Barotrauma

Barotrauma

Enhanced Armaments
Showing 291-300 of 342 entries
< 1 ... 28  29  30  31  32 ... 35 >
Update: 4 May, 2022 @ 3:21am

Small overhaul to Heavy Carrier Rig and Special Rig, balanced Special Rig.

Update: 3 May, 2022 @ 12:05pm

Buff to renegade weapons (AK platform rifles), redone renegade captain uniform (it looks slightly less goofy), allowed Renegade Caseless Assault Rifle to use MX magazines for usability's sake.

Update: 3 May, 2022 @ 9:53am

Reimplemented Hammerhead and Raptor (because people angry).

Update: 2 May, 2022 @ 5:48pm

Quick hotfix to sound issue caused by removing sound used by other weapons (The Coaltion SMG specifically).

Update: 2 May, 2022 @ 4:26pm

The Great Purge.
Removed a lot of stuff that has no purpose or fills a niche already filled by other weapons, this might help with the nasty amount of unused content in EHA. (I already have backups of my mod in case any need to be reimplemented for whatever reason)

- Imperialist
- Zubr
- Snayperskya
- Sturmgewehr
- Okhotnik
- Hammerhead
- Raptor (RIP)
- Avtomat and its magazines
- Converted SMG
- Heavy Marksman Rifle
- Bolt action rifle and 7.62x51 standalone rounds
- Precision Assault Rifle
- Anti-Calyx pills

Update: 22 Apr, 2022 @ 12:11pm

Replaced outpost bandits with Jovian Separatist fighters, bandit NPCs are now significantly more tougher opponents with more capable small arms and protective equipment, as well as slight increases to health. Buffed Renegade weapon and ammo fabrication times. Buffed vanilla weapons to make them more viable (again).

Update: 21 Apr, 2022 @ 6:43pm

(Quite the big update this one)
Added specific fabricators (Ammunition Fabricator, Weapon Fabricator and portable variants).
Most weapons and ammo can no longer be crafted at a fabricator (aside from renegade weapons and ammo, alongside low tier weapon ammunition).
Added Katana and a dedicated sword display (LordFrith wanted it so i added it as a gimmick).

Update: 21 Apr, 2022 @ 2:07pm

Fixed rockets keyholing like crazy, reworked melee weapon hitboxes (they should actually be viable now).

Update: 20 Apr, 2022 @ 10:48am

(New update made this a 30 minute nightmare to work out because now you need 1 fuckin copy for the changes which is then handled by a staging function to replace and publish the steam mod folder stored in AppData/Local)

Changed item categories. Mod was completely unharmed after any Barotrauma update changes.

Update: 16 Apr, 2022 @ 6:43am

Overhauled weapon crates, with purchased mod weapons and ammunition now spawning inside of them.