Barotrauma

Barotrauma

Enhanced Armaments
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Update: 13 Mar, 2022 @ 9:50am

Added wrecked materials into wrecks (Abandoned Ammunition Pile, Ruined Fuel Rod Cases, Ruined Armor Parts, Fractal Ruin Fragments, Wrecked Weapon Parts, Old Flashpowder Bottle, Wrecked Tool Parts, Abandoned Chemical Crate).

Update: 12 Mar, 2022 @ 2:27pm

Added Renegade Revolver (9x33mmR), Bolt Action Rifle (7.62x51mm) and Sawn-Off Shotgun (12 Gauge).

Update: 8 Mar, 2022 @ 3:53pm

Minor changes to hand positions for some weapons (mainly for pistols).

Update: 8 Mar, 2022 @ 9:26am

Added door and hull penetration for various anti-materiel projectiles (12.7x99, 5.45x39 & 7.62x39mm DU rounds, 14.5x114mm, Tau Lepton particles), slight firerate buff to Marauder's Assault Rifle.

Update: 6 Mar, 2022 @ 1:46pm

Buff to low tier pistol ammunition (Increased damage and slight increase to penetration).

Update: 6 Mar, 2022 @ 6:20am

Added Light Hand Cannon (10.9x33mmR).

Update: 5 Mar, 2022 @ 3:18pm

Quick hotfix for compatibilities (i did a bruh moment), should work correctly now.

Update: 5 Mar, 2022 @ 2:55pm

Added EK Armory and Combat Overhaul ammunition compatibility for weapons (CO's ammo may be a bit OP to use, if any other mods need compatibility let me know) .

Update: 4 Mar, 2022 @ 6:08am

- Added universal ammo tag (ehaammo), added Universal Weapon Crate, buffed Heavy Combat Shotgun (Less Spread), balanced SPMG (Rounds do less bleeding damage and stun less, however have 5% more penetration, more difficult to find), added MiscID Glossary.

Update: 3 Mar, 2022 @ 11:51am

Added AP and DU ammunition for 7.62x39 and 5.45x39mm rifles.