Arma 3
Knights of the Sky v1.11
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Update: 15 Jul, 2023 @ 9:32pm

v1.11
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- Removed the kill tracker/hud as it wasn't working, only deaths were registering.
- Removed a few convoys.
- Adjusted the wording on the recruit AI sign.
- Misc tweaks.

Update: 9 Jul, 2023 @ 12:44am

v1.10
====
- Added a Kill tracker Hud which can be adjusted in the Mp parameters.
The hud will keep track of your kills against planes, vehicles/tanks, and any deaths.

Update: 5 Mar, 2023 @ 9:52pm

v1.9
====
- Updated the patrol script in the mission, the script is using the latest version from
my Aces of the sky mission with more functions.

- Added a new function to the radio menu, now if you press 0-0
at the top of the list will be a function titled "Spawn Switch Mode"
This will allow you to determine how you want to respawn, either back at the sign at the airfield, or
in mid air 200 meters up in a new plane that is rearmed, what you were previously flying.

- Relocated spawn markers for the planes, all flying legend, secret weapons, and secret weapon reloaded
planes will spawn on the marker to the right of the player, with its own sign.

- IFA3 planes and Messershmitt Me109 planes will spawn from the sign in front of the player.

- Updated the briefing with new informaiton and adjusted wording.

- Made some misc adjustments to the airfield and other things.

Update: 20 Feb, 2023 @ 3:09am

v1.8
====
- Removed aspects of the walls at player start, and relocated the control tower.

- Adjusted position of player start, increased the distance from where
the planes spawn to the sign as their was a collision if you spawned bombers
their tail would hit the sign, now fixed.

- Made the two menu signs industructable.

- Adjusted position of the taxiway trigger so its out of the way of any
planes wanting to get out onto the runway.

- Changed the respawn time from 5 to 3 seconds.

Update: 19 Feb, 2023 @ 9:29pm

v1.7
====
- Adjusted again the position of the player starting position
making it more square, and moving it a tiny bit closer to the runway.

- Updated the Description.ext to reflect the version number as i forgot to
do that for v1.6 :( now v1.7

- Adjusted the colors of the following markers seen on the map
- Instant rearm, repair, and refuel
- Area British, German, USA, Soviet spawn
- Convoys
- Enemy tank and vehicle spawn areas (also adjusted their location).

- Reworded the Area spawn markers to be more simple so you know what areas
spawn what eg,., British, German, USA, Soviet

- Spaced out more the instant rearm, repair, and refuel triggers so their more
balanced between each other in terms of distance apart.

- Changed the Soviet tank field on the left side of the map to Allied tanks,
so now there are static tanks, AT, AA for the British/USA you can destroy.

- Added static pak40's to the tank field for the Germans as they did not have any statics.

- Reduced the number of Hide terrain modules used, now using a couple vs over 10.

- Added smoke modules from my Aces of the sky mission to the
Instant rearm, repair, and refuel triggers, so you can further see their
location from the air, and from anywhere.

- Changed a few convoys on the British/USA area of the map from Soviet to British/USA tanks and vehicles you can destroy as there were to many Soviet and German static convoys.

- Changed the intro text that you see at the start of the mission, it will now
fade in and out, looking smoother.

- Added 2 scripts that will save your loadout before and after you die, the reason
for this is normally you start with no weapons, but when you die, by default
the pilot character unit, gets its default loadout apon respawning, so the two
scripts basically saves your loadout with no weapons, and returns it apon respawn.

- Added fences, camo net, and watchtower at airfield to add some asthetics.

Update: 18 Feb, 2023 @ 9:16pm

- added 5 new planes to the spawn list for
the Messerschmitt Bf-109 mod planes
added:
-P_47d_Standard_6
-Pe_2ft_Standard
-P_47d_Ace_2
-P_47d_Standard
-P_47d_Ace

- Changed the runway rearm repair, and refuel trigger with an instant version
which removes the script for the former.

- adjusted the player start spawn plane area, and turned it facing the runway
more making it more square, as before when you spawned a plane you had to turn to
face the runway now you dont.

- Updated the briefing.

Update: 19 Oct, 2022 @ 1:24pm

Update: 7 Jun, 2022 @ 5:45am

v1.5
====
- Removed the code that would put green dots on the map, every time you
spawned vehicles or planes for any faction.

- Added the classnames for the Soviet and US pilot that you can spawn,
unable to do UK because there is no UK pilot.

- Adjusted position of starting players so their closer to the sign.

- Updated the briefing.

Update: 21 May, 2022 @ 6:02am

v1.4
====

- Combined all the signs into one, now you can spawn all mod planes from one sign.

- Removed all but one spawn plane marker at the start point, also moved it in closer to the signs.

- Extended the Taxi rearm, refuel, repair trigger, making it longer.

- Moved player units in line with the spawn sign, so when you start the
mission the sign is in front of you.

- Expanded the patrol markers for Blufor, OPFOR, and Independent, so now spawned in Apcs, tanks, and vehicles
will travel into further areas of the map.

- Expanded the Area 4 marker which is the patrol marker that the spawned in enemy planes
patrol in, so now more of the map will be covered and flown around in by the enemy.

- Added code that will delete the player's body apon respawn.

Update: 6 May, 2022 @ 9:53am

v1.3
====
- Removed the German Ammo truck at the airfield.
- Expanded the instant rearm, repair, & refuel, trigger
and added 3 more on the outside areas - (see map for locations).

- Reduced and spaced out the number of tanks to half in the 3 tank zones.
- Removed some convoys in all areas.

- Added a script which adds a new feature, where you can now spawn via radio comms (0-0)
Tanks, Vehicles, and planes that will patrol certain areas.

- Updated the briefing.