Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

The Return of the Gods Beta
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Update: 19 Jun, 2024 @ 6:26pm

Some animations has diferent lenght in aleatory attack variation.

Update: 19 Jun, 2024 @ 3:07pm

CHANGE LOG:
1) Fire Strike birth time 3 sec -> 2 sec (so it strikes faster).
2) Fixed a rare bug that could select a Tzompantli as a Tlatoani for the purposes of auras/passive-abilities. This would also wrongly cause the fallen Tlatoani to disappear.
3) Quinametli can now build more types of other-culture military buildings (credit to Tapejara and Denier of Wyoming).
4) Hand of Fire: DPS 1.2 -> 0.6. Healing removed.
5) Eagle Knight: Range 1.0 -> 1.6 (hit units a bit further away), bonus v archers 1.75 -> 2.0, penalty v infantry 0.5 -> 0.75, bonus v cavalry/runners removed.
6) Jaguar Knight: Bonus v infantry 3.5 -> 3.75.
7) Warrior's Blessing: Affected units 6 -> 5.
8) Death's Awakening: Duration 45 -> 35.
9) Ramming Canoe population corrected to 2 (from 1).
10) Capture Mode: Will now only select enemies for capture if they are at or below 60% health.
11) Acihuatl HP 90 -> 115.
12) Xochitonal hack damage 20 -> 25.
13) Young and noble units visual reworked, some manor visual fixes.

Update: 9 Apr, 2024 @ 8:10pm

Update: 9 Apr, 2024 @ 3:48pm

Update: 7 Apr, 2024 @ 12:17pm

Update: 30 Mar, 2024 @ 9:17am

Update: 29 Mar, 2024 @ 11:50am

Manor Fixes

Update: 28 Mar, 2024 @ 11:56am

1) Fixed minor graphical glitch with the Quinametli's attack animation.
2) Fixed Chinampa attack failing to auto-attack and always doing one damage.

Update: 27 Mar, 2024 @ 2:32pm

Manor graphic fixes

Update: 27 Mar, 2024 @ 12:16pm

CHANGE LOG:
1) Tezca: Youth units HP bonus: +10% -> +5%.
2) Sacred Dogs change reverted (ie, -1 build limit, Food cost returned to 80).
3) Ahuitzotl Wood cost: 215-> 230.
4) Tianguis Prisoner cost: 65g -> 75g, Train Time: 25 -> 8.
5) Buy Prisoners cost: 3/5 prisoner versions respectively: 205g/325g. Research times 24/40 respectively.
6) Great Market: Reduces the cost of buying Prisoners by 10%, not the train time.
Changes 4, 5, & 6 mean getting Prisoners via the Tianguis is expensive, but fast and has no damage penalty, while getting Prisoners via Capture Mode is free, but slower and involves the penalty.
7) Celestial Priests: Bonus against heroes removed.
8) Decoy Archer LOS in Archaic Age only: 16 -> 10 (same as Decoy Spearman).
9) Conquest victory now properly occurs even when players are eliminated via triggers such as Regicide maps (credit to dublos (Doug)).
10) Town Centers no longer produce a "square offset" or have problems being repaired.
11) Huitz: Requires 1 population headroom in order to spawn a free myth unit. If you don't have a pop available, the spawn is delayed until you do.
12) Fixed a bug that could give Quetz players the wrong type of Tlataoni as a starting unit (credit to Tapejara).
13) Fixed a bug that allowed Aztec AI players not initially set to Shennong to get a Titan Gate if the pregame option "No Titans" was set.
14) Tlaloque cost: 300w, 27fav -> 330w, 30fav.
15) Amoxoaque cost: 200g -> 180g, recharge time: 23 -> 22.
16) 400 Rabbits: Now also gives +4 LOS to civilian units.
17) Huitz Tlatoani's Gore attack: Recoded to make the transition between insta-capture and gore smoother. Now correctly has penalty of -75% v Villagers (a copy&paste error previously caused it do full 100H damage).
18) Standard AI modified to prevent stagnating in the Archaic Age.
19) Tonatiuh artwork done!
NOT YET:
20) Fixed minor graphical glitch with the Quinametli's attack animation.
21) Fixed Chinampa attack failing to auto-attack and always doing one damage.