet might slap your shit up if they see that.
TaintedJagerBomb 23 Apr, 2022 @ 2:46am 
Cheers my man!
Cleric  [author] 22 Apr, 2022 @ 3:32pm 
@TaintedJagerBomb
No conflicts with base game spells, I don't touch any.

@JGwinworth
All spells are available at regular base game merchants as part of their normal inventory. They are a part of level lists, so the spells may not all be available immediately. If the vendors do not have the skills, then you will probably need to gain a level or wait for the standard refresh timer (I think about 45 minutes) and their stock will change over with new offers.
Lisan al-Gaib 22 Apr, 2022 @ 7:34am 
where is the vendor in act 1 and 2?
TaintedJagerBomb 17 Apr, 2022 @ 7:23pm 
@Cleric Im mid game and have pre much all helenes and odins classes, some of which alter some ingame spells. will this conflict? sorry if this is already answered!
Cleric  [author] 11 Apr, 2022 @ 4:07pm 
@Atlantin
Absolutely! There are a handful of skills they'd be unable to use as pure pyro (Glyphs, Ether Skills, Weave Self, etc), but most skills are fine without cross-element effects. Skills like Flame Uprising would benefit from an ash attack first, but they still deal respectable damage otherwise.
Atlantin 11 Apr, 2022 @ 3:17pm 
Is this mod viable while using only one element and mixing it with other mods or base game spells? I have a friend really into fire magic and this looks fantastic.
karc 25 Mar, 2022 @ 8:24am 
Thank you for this! Being a Weaver main in GW2 and seeing this mod absolutely made my week :)
Cleric  [author] 24 Mar, 2022 @ 10:49pm 
All skillbooks are found at the regular skillbook merchants. There is no standalone merchant for this mods.
Blu 24 Mar, 2022 @ 3:18am 
Where do i find the merchant who sells the books? started as a geo elementalist but i want to move over to fire.
Cleric  [author] 22 Mar, 2022 @ 10:30pm 
@CNKI I do not have money to throw at art assets for a mod of all things. Apologies, but thats just not in cards.
CNKI 21 Mar, 2022 @ 10:21pm 
Hi, I like your idea and mod, keep going!
Here's a suggestion: the size and art style of mod icons are quite different from those of native skills. It is recommended to unify them.
Cleric  [author] 21 Mar, 2022 @ 9:26am 
1800 subscribers to this mod alone and 100 favorites? I am sorta blown away!

Never expected such traction. Keep an eye for more!
TumblerPiston 8 Mar, 2022 @ 5:24pm 
Whoa! That was fast, much appreciated. Will definitely have a look. Looking forward to more of your work!
Cleric  [author] 8 Mar, 2022 @ 5:20pm 
@TumblerPiston
It should work in GM mode, now, have fun and lemme know if anything is messed up or you notice anything missing!
TumblerPiston 8 Mar, 2022 @ 11:26am 
Hey there! Any chance you could make these available for GM mode? I like giving my players variety and these seem REALLY dope.
Alex.yu 12 Feb, 2022 @ 3:01am 
Excellent mod, truly love the Elementalist's battle way in Guild war, very happy to see the skills from my favorite MMO profession can showed in my favorite RPG game.
AarkNoa 10 Feb, 2022 @ 6:30am 
Inspired by Guild Wars I presume? I noticed a lot of familiar Icons
Cleric  [author] 7 Feb, 2022 @ 4:08pm 
@Wizidrical
It shouldn't. My mod doesn't touch any base game stuff and unless both them and I utilize the *same* naming convention for something, my mod won't be the source of conflict. Or at least, not intentionally.