Insurgency

Insurgency

The Co-Op Experience | TCE v4.2
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Update: 6 Aug, 2024 @ 2:52am

- Script changes to work seamlessly with Deathsound Overhaul.
- Recompiled Security Standard model.
- Removed angled foregrip on 93r to avoid clipping through upgrades.
- Removed built-in compensator for 93r.
- Added Compensator Upgrade for 93r.
- Extended Incendiary Ammo range to 10m.

Update: 5 Aug, 2024 @ 2:23am

- Fixed missing SR25 DD Handguard world model

Update: 4 Aug, 2024 @ 7:54pm

- Juggernaut reload seems fixed by buffing the AA12 alone by removing the reload restrictions that are default in vanilla.

Update: 4 Aug, 2024 @ 5:43pm

- Max range adjustment on 00buck and Slugs.
- Fixed Juggernaut not firing on sight.
- Gave Juggernaut RPK on secondary slot.

The juggernaut secondary is a workaround for a probable bug - he just won't reload even while in cover. The other bots reload correctly but not him even after fixing the ammo used by the AA12.

Update: 3 Aug, 2024 @ 6:42am

- Theater fixes.

Update: 2 Aug, 2024 @ 9:09pm

- Changes to Sway Speed and Sway Radius values.

Update: 2 Aug, 2024 @ 2:10am

- Fixed slugs having brass sounds instead of shells.

Update: 1 Aug, 2024 @ 11:48pm

- Complete re-write of ammunition stats.
Because of the new damage stats, the Juggernaut is now impossible to be killed by 9mm from pistols, even with AP ammo.
However, he can be killed by 9mm SMGs with AP upgrades. As the damage of the same caliber will now change depending on the barrel length.
Because of this change, the damage potential of shotguns have been greatly buffed, with Spas-12 now capable of matching a Juggernaut as long as you use slugs.
- Changed Values of Walk/Run Speed.
- Changed Values of Sway Radius.
- Changed Values of Sway Speed/Radius while moving.
- Changed eye materials on Insurgent models - no more bugged eyes.
- Changed world model of the custom ied detonator to a dummy one (invisible). I just found out that suicide bombers executed through local servers
and not through sourcemod can still drop their suicidebomber weapon even if it is assigned to secondary. An invisible model makes it impossible to be picked up by players.
- Changed M9 Lasersight to use the Flashlight model instead.
- Changed L1A1 animations to use MZK's animation with fixed bipod idle.
- Changed vmt values for Imbel Attachments.
- Changed Base FOV Values.
- Changed all FOV Values of optics with magnification.
- Changed Sway Speed and Radius reduction of Light Bolt from 50% to 25%.
- Changed weapon slot of M79 Thumper from Ordnance to Primary.
- Changed weapon slot of M1A from Secondary to Primary.
- Changed weapon cost of M1A from 3 to 4.
- Changed weapon slot of KSG from Secondary to Primary.
- Changed weapon cost of MINI 14 from 3 to 4.
- Changed Secondary Ammo carry for Standard Rig from 2 to 4.
- Changed Primary Ammo carry for Light Rig from 3 to 4.
- Changed Damage Reduction of FAST Helmet from 20% to 30%.
- Changed Damage Reduction of MICH Helmet from 40% to 50%.
- Changed some low-quality vgui icons.
- Changed the 100Rd Drum for Galil to use the 75Rd Drum instead. (I don't like the clipping on the 100rd C-drum)
- Changed Support's Suppression Recovery from 8.0 to 30.
- Changed E-Tool damage from 60 to 48.
- Changed SOG Tomahawak damage from 85 to 100.
- Reduced the upgrade cost of Elcan, TA31, and M3A for Sniper by 1.
- Removed the small optic upgrades on Sniper Rifles.
- Removed the ability to reload while crawling or sprinting, this restriction now depends entirely on the weapon. Handguns, and SMGs can reload while crawling or sprinting.
* Added ability to reload while sprinting on TD Skeleton Grip.
* Added ability to reload while sprinting or crawling on Stark SE-5 Foregrip.
* Added ability to reload while sprinting on Ratnik Stock, and BAD LBS.
* Added ability to reload while sprinting on Paratrooper Stock for M249 SAW.
* Added ability to reload while sprinting or crawling on VLTOR Stock.
- Added new optics for Sniper Rifles:
* Nightforce PSO-4
* Leupold D-Evo
* Leapers UTG-3
* Leupold Mk.6
* CT M200
- Added Heavy Barrel.
- Added Incendiary M79 Rounds.
- Added Delayed Fuse M79 Rounds.
- Added HP Ammo Upgrades, using the new ammunition system.
- Added Combat Knife for Specialist.
- Added SIG Spear for Specialist.
- Added Desert Eagle for Rifleman.
- Added TTI Dracarys Gen12 for Breacher.
- Added Lobaev DXL for Sniper.
- Added HK G3A4 for Marksman.
- Added KAC LMG for Support.
- Added FN57 for Recon.
- Added Springfield XD-M 45.
- Added Beretta 93r.
- Added Manuhrin MR73.
- Added M45 Module for Flashlight/Lasersight.
- Added World Models for the Pistol Modules.
- Recompiled the playermodels with rigs, helmets, and the heads so the vphysics effects (blood/metalspark) will apply to them.
For some reason, calling a standalone entity instead of compiling these along with the models, will make them unable to call their particle effects when hit by bullets.
- Added 1 New Head Model.
- Added 6 New Head Textures.
- Added 4 Eyewears to add even more variations to the playermodels.
- Added 3 Rig Variants, which are Standard or Heavy Rig. 2 variants accessible through Breacher, and the other through Support.
This has been implemented before the re-write, I just bought it back written in a cleaner way.
- Added Veteran Insurgents with 4 different head models.
* Can equip Light Helmet. Reduces damage taken to the head by 20%. This only works on smaller calibers for them to take 1 more hit before dying, higher calibers still 1 taps them.
- Added ISIS Insurgents to make the Suicide Bombers distinguishable.
- Added Professional Insurgents, they can use the Maska Helmet: reduces damage taken to the head by 90%.
- Added Camo Insurgents. Just for variety.
- Added cellphone ring sfx to custom ied used by the bombers.
- Added client commands in listenserver.cfg to prevent attachments from de-rendering.
- Removed all weapon LODs as the client commands prevents the de-rendering issue.
- Added Custom Weapon Sounds for the added weapons. These are sourced from Project Immursion so they are loud. They fit really really well with the Realistic Gun Sounds mod.
- Fixed Minibea PM9 not having Tactical Reload.
- Fixed M249 100-Rd Magazine not properly reducing ammo capacity.
- Fixed vanilla vmt files that are throwing out errors. This may cause conflicts if the skin you are using replaces the vanilla vmts.
Alongside with that, also edited this mod's vmt files that are throwing out errors. Basically, every vmt that uses $detail lines will be required to use
$detailroughnessinvertmix, multiplier, etc, that causes errors if those lines are not found in the vmt.
- Fixed missing soundscript errors. This is a vanilla bug because the missing soundscripts ARE MISNAMED IN VANILLA.
- Fixed missing description text for Imbel Handguard.
- Fixed Suppressor alignment on Pecheneg's first person and world model.
- Fixed missing gloss material for M590.

Update: 28 May, 2024 @ 6:41pm

- Optimization: Compressed weapon textures reducing file size from 2.45gb to 935mb (61% Size Reduction) with little noticeable changes on High Shaders.

Some textures were using 4k or 8k resolution and I feel that is an overkill with Source Engine, I could lower them down but I stick to 1024x1024 making every texture I compressed just have 1mb in file size compared to some of them being 21mb, while some is even 46mb. This was a long tedious process but it was satisfying to see it go down in size at least 1.1gb big.

Update: 29 Mar, 2024 @ 9:50pm

- Edited some parts of the scripts to provide full compatibility with every other mods. You can now use this alongside all the theater mods in the Workshop.