Barotrauma

Barotrauma

Enhanced Armaments
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Update: 24 Oct, 2024 @ 8:25pm

Fixed:

- Medics not having their team-specific items

- Pirate clothes are now properly identified

Update: 24 Oct, 2024 @ 12:43pm

Fixed:

- Improper tag for PvP spawn.

Update: 23 Oct, 2024 @ 5:16pm

Added:

- PvP Support & Faction-Based clothing changes
(Again, basically a prototype, suggest any changes.)

- A new breed of Security with intent for PvP usage.

Changed:

- Particle Accelerator Cannon no longer needs an absurd amount of weapons skill to not hurt yourself with.

Update: 23 Oct, 2024 @ 12:39pm

Changed:

- New Weapon Perks, and variants for both Coalition and Separatists. These have not been formally tested, let us know if anything is weird.

- Nightclub Merchant now exists, letting your games be un-bricked.

Update: 19 Oct, 2024 @ 11:01am

Changed:

- Chemical weapons are now much more reliable, and range is better indicated with their smoke.

Update: 17 Oct, 2024 @ 1:38pm

Changed:

- Machine Guns now have reduced/removed harm from misuse (Low Weapon Skill), since their gradual spreads already punish you enough if you can't spray.


- The following have been given Flashlight Slots;

  • Coalition/Renegade GPMGs
  • Suppressor Assault Rifle
  • Renegade Precision Assault Rifle
  • Prototype Heavy Machine Gun (Honorable mention, got a TacLight)

Update: 12 Oct, 2024 @ 8:17am

Fixed:

- HMG Magazines can now be stored in Universal Ammo cans.

Update: 10 Oct, 2024 @ 1:13pm

Fixed:

- Some inconsistencies in crafting recipes, most notable being Combat Shotgun magazines.

Update: 6 Oct, 2024 @ 5:36pm

Changed:

- New Sprites for the Vanguard Oppressor Assault Rifle and "Stormer" vintage.

- Renegade Diving suit now has focus on Gunfire, being weaker to monster interactions as a side effect.

Update: 4 Oct, 2024 @ 7:34am

Fixed:

- Autoinjectors are now no-longer able to be loaded into syringe guns.

- AI Melee ranges compensated (May be too close now, but better than too far.)

- ...If any more, I forgor.