Barotrauma

Barotrauma

Enhanced Armaments
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Update: 14 Jul, 2024 @ 6:30pm

Freaky weapons time

Added:

- Flammandegevär
- Förorendekanon

(They need their respective devices in order to work and are rechargable within the reload fabricator)

Update: 13 Jul, 2024 @ 2:50pm

Minor changes to armour values

Update: 7 Jul, 2024 @ 3:59pm

Changed:

- Resprited Aftermarket Revolver and Lucky Punk
- Resounded Anti-Sub GLs
- Made Special Forces equipment purchasable mid game (and at a hefty price)
- Rescaled Karabiner slightly

Update: 4 Jul, 2024 @ 2:18pm

Fix to Anti-Sub DU grenade recycle recipe

Update: 2 Jul, 2024 @ 12:36pm

Added:

- Aftermarket Surplus GL
- Prototype Anti-Sub GL (The Balance Brigade will love this one, because scary powerful weapon)

Changed:

- (Hopefully) fixed the outpostnpcsets for real
- Renamed Heavy Coilgun to Coilcannon

Update: 22 Jun, 2024 @ 7:21am

Fixed Combat Hardsuit issue

Update: 18 Jun, 2024 @ 11:28am

Updated for latest main game update

Update: 9 Jun, 2024 @ 7:37am

Fixed unbalanced MG ammo box deconstruct output

Update: 25 May, 2024 @ 5:59am

- Changed Renegade weapon aesthetic (they now look they're made from lesser materials than precision tooled Coalition weapons)

- Toned down custom abandoned outpost missions

Update: 6 May, 2024 @ 2:58pm

Fixed typo in a hireable separatist itemset (I love minor goofs)