Europa Universalis IV

Europa Universalis IV

Westeros Universalis: A Game of Thrones
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Update: 13 Apr, 2019 @ 8:27am

- Fixed the estate view being broken on low resolutions

Update: 13 Apr, 2019 @ 3:41am

- Changed Administrative Efficiency from technology to 40%
- Changed Development Efficiency from technology to 40%
- Changed Production Efficiency from technology to 40%
- Changed Max States from technology to 20
- Changed Trade Efficiency from technology to 40%
- Changed Number of Promoted Cultures from technology to 8
- Changed Naval Morale from technology to 4.0 (plus base 2.0)
- Changed Trade Range from technology to 1000 (plus base 200)
- Changed Colonial Range from technology to 1000 (plus base 200)
- Changed Settler Growth from technology to 140 (plus base 10)
- Changed Land Morale from technology to 4.0 (plus base 2.0)
- Changed Combat Width from technology to 20
- Changed Military Tactics from technology to 4.0
- Changed Suppy Limit from technology to 200%
- Changed Flanking Range from technology to 200%
- Changed Infantry Shock from technology to 2.0
- Changed Infantry Fire from technology to 2.0
- Technologies now cost 600 power.
- Ideas now cost 400 power.
- Adjusted some ideagroup modifiers.
- Changed estate actions that spawn cavalry and infantry to scale depending on the number of provinces owned by the estate.
- Adjusted the estate disasters and added them for the estates missing them (except Army of the Undead).
- Increased yearly Government reform progress back to 10
- Removed stability hits on government reforms
- Restored corruption cost for switching reforms
- All Power Cost increases by 0.001% per country development
- Advisor Cost increases by 0.001% per country development
- Embracement Cost increases by 0.001% per country development
- Added Jhat estate
- Added Buccaneers estate
- Added Smugglers estate
- Added Captains estate
- Added Stewards estate
- Added Builders estate
- Added Rangers estate
- Advisors from estates are now a fixed 50% cheaper.
- Reverted base manpower back to 0.25
- Reverted base sailors back to 30
- Fixed localization issue for Slaves estate "Muster Infantry" action

Update: 7 Apr, 2019 @ 2:51am

- Added development cost scaling back.
- Allowed the Dragon Egg event chain for all, but its much rarer for tags other than CRW and A10
- Royal Influence is now gained yearly.
- Royal Influence costs for the decisions reduced to 100.
- Adjusted state edict modifiers.
- Changed missionary conversion cost to only calculate based on development.
- Ruler Improvement via development now depends on development type (Base Tax = ADM, Production = DIP, Manpower = MIL).

Update: 6 Apr, 2019 @ 8:41am

- Added starting cardinals for the Westeros nations
- Added Septon in X province event to add new cardinals

Update: 6 Apr, 2019 @ 6:01am

- Fixed Seek Support of Merchants increasing Clergy influence
- Oust Corrupted Clergy now reduces loyalty and influence.
- Increased PS_MAKE_PROVINCE_CORE to 20
- Reduced loyalty hit from Punish the X estate actions to -20
- Reduced many estate action influence increase down from 20
- Dothraki cavalry no longer use indian elephants when said DLC is enabled
- Set PS_IMPROVE_PROVINCE_BASE to 100
- Development Improvement cost no longer scales.

Update: 6 Apr, 2019 @ 4:35am

- Adjusted general ASOIAF CB wargoals to be more consistent + changed them to superiority.
- Removed the Tribal CBs from the Wildlings (they have their own).
- Added AI event to encourage Royal Subjects to war one another.
- Set DEVELOPMENT_CAP_BASE to 50
- Set PS_IMPROVE_PROVINCE_BASE to 10 and changed development to increase cost by 50% per dev. This means early improvements are cheaper, but cost ramps much quicker.
- Reverted ABANDON_IDEAGROUP_REFUND back to 0.1

Update: 5 Apr, 2019 @ 11:07am

- Adjusted graphical cultures.
- Changed advisor interface.
- Changed advisortypes, expanding options but removing obvious picks (i.e. discipline, land_morale, etc)
- Fixed election issue with Trading Outpost government
- Fixed bugged localization for GOT_OLD_GODS events
- Fixed the AI using the Place Relative on Throne in House Subjects (wiping out the original dynasties).
- Added other legitimacy types to Grand Palace building
- Increased cost to 200 for Divine Inspiration action
- Increased cost to 200 for Occult Inspiration action
- Increased cost to 200 for Look upon the Forbidden action.
- Increaed army tradition gain from Ritual Drilling action
- Increased legitimacy modifier gain from Legitimize Government blessing
- Increased manpower_recovery_speed gain from Encourage Warriors of the Faith blessing
- Increased global_missionary_strength from Proselytize Lords blessing
- Increased war_exhaustion removal from Echo of Ghis action
- Reduced reinforce_speed to 0.15 for Chant of Preservation aspect
- Reduced shock_damage to 0.05 for Chant of Acrimony aspect
- Reduced fire_damage to 0.05 for Chant of Enmity aspect
- Reduced movement_speed to 0.1 for Chant of Flight aspect
- Increased war_exhaustion removal from Cull the Sickly action
- Increaed army tradition gain from Cultivate Discipline action
- Reduced production_efficiency to 0.1 from Boon of the Earth aspect
- Reduced global_institution_spread to 0.15 from Boon of the Wind aspect
- Reduced global_naval_engagement_modifier to 0.1 from Boon of th Sea aspect
- Reduced naval_forcelimit_modifier to 0.1 from Boon of the Plains aspect
- Eased up the triggers for the Lady of the Waves actions
- Reduced idea_cost to -0.05 from Gift of Intelligence aspect
- Reduced improve_relation_modifier to 0.2 from Gift of Faith aspect
- Reduced global_tax_modifier to 0.1 from Vision of Wealth aspect
- Changed Vision of Revenge aspect to hostile_attrition = 1
- Changed Vision of War aspect to infantry_power = 0.1
- Reduced advisor_cost to 0.1 from Vision of Ambition aspect
- Increased republican_tradition to 1 from Vision of Legitimacy aspect
- Changed Vision of Cruelty to land_maintenance_modifier = -0.1
- Changed Blessing of Strength to infantry_power = 0.1
- Changed Blessing of Courage to recover_army_morale_speed = 0.1
- Changed Blessing of Fortitude to manpower_recovery_speed = 0.1
- Reduced movement_speed to 0.1 from Blessing of Alacrity
- Reduced production_efficiency to 0.1 from Blessing of Bounty
- Removed banners from Dothraki and Jogos Nhai culture.
- Enabled AI fort maintenance cheat.
- Reduced PS_BUY_IDEA to 500
- Increased PS_ADVANCE_TECH to 500
- Changed advisor estate actions to new types.
- Reduced modifier gain from Magi estate.
- Changed land_forcelimit to land_forcelimit_modifier in Cheiftains estate.
- Changed discipline to infantry_power in Tigers faction
- Changed Nefer City government modifier to idea_cost = 0.05
- Adjusted modifier balance in National Ideas.
- Adjusted modifier balance in Seven Kingdoms reforms
- Adjusted modifier balance in Yi Ti Empire reforms
- Added additional leader personalities.
- Adjusted modifier balance in leader personalities.
- Changed Free Oarsmen naval doctrine to sailor_maintenance_modifer
- Adjusted modifier balance in policies.
- Removed loss of power projection when missing a rival.
- Anti-Tax rebels now reduce absolutism.
- Noble rebels now reduce absolutism.
- Adjusted modifier balance in Religions.
- Adjusted modifier balance in Trade Goods.
- Increased base merc_maintenance_modifier to 2
- Reduced base prestige_decay to 0.1
- Increased base advisor_pool to 5
- Increased base diplomatic_upkeep to 1
- Increased base mercenary_cost to 1.0
- Increased base free_leader_pool to 5
- Legitimacy decays by -2 each year
- Republican Tradition decays by -2 each year
- Devotion decays by -2 each year
- Horde Unity decays by -2 each year
- Meritocracy decays by -2 each year
- Added base yearly_absolutism of -1
- Removed possible_mercenaries = 0.05 from war taxes.
- Army Tradition (at max) grants discipline = 0.1, land_morale = 0.1 and siege_ability = 0.1 (+ others)
- Removed free_leader_pool from Army Tradition
- Navy Tradition (at max) grants naval_morale = 0.1, ship_durability = 0.1, sailors_recovery_speed = 0.1, privateer_efficiency = 1 (+ others)
- Removed free_leader_pool from Navy Tradition
- Emperor now gets spy_offence = 0.25, advisor_pool = 3, diplomatic_upkeep = 2, prestige = 1
- Removed Revanchism bonuses.
- Absolutism now grants (at 100): 2 Army/Navy Tradition and 2 Legitimacy/Devotion/Horde Unity/Meritocracy per year
- Production Leader now grants trade_goods_size_modifier = 0.25
- Drilling 100% of forcelimit now grants 1 Army Tradition per year
- Increased Supply Depot modifier to supply_limit_modifier = 1.0
- Sabotage Recruitment now applies manpower_recovery_speed = -0.5, sailors_recovery_speed = -0.5
- Slander Merchants now applies global_trade_power = -0.5
- Sow Discontent now applies global_unrest = 10
- Sabotage Reputation now applies diplomatic_reputation = -5
- Corrupt Officials now applies yearly_corruption = 0.2
- Send Officers subject action now applies land_maintenance_modifier = -0.2
- Positive Republican Tradition now grants yearly_corruption = -0.1
- Negative Republican Tradition now grants global_unrest = 10
- Horde Unity now grants global_unrest = -2, global_manpower_modifier = 1, reinforce_cost_modifier = -1 (inverse if below 50)
- Devotion now grants church_power_modifier = 0.5, prestige = 1, papal_influence = 1 (inverse if below 50)
- Meritocracy now grants prestige = 1, advisor_cost = -0.25 (inverse if below 50)
- Positive Mandate now grants development_cost = -0.25, global_unrest = -5
- Negative Mandate now grants development_cost = 0.25, global_unrest = 5
- Reduced Taxation Focus to global_tax_modifier = 0.1
- Reduced Production Focus to production_efficiency = 0.1
- Reduced Recruitment Focus to global_manpower_modifier = 0.1
- Reduced Train Horsemanship to cavalry_power = 0.1
- Government Ranks from 2 onwards give additional states.
- Increased maximum attrition in a province to 100%
- Increased hostile attrition in general.
- Increased reductions for non-accepted cultures.
- Removed reductions for cultures in the same group.
- Increased devestation from occupation and sieging.
- Increased bonuses gained from Prosperity.
- Tolerance now grants local_unrest = -2 per point
- Intolerance now grants local_unrest = 2 per point
- Unrest no longer increases unit recruitment times.
- Nationalism now only applies 0.1 local_unrest per point, not 0.5
- Active Missionaries now only applies local_unrest = 3
- Removed Resource Depleted modifier.
- Trade Company provinces no longer reduce missionary strength.
- Scorched Earth now applies local_hostile_attrition = 10, local_hostile_movement_speed = -0.25
- Religious Unity (0%) now applies global_unrest = 5
- Defender of the Faith no longer increases technology cost.
- Removed nomadic_people and nomadic_people_ai triggered modifiers
- Reduced the mercenary_discipline modifiers from the Employing the X decisions.
- Removed Conduct Slave Raid diplomatic action
- Added 10 year ai cooldown on using covert diplomatic actions.
- Made the Trade Goods price events rarer.
- Fixed broken localization for Yi Ti units
- Subject Types no longer use diplomatic relations
- Dothraki now have a proper namelist.
- Jogos Nhai now have a proper namelist.
- Added new Dothraki nations.
- Adjust nation map colors.
- Added new Jogos Nhai nations.
- Added Unite the Jogos Nhai formable decision.
- Fixed bug that caused the AI to lose stability and prestige constantly.
- Advisors can now be promoted to +10
- Advisor promotion now costs (10 * (monthly cost * 12))
- Buildings cost less to build in general.
- Buildings take longer to building general.
- Republican Tradition is affected by prestige
- Republican Tradition is affected by negative stability
# Full changelog in the discord

Update: 9 Mar, 2019 @ 1:20pm

- Added Slaves in Control estate disaster
- Converted Curtail the X estate decisions into estate actions.
- Changed the Production Interface button
- Disabled the Ages mechanics (for gameplay reasons).
- Peasant's War now require < 10% manpower and > 40 Peasantry Influence to start and > 25% manpower to stop
- Internal Conflicts now require > 40 Nobility Influence to start
- Added The Night King bookmark, representing the Night King and the White Walker attack on the Wall.
- Added Army of the Undead estate for the Others.
- Changed religion icons to flag style icons.
- Changed religion modifiers
- Removed Dothraki religious school mechanic.
- Removed Barbarism mechanic.
- Bearded Priests religion now has effect Aspects
- Ghiscari Pantheon religion now has effect Aspects
- Great Shepherd religion now has modifier Aspects
- Ib religion now has modifier Aspects
- Hyrkoon religion now has Zealotry and Deities
- Moonsingers religion now has effect Aspects
- Occult religion now has effect Aspects
- The Sun God religion now has modifier Aspects
- Great Stallion religion now has effect Aspects
- Lord of Harmony religion now has Fervor
- Trios religion now has Fervor
- Mother Rhoyne religion now has Fervor
- Remnants of Boash religion now has Fervor
- Hooded Wayfarer religion now has Fervor
- Stone Cow of Faros religion now has Fervor
- Idol Worship religion now has no religion mechanic.

Update: 8 Mar, 2019 @ 3:26pm

- Iron Bank decision is now a rare event
- Added "Rally Warriors" estate action for Kos
- Added "Cultivate Sand Steeds" estate action for Nobility (for Dornish nations only)
- Added "Withdraw in Seclusion" estate action for Clergy (for Faith of the Seven only)
- Added "Sacrifice the Prince" estate action for Nobility (for Pentos nations only)
- Added "Disgrace Priest" estate action for Clergy
- Removed Amass Host decision for Dothraki nations
- Removed Cultivate Sand Steed decision for Dornish nations
- Removed Devote Self to the Faith decision
- Removed Sacrifice the Prince decision
- Removed Promote Worship decision
- Removed Restrict Worship decision
- Made the Promotoe X Attendance decisions permanant and cost 5 times more.
- Magi estate is now available to all but Dothraki/Jogos Nhai
- Removed Consult the Alchemists' Guild decision
- Added "Produce Wildfire" estate action for Magi (Westerosi nations only).
- Added Slaves estate.
- Converted all Slave decisions into estate actions
- Removed the Slave count mechanic.
- Fixed the game being incredibly slow without Dharma (bug with republic events firing every tick)

Update: 8 Mar, 2019 @ 9:44am

- War for the Stepstones will no longer fire in Shattered World bookmarks
- Increased base diplomatic relations to 2
- Cleaned up flag designs to maintain consistency.
- Added Outpost government reform
- Added Ibben subnations: Essib, Iblok, Thrak, Dol, Ossoth
- Added Omber subnations: Bartosh, Faath, Havazh
- Added Sanguinus subnations: Vekk, Arcanum, Prisma
- Added Night's Watch subnations: Eastwatch, Castle Black, Shadow Tower, Nightfort, Westwatch, Greyguard, Woodswatch, Greenguard
- Native Policy: Coexistence now only reduces uprisings by 80%
- Allowed the Dragon Eggs for the Followers of Daenerys and for any valyrian nation if a custom nation.
- Changed Practices into Masteries. Implemented 16 masteries:
- Alchemy
- Medicine
- Astronomy
- Writing
- Poetry
- Banking
- Farming
- Herbalism
- Horsemanship
- Jewelcrafting
- Blacksmithing
- Leatherworking
- Engineering
- Tailoring
- Cooking
- Fishing
- Each mastery will apply a 1% to 2% technology cost penalty if a nation lacks it.
- Reduced the size of the country flag in province view
- Added Merchant Republic reform
- Added Trading Outpost reform
- Added The Faith reform
- Added Expeditionary Company reform
- Added Winged Dominion reform
- Removed the Native mechanic from the Wildling government
- Removed the Construct Canoes decision for the wildlings
- Moved Strengthen Government button in government view upwards.
- Updated the faction icon art.
- Meereen, Yunkli, Astapor and Ghis government can now Construct Encampments and Conscript Slaves
- Renamed Bloodless to Bloodsworn.
- The Royal House may can raise Champions (banners).