Project Zomboid

Project Zomboid

United Crafting, Deeper vanilla progression for survival, cooking, tailoring, metalworking, and maintenance themed recipes.
79 Comments
ninjane 7 Jul, 2024 @ 12:11am 
how do you make charcoal from the wood chips?
WaKKO151 31 Jan, 2024 @ 7:07am 
with a can sealer. it looks like a can opener.
The Alchemist 21 Jan, 2024 @ 1:46am 
Quick Question: (and sorry if I'm just missing something) How do you seal the cans of food after you prepare them? I can't seem to find the prompt or recipe.
Daisy 20 Nov, 2023 @ 5:57pm 
Edit: it seems throwing the tray back in a hot oven for a few seconds fixes this
Daisy 20 Nov, 2023 @ 5:54pm 
Logging out with cooked curing syrup laid baking trays in your inventory halts the curing process, wasting it all
Satuis Aburda  [author] 3 Nov, 2023 @ 7:48pm 
thank you <3 I'm slowly working on an update too
charon 2 Nov, 2023 @ 1:15pm 
This mod is simply incredible, I love it.
Satuis Aburda  [author] 16 Oct, 2023 @ 7:40pm 
yup, "recycle into scrap" recipe
Toby 15 Oct, 2023 @ 2:28pm 
Is there a way to turn metal things (bars, sheets etc) back into scrap or unusable?
Satuis Aburda  [author] 9 Aug, 2023 @ 11:27pm 
No, also candles can't even be placed in the world as ambient light sadly.
pierre 9 Aug, 2023 @ 6:05pm 
question if i lit a candle cood that very candle start a fire and burn my base to the ground
Dan39 29 Jul, 2023 @ 10:31pm 
Hi, In file UnitedCrafting-SurvivalRecipes/media/scripts/UnitedCraftingAnimalFatItems.txt near the end, on line 65, there's a comma missing at the end of the line after UseDelta = 0.5 for the item TallowUC
Thanks for the mod!
Satuis Aburda  [author] 21 Jul, 2023 @ 8:14pm 
doesn't tell me much of what to fix.
VicTheAwper 20 Jul, 2023 @ 10:29pm 
Hi when adding this to our multiplayer server it says error with UnitedCraftingMaintenace. All the other ones work just fine
Satuis Aburda  [author] 9 Jun, 2023 @ 4:43pm 
<33 I try
G-t01l3t. 8 Jun, 2023 @ 1:29am 
Still the most comprehensive crafting mod, as well as one of the most satisfyingly accurate mod titles on the Zomboid WShop!

Very much appreciate your continued fanaticism and desire to improve this game, Mr Satuis. :small_hand::yygHappy::vote_yes:
Uma Musume: Pretty Derby 17 May, 2023 @ 9:01pm 
I believe the packing mods (many of such kind) often cause these issues by themselves, and as such, I don't think it is a mod conflict.
Satuis Aburda  [author] 6 Apr, 2023 @ 2:25pm 
Alright, would have been nice if you explained it. Looking at the mod itself, i don’t get why it would cause that because I don’t use it, and it looks fine enough.
Cocodrilo Buena onda 6 Apr, 2023 @ 1:17am 
there is a bug that duplicates lighters with the easy packing mod
Satuis Aburda  [author] 27 Jan, 2023 @ 7:22pm 
As new updates for the game come I will continue to update this mod, and I will make the cookable logs into a separate item specifically for creating charcoal. Something I'm excited for is transferring so many recipes to actual crafting stations.
mthoms 19 Jan, 2023 @ 6:08am 
In future could we have the ability to craft engine parts with the metalworking side of things? It would mean not needing a separate mod for it
Oneira 11 Jan, 2023 @ 1:12pm 
Same issue with wood weight, also not sure how to change load order but not sure that would help since KowboY said it doesn't work.
KowboY 17 Dec, 2022 @ 10:16pm 
Same as Nano, Doesn't matter what order wood weight and this mod is in..... Logs (Uncooked) override the weight mod every time
Satuis Aburda  [author] 5 Dec, 2022 @ 6:17pm 
load them after my mod?
Nano 5 Dec, 2022 @ 10:58am 
Is there anything i can do to stop this mod overriding other's mod which reduces de weight of the wood. None of them work because of this mod :c
Satuis Aburda  [author] 30 Nov, 2022 @ 1:47pm 
New update.
DrownProofed 29 Nov, 2022 @ 2:03pm 
LOG : General , 1669758708894> java.security.InvalidParameterException: Error: FatigueChange = 6
StressChange = -6 is not a valid parameter in item: ChamomileLeaves
Satuis Aburda  [author] 31 Oct, 2022 @ 5:33pm 
that's vanilla zomboid being retarded, sorry.
ArcticFox_7 31 Oct, 2022 @ 4:27am 
I'm able to scrap equipment even if I favourite the tool so I was able to scrap my own hammer with the hammer in my inventory even other favourites. I believe this to be unintentional any way you could add having an exception to not scrap stuff that has been favourite?
Satuis Aburda  [author] 23 Oct, 2022 @ 11:03am 
Making burritos works perfectly fine, did u try adding stuff like raw meat by accident?
Satuis Aburda  [author] 23 Oct, 2022 @ 10:21am 
you pick the ones that you want to include, if you didn't want the metalwelding module for example you wouldn't include it.

also that's odd because the uncooked version just turns into the vanilla version when cooked.
Deathwind25x 23 Oct, 2022 @ 8:16am 
so.. i made the tortillas but it wont let me use it as a burrito recipe? i tried the cooked and uncooked version of it too
Deathwind25x 22 Oct, 2022 @ 6:22am 
@satuis Aburda, so i can pick any ONE and they should ALL work? or do i have to input all the names into it? its my first server and i never know which one to pick.
Satuis Aburda  [author] 21 Oct, 2022 @ 8:50pm 
Bottom of the description contains what you want, they're all sub mods.

Workshop ID: 2763022037
Mod ID: UnitedCraftingCooking
Mod ID: UnitedCraftingElectrical
Mod ID: UnitedCraftingGlassWorking
Mod ID: UnitedCraftingMaintenace
Mod ID: UnitedCraftingMetalWelding
Mod ID: UnitedCraftingPaints
Mod ID: UnitedCraftingSurvival
Mod ID: UnitedCraftingTailoring
Deathwind25x 21 Oct, 2022 @ 8:17pm 
Hey, i was just wondering. i am using Gportal, what mod ID should i use if i want all of them? any idea what i would put in the Mod ID section? also will this work on an existing save?
Satuis Aburda  [author] 13 Oct, 2022 @ 1:53am 
I'll fix that soon.
Gr3atsaga 12 Oct, 2022 @ 9:45pm 
Anyone else having an issue where lighters are duped when "refilling" them? It seems like it takes one to use, but then spawns a new one that is full. So if you choose to refuel all the lighters it is just an infinite loop of duping until you are out of gasoline.
Aggtrfrad 8 Oct, 2022 @ 7:22pm 
Oww, I wanted to, but then said I should ask first, and then overexcitment.
Apologies. Very new to steam
Satuis Aburda  [author] 8 Oct, 2022 @ 7:15pm 
I like the ideas, and some are partially included, like car battery acid being used in making bone glue. so move into a discussion.
Satuis Aburda  [author] 8 Oct, 2022 @ 7:11pm 
Maybe create a discussion?
Aggtrfrad 8 Oct, 2022 @ 7:06pm 
Out of the top of my head, with yours.
The extra I use is, a make a engine parts one.
More branches from logs, planks etc.
Scrap wood from wood and sawdust.
I was also once using a recipe for food storage with saw dust.
And once I saw one for branches into wood sticks, plus gunpowder and wood glue. Matches. Paper too.
Also doesn't, flour and water create a special type of glue?
What about epoxy glues aren't they made of simple ingredients?
Also extracting chemical substances from batterys and chemical recipes?
Brainstorming. Kudosssss
Aggtrfrad 8 Oct, 2022 @ 7:02pm 
I am using your mod over many many others combined
Truly thank you it is an awesome piece of work there.
I was thinking of compiling a list of all your crafting recipes.
And running it through many in the workshop, to acquire ideas and generate for you a nice idea pool of missing things.
Satuis Aburda  [author] 2 Oct, 2022 @ 2:17pm 
Yes, most recipes provide a nice amount of XP. Some things like scrapping junk into unusable metal does not, but when you fabricate that unusable metal into SCRAP metal and that scrap metal into other items, it does in a balanced generous amount.
Simsimix 2 Oct, 2022 @ 8:17am 
does it give xp?
Satuis Aburda  [author] 9 Aug, 2022 @ 9:55am 
That’s already included
CCIG-MAGIK 9 Aug, 2022 @ 8:02am 
any chance to add few recipes ? Mainly making twine from thread and thread from ripped sheats
Satuis Aburda  [author] 30 Jul, 2022 @ 11:41pm 
I'll do this split upon the release of the new version.
Satuis Aburda  [author] 30 Jul, 2022 @ 4:30pm 
To be frank, I’m not familiar with Shuru’s tailoring but looks like it uses a procedural system to create its recipes for clothes. I can split my tailoring module up as it’s focused on creating threads/twines/rope and stuff like sacks. Meaning I can add clothing as a new separate module, as not to conflict with Shuru’s.
Indigena84 30 Jul, 2022 @ 1:10pm 
Could this be compatible with Shuru Tailoring, cause it has "learn clothing design" wich lets you craft clothes, or yours has its own system and clothing patterns? to not use both at the same time or maybe do so.
Satuis Aburda  [author] 22 Jul, 2022 @ 8:45pm 
Working on an update that will launch alongside the beta branch being released officially, this includes such like completely reworking parts of my cooking stuffs module.