tModLoader

tModLoader

Storm's Additions Mod
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Update: 11 Oct, 2023 @ 10:49am

v2.4.5
Additions
  • The frost legion enemies now spawn in the Snow Biome during a blizzard in hardmode
    - They have a chance to drop a Snow Globe when spawned this way
    - Can be disabled via the Config
  • Added the Snowman’s Tommy Gun, dropped from Snowman Gangster or purchased from the Arms dealer once the Frost Legion has been defeated
    - Very fast fire rate, and converts all bullets into High velocity Bullets
    - Only has 6 firing angles, fires left/right by default, and can be aimed up or down 45 degrees by holding UP/Down respectively
  • Added The Captain’s Cannon, purchased from the Pirate post one Mechanical Boss
    - Fires bullets at a rate that gradually speeds up over ~6 seconds, bullets have low accuracy.
    - Can also fire cannon balls by pressing right click when firing the gun, requires cannon balls to be in your inventory
  • NPCs have a chance to say new quotes if the player is wearing ThePain mask, Clayman Mask, or the Perfectly Normal Mask
  • All tombstones can now be crafted, golden tombstones require 10 gold coins each
Changes
  • All modded broadswords now have an aura and have had some additional changes
    - The Equinox aura has a larger reach than the base sword, and has a different colour depending on whether the left click or right click attack is used
    - The Soul Blade aura does not give any extra range, but the hit box is still increased, sword damage reduced from 65 to 60
    - The Derpling Sword aura does not give an extra range but the hit box is still increased, the projectiles now pierce twice but lose damage and speed when doing so. Sword Damage reduced from 80 to 70
    - The Asteroid Blade aura has a larger reach that the sword. It now summons asteroid boulders from the sky instead of tiny fragments. The boulders have weak homing and a larger hitbox, but do not explode into fragments. Damage reduced from 110 to 90.
  • The Heart Emblem/Life Charm chance to make an enemy heal you is reduced to 1 in 7 while an event is active
  • Frozen Eyefishes drop slightly more frost daggerfish
  • Frozen Souls and their attacks no longer pass through tiles, but can fly up to the player’s level
  • Frigid Snowflakes and Dune Blasters now move slower
  • The Temple curse inflicts most of the debuff effects without giving the player the actual debuff
  • The True Temple’s Curse has been renamed to “”Temple Curse Burn”

Update: 5 Oct, 2023 @ 12:13pm

v2.4.4.5
Changes
  • Using any cursed temple weapon or equipping any piece of the cursed armour during the curse will now inflict The Temple’s True Curse Debuff which drains 100 health per second.
    - Last as long as either the weapon’s use animation each use or for however long the armour is equipped for.
    - The Temple Guardians now spawn after 8 seconds instead of 5, and deal no contact damage during the curse
  • Beetle projectiles summoned from the beetle weapons now only pierce once and have 10 armour penetration instead of 20

Update: 28 Sep, 2023 @ 11:58am

v2.4.4.4
(For October Preview)
Changes
  • Updated the Shroomite Sharpshooter and Launcher sprite
    - The Shroomite Launcher grenades are now fired at a higher velocity
Bug fixes
  • Fixed a typo in the status message about the Temple curse when Plantera is defeated.

Update: 27 Sep, 2023 @ 10:35am

v2.4.4.3
(For October Preview)
Changes
  • The Temple defences have been completely reworked.
    - Entering the temple pre plantera no longer causes Temple guardians to swarm the player.
    - Instead having any of the mod’s temple items in any of your inventories will begin the temple curse, with a warning message appearing as soon as you pick any of them up
    - For the first 2.5 seconds you will be inflicted with darkness and bleeding, for the next 2.5 seconds darkness gets replaced with blackout, and you are also inflicted with slowness.
    - After 5 seconds darkness will be replaced with obstructed, and up to 6 Temple guardians will spawn over the course of a few seconds. These guardians are invulnerable to all attacks.
    - Removing the item from your inventory will cause the curse to immediately disappear, all debuffs will be removed and the temple guardians will fly into the ground and cease attacking.
    - If you’ve summoned the Temple minion the curse will only be lifted when you remove the minion buff
    - Temple Guardian’s Post Planetra behaviour remains unchanged.
    - The text when you defeat the Plantera has been changed
    - This feature cannot be disabled via config
  • The 4 Lihzahrd weapons and the Lihzahrd Chief armour now generate in temple chests, but can still be crafted at a Mythril anvil.
  • The Prototype Launcher Grenades no longer deal self-damage, only the shrapnel from when they break does
  • The Scavenger’s Bazooka rockets no longer inflict self-damage due to certain issues with skill

Update: 25 Sep, 2023 @ 10:12am

v2.4.4.2
Update for the October preview
Additions
  • Added 5 new emotes, Clayman, TheAngery, TheEvil, ThePain, and TheSad
Changes
  • The Prototype Launcher Grenades explosions and shards now deal self-damage
  • The Scavenger’s Bazooka rockets now deal 50% self-damage

Update: 21 Sep, 2023 @ 8:42am

v2.4.4.1
Changes
  • The Bloody Rifle Blood Bullet no longer pierces, and the blood orb armour penetration lowered from 10 to 5
  • The Super Charged Rifle now converts high velocity bullets to Super High Velocity Bullets at max charge
  • The Celestial Shield projectile is now hidden when the accessory is hidden
  • The Painbringer mask now summons 4 vanity crystals around the play when equipped
    - Inventory sprite updated

Update: 19 Sep, 2023 @ 12:29pm

v2.4.4
Additions
  • Added the Super Charged Rifle, purchased from the Arms Dealer Post mechanic bosses
    - Can be charged by holding down the fire button, and once fully charged the bullet deals x3 damage and x2 knockback, and travels faser.
    - Converts musket balls into high velocity bullets, and into super high velocity bullets when charged which pierce an extra time, have no damage fall off, and inflict confusion for 1-3 seconds
Changes
  • The Bloodshot rifle blood bullet no longer drops blood in flight, instead creates a burst of blood orbs upon striking an enemy
    - The orbs travel upwards before falling and lingering on the ground or on platforms
    - They deal 33% the damage of the bullet with 10 armour penetration and can hit up to 3 times
  • The mechanical repeater damage increased from 32 to 40, use time reduced from 18 to 15
  • The Ancient Scarab effect now lasts for 3.2 seconds after the enemy leaves the cursor’s aura.
    - Extra damage now starts at 20%, but falls off at a rate of 1% every 10 frames until the extra damage is gone when the buff runs out
    - Radius of the aura has been reduced, and it no longer works without a line of sight to the player
  • The Shroomite Launcher Scope and its tinker now also provides a lase sight line when holding right click while holding a gun
    - Velocity of the rockets increased
  • The Painbringer sprite has been tweaked
Bug Fixes
  • Derpling tools can now crit
  • The laser lines from the Storm Diver Shotgun no longer point the wrong way if the cursor is close to the player

Update: 14 Sep, 2023 @ 12:05pm

v2.4.3.2
Changes
  • The Scavenger’s Bazooka load and shoot speed is now affected by speed reforges
  • The Hemoglobin armour set bonus orbs no longer pierce when in the air, but pierce 5 times when on the ground.
    - They also deal 100% of the held weapon’s damage instead of 80%, but still has the 10% damage fall of per pierce
  • The Life Emblem now heals you for 75 health instead of 50 from bosses
    - No longer grants +20 max health
    - Some boss minions and Eater of World Body segments no longer give the boss heal, just a regular enemy heal
  • Removed some TRAE compatibility,
    - The Spectre Skull/ Magnet Skull Flower, items with basic movement speed, and increased mana cost for magic weapons remain.
Bug Fixes
  • All Modded banners can now be placed under non hammered platforms
  • Projectile NPCs no longer drop boss summons

Update: 10 Sep, 2023 @ 11:11am

v2.4.3.1
Changes
  • The Philosopher’s Heart has been resprited and renamed into the Heart Charm
    - Crafted with the Charm of Myths and the Heart Emblem
    - Functions the same as before, but now includes the 1 hp/s regeneration of the Charm of Myths
  • Ancient Husk projectiles now have a velocity cap
Bug Fixes
  • Fixed a typo in the Scavenger’s Bazooka name

Update: 9 Sep, 2023 @ 11:43am

v2.4.3
Additions
  • Added the Scavenger’s Bazooka, rocket launcher crafted from the Rocket Launcher, Illegal Gun parts, Iron/lead bars, and explosive powder
    - Holding down left click loads up to 6 missiles into the launcher, releasing left click fires them in a rapid slightly inaccurate barrage
    - Each missile fired in a barrage does slightly more damage than the previous
Changes
  • Spike bombs are now crafted with an evil bar instead of spikes, and are now purchasable post EoC instead of post Skeletron
  • Broken Hearts now glow and bop on top of lava
  • The Shroomite Ammo Power Potion has been changed into the Shroomite Crit Power potion
    - Now increases ranged crit chance by 10%
  • The Spectre Empowerment potion now increases magic damage by 15% when below half mana instead of increasing mana by 60
  • Certain enemy’s ranged attacks are no longer interrupted by attacking them.
  • Ancient Husk moves slightly faster when farther away from the player, and most of its attacks gain extra velocity if the player gets far away.
  • Heartless souls no longer attack through walls
  • The Frozen eyefish projectile velocity has been slightly reduced
  • The Frozen Spirit now plays a charge up animation before firing its projectile, and no longer attacks without a line of sight.
  • Star Hoppers will no longer spawn minions if at least 10 are already in the world
  • The Angry Mushroom enemy and banner sprite has been tweaked
Bug Fixes
  • The Storm Diver’s Shotgun now adds the ammo damage, therefore the overall damage has been reduced from 90 to 80 to balance it out.