Garry's Mod

Garry's Mod

Extraction Point
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Update: 30 May, 2020 @ 6:40am

Loading error fix

Update: 30 May, 2020 @ 6:15am

## Changelog v1.3 - Assault Update 30/5/2020

### Added:
* Ghost Primary XP1 Pulsegun
* Ghost Class, Lich
* Swat PrimaryMK-900 Shotgun
* SWAT Class, Vanguard

### Changed:
* SWAT Medics now use the Rebel Medic model
* SWAT Pointmen now use the Barney model
* Armored HP: 6->7
* MKV SMG damage 16->18
* MKV SMG spread decreased slightly
* ADS system now allows rotation, made some ADS a bit nicer looking.
* You can see other player's loadouts on their person

### Fixed:
* Fixed ADS animation flicker
* Fixed some console errors

Update: 8 Nov, 2016 @ 6:14am

Fixed an issue with shotgun sounds not loading.

Update: 7 Nov, 2016 @ 4:38pm

Hi guys, a lot of people were complaining about non-working EP builds, hopefully this patch brings the game back to a playable state! (also some new features, as an apology for not updating in like a year <3)

Any issues, drop me a message or comment, changelog follows:

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Changelog v1.2 - Shield and Turret Update

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Fixed:
-Fixed bugs where relay wasn't interactible
-Fixed some UI issues
-Fixed a bunch of console errors

Added:
-SWAT Shield
-Ghost Mini-turrets

Update: 7 Oct, 2015 @ 11:10pm

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Changelog v1.1a - Crash hotfix

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Fixed:
-Fixed crashes due to RPGs/Grenades being stripped from the player after use
-Fixed multiple console errors related to chaff and gas grenades
-Fixed an error with the relay glow

Update: 28 Jan, 2015 @ 11:31pm

None Provided

Update: 28 Jan, 2015 @ 11:18pm

Fixed something

Update: 26 Jan, 2015 @ 12:39am

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Changelog v1.1 - Bug fix update

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Fixed:
-Fixed a bug where disposable weapons would cause permanent slowdown
-Fixed a bug where weapon models were invisible

Changed:
-Carrying the relay now sets your base speed, all classes carry at the same speed
-Weapon speed mod still applies when carrying the relay (so knife is still faster)
-Punishing a player awards them 2 punish points instead of 1 now
-Punishment threshold increased from 2 to 3.
-With this system, your second punish will cause you to sit out a round, your third punish and upwards will cause you to sit out two.

Update: 24 Jun, 2014 @ 12:20am