Project Zomboid

Project Zomboid

United Crafting, Deeper vanilla progression for survival, cooking, tailoring, metalworking, and maintenance themed recipes.
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Update: 31 Jul, 2023 @ 9:55pm

Survival Stuff:
Fixed TallowUC missing a comma

Maintenance Stuff:
Removed maintenace skill affecting repair percentages and chances.

Update: 2 May, 2023 @ 7:31pm

Survival Stuff:
Insects can now be ground up using the Mortar & Pestle, for putting into salads and such.
Wood chips are a new item created from most wooden items, wood chips are for condensing and then burning into charcoal.
Zippo lighters can now also be refueled from such like bottles of gasoline.
"Animal fat" can be derived from the hunger values of fatty/oily meats, animal fat is an ingredient needed to create soap. Alternatively can be rendered in a pan to create tallow, then combined with twine to create candles.
Candles and Lighters can also now be held visibly in the hand.
Bleach can be portioned into small amounts to disinfect tainted pots and saucepans of water.
Sawn off shotguns can be put within gun holsters, and paper/pens/pencils/erasers/needles/suture needles now weigh 0.01, all as clean item tweaks.
Makeshift fish oil lanterns can be made with canned tuna, and remain edible after they're spent.
Bathroom razors count as "dull knives", and the icon of scissors has been changed to black matching the world model, all as clean item tweaks.

Cooking Stuff:
Simplified some recipes by creating a fruit & berry mash "middleman".
Added foragable salt rocks and salt crafting recipe.
Made Marinara, Jam, Marmalade all return lid & jar containers cleanly, and to prevent duplication
I've updated my recipes to create those, require a jar & lid now.
Silverware (spoon/fork/butterknife) now have an encumbrance of 0.05 as a clean tweak.

Maintenance Stuff:
Maintenace skill now affects repair percentages and chances.
Hand Scythe durability buff made into a cleaner item tweak.
Bread knife now has a durability buff and uses the machete animation.

Metalwelding Stuff:
Propane torchs can fit in the belt slot.

Tailoring Stuff:
Sheet gloves are a new craftable vanity item.
all spear weapon attachments can now be made maintaining their highest durability.
Seems sport/heavy-duty car seats are missing so I've hidden the recipe.

Electrical Stuff:
Batteries now have the encumbrance 0.01 instead of 0.1.
Tweaked some recipes and XP given.

Update: 30 Nov, 2022 @ 1:45pm

Survival Stuff:
Added more stuff to the "Crush Glass" recipe, while removing the tool requirements.
Added more stuff to the "Scrap for Fuel" recipe.

Cooking stuff:
Replaced the bread dough item from the recipes used for tortila's and pasta, previously bread dough was how I restricted these recipes to cooks, but discovered by "Deathwind25x" when you use a cooked loaf of bread dough in the recipe it creates a broken food item.
Added "AllowRottenItem:false" to many recipes.
Added "HasMetal" tag to many custom items.
Fixed chamomile leaves fatigue value having a typo.

Metalwelding stuff:
Added more stuff to the "Scrap Junk" recipe.

Maintenance stuff:
Added "HasMetal" tag to many custom items.
Created new item "Shovel head" as a craftable functional trowel. and "Make Shovel" recipe using a trowel/shovel head.

Update: 20 Oct, 2022 @ 6:36pm

Survival Stuff:
Pulverize gravel down further into sand.
Fixed lighter duplication.
Can now create candles from meat and twine.
Lit candles now last much much longer.

Paint Stuff:
All vanilla hair dye is now craftable.

Tailoring Stuff:
Craft ripped sheets from scratch.

Update: 21 Sep, 2022 @ 12:36pm

=Survival Stuff=
Can now scrap broken wooden weapons for campfire fuel.
Cologne & Perfume can disinfect bandages.
Crafted Fishing Rods recipe can now also accept tree branches, the model is obviously a tree branch.

=Tailoring Stuff=
Streamlined the custom "rip clothing" recipes.

=Electrical Stuff=
Added recipe for creating the "Box of Sparklers" item.
"Gather Electric Wire" recipe is now 5 from 3 electronic scrap.
Can now dismantle Radio receivers/transmitters/amplifiers into electronic scrap.

Update: 11 Aug, 2022 @ 4:02pm

=Cooking Stuff=
Added chamomile tea leaves to foraging, and added the actual chamomile teabag recipe, oops.
Buffed tea and chamomile tea leaf foraging quanity.

=Electrical Stuff=
Reduced gather electric wire requirements.

Update: 9 Aug, 2022 @ 12:36pm

=General Stuff=
Updated all compatible recipes to use new item type tags!

=Survival Stuff=
Pruning a tree branch now produces 2 sturdy sticks.

=Cooking Stuff=
Updated the items serving as the middle-men between acquiring vanilla objects to function more seamlessly vanilla.
Two new foragable tea leaves, and recipe for vanilla teabags which reduce tiredness/fatigue.
The opposite being chamomile tea leaves that increase fatigue while reducing stress/panic.
Created 4 new medicinal teabags that provide concentrated herbal benefits.
New ground maggot mash, good protein based unhappy food to add in cooking recipes.
Creation of tomato paste! boiling 40 tomatoes in a pot creates a pot of the stuff.
Rebalanced my method of making dried jerky again.
WildGarlic2 replaced in recipes.

=Metalworking Stuff=
Made it more divided and clear when you're scrapping JUNK or equipment.
Small unusable metal can instead be consolidated with just a hammer now into unusable metal.
Welding unusable metal into usable scrap metal now uses less blowtorch fuel.

=Electric Stuff=
Electric wire is now gatherable from electronic scrap.

=Tailoring Stuff=
Replaced crafting the weapon ammo straps with the clothing ammo bandoliers because the weapon modification is redundant.
Knitting needles are now craftable with 2 ice picks or tent pegs, knitting needles should now count as sewing needles that can't be used medically.
Crafting of normal clothing has been removed, try Shuru's tailoring instead.
Gathering units of twine from yarn (5) and rope (50)

=Vanilla Changes=
They made chopping onions vanilla, and onions don't cause missing foodtype errors. :D!
They made Jam and Marmalade appliable to evolved recipes. :D!
They made maple syrup work with plain pancakes. :D!

Update: 12 Jul, 2022 @ 3:36pm

=Survival Stuff=
Made pruning branches much quicker.

=Cooking Stuff=
Removed comfrey from medical tea because It's better as a poultice.
Added normal sage to medical tea recipe.

Update: 22 Jun, 2022 @ 10:11am

=General Stuff=
Fix to lines in recipes with extremely long ingredient lists that caused some ingredients to get skipped.

=Cooking Stuff=
Marinara sauce recipe has been made more believable with the updates addition of new herbs.
Pancake mix is now craftable, maple syrup can now be added to cooked pancakes/waffles, inspired from "Orcs" Maple syrup fix. :)
Made some cooking recipes cheaper, buffed xp gained from the complex recipes.

=Survival Stuff=
Replacement of cullet glass, so crushing glass objects instead provides broken glass, buffed matches recipe because of this.
Made lighter's refuelable and last longer, inspired from the refillable lighter mod by "Metal Trump". :)
Creation of homemade gunpowder, inspired from the "Kitsune ammo craft" by "Vulpsune"

=Tailoring Stuff=
Made clothing recipes tailoring level lower.
Nerfed thread gained from scissor + ripped sheet, now it'll take 10 ripped sheets to create 1 full spool of thread.

=Glass Stuff=
Updated recipes to use broken glass varieties, and thus no longer requires Survival Module.

=MetalWorking Stuff=
Scrapping very small things for metal now grants smaller unusable metal that requires further work before it's scrap metal.
More metal things can be scrapped.
Antique Stoves are now crafted by skilled metalwelders with cooking knowledge.

=Maintenance Stuff=
Hand Scythes have the hand fork's durability and are now craftable, personally recommend "Necromungers" cutting scythes mod. :)

Update: 18 Mar, 2022 @ 4:14am

=General Stuff=
Cleaning up items & recipes
Some recipes updated to use "[Recipe.GetItemTypes.Screwdriver]", instead of the default "Screwdriver"
Updated some dismantling/destructive recipes using "[Recipe.GetItemTypes.Hammer]" to also optionally use a Club Hammer/Rocks.

=Survivalist Stuff=
Removal of charcoal recipe.
Logs are now a cookable object that turns into charcoal after a long cooking period.
Matches not including the wearing/possession of gloves anymore.
Pencils can now erase map markers, this is thanks to code from the popular 4 Color Bic Pen.

=Cooking Stuff=
Jam & marmalade are now different recipes, akin to soup & stew. They're also now usable in pie creation.
Jam & marmalade counts as fruit food type, which clears the errors related to evolved recipes like sandwiches.
Onion rings now count as a veggie food type, which clears the errors related to evolved recipes.
Removal of bones so instead corpses are used, further development of both glue making types of flour & bone glue types.
Jerky making has been adjusted again, now it requires both cooking then drying.
New recipe and addition of medicinal herbal tea.
Sugar creation using boiled sweet fruits and produce, then onto a baking tray, cooled and crunched with mortar&pestle

=MetalWorking Stuff=
Breakdown of ten units of jewelry into unusable metal.

=Tailoring Stuff=
Simplified recipes & items, knitting needles count as a tool now.
Breakdown of several hats, underwear/panties/boxers/tights/bra's, and sneakers into ripped sheets.
Breakdown of leather necklaces, leather shoes, and leather watches into strips.
Cloth-like clothing now require yarn instead of twine, twine can be made into yarn, and yarn is now drainable like thread.

=Maintenance Stuff=
Removed requirement of Survivalist module, by changing crafted clubs to be under Maintenance Module.
Addition of a machete + hand fork + garden fork recipe.

=Glass Patch=
Dissolved its contents into both the survivalist and Tailoring module, they appear blank if silent's weaponized glass mod is not installed.

=Entirely new Modules=
=GlassWorking=
Recipes for x2, x4, x8 scopes, glass jars, and glass mirrors.

=Electrical=
Recipes for the creation of Motion Sensors, Timers, and TV Remotes.