Men of War: Assault Squad 2

Men of War: Assault Squad 2

Vietnam at War
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Update: 21 Nov, 2024 @ 7:45am

Fixed:
-Disappearance of heroes in the third mission after reloading.
-Bug preventing mission completion when capturing the Chinese Consulate in the fourth mission of the USA campaign.
-Missing sound effects for some vehicles.

Added:
-Ability to fire high-explosive shells in an arc for certain weapons, such as Zis-3, SU-100, M-56, Pak-40, and others (Test).

Update: 17 Nov, 2024 @ 4:51am

Update 1.0.3 v.14 build 17/11/2024

Added new objects and items:
-M1 helmet with protective goggles worn by soldiers.
-M1 helmets with goggles and headphones in various variations.
-Kodak camera.
-T10 parachute.

Fixed:
-MP map Airfield - bot spawn issue on A1. (wasn't included in the previous fix)
-CP weight of 173rd squads.
-M706E1_NT firing FX issue.
-M2 machine gun shell FX issue on M706E1.
-Missing NVA decals on Mi-4.
-Incorrect floor mesh in the destroyed corner of Hue University building.
-M107 animation + unit animations during firing.
-Missing headlight FX for some vehicles.
-Missing brake light FX for some vehicles.
-Inability to destroy sandbags created during fortification of SEATO weapons or vehicles.

Changed:
-Goggle model on helmets: added transparency and adjusted geometry.
-Parts of fences and houses added to the junk cleanup manager.
-SA-7 and S-125 missile airburst: missiles can detonate near the target for area effect.
-Adjusted missile weight.
-Reviving a unit with a medkit now requires time.
-Added medic animation during unit revival.
-Increased dying time for wounded units from 30-90 seconds to 90-180 seconds.
-Doors in some buildings on "Hue" maps can now be kicked open by units without grenades or heavy weapons.
-Removed dynamite from supply refill crates.
-Added LODs for some fences.
-Added LODs for some buildings.
-Added LODs for M1 helmet components, optimized M1 helmets for ARVN military police, USMC, and ROK Army.
-Added LODs for sandbags, improved rendering priority, and optimized performance when fully destroyed.

Added:
-System for temporary reduction of shooting range and accuracy for shocked, wounded, or suppressed units implemented in all missions.
-Ability to vault over certain fences, including tall ones.
-Lighting for vehicle brake signals.
-Shadows on water.

=========Multiplayer
SEATO factions:
-Added air-dropped infantry and heavy supply crates.

US airmobile doctrine:
-Added shooting range with parachute drop.

USMC:
-MANPADS operator (FIM-43 Redeye).

ARVN:
-Special ARVN paratrooper squad.

=========Singleplayer
- Added mission of the US Army campaign - "Triangle".

Update: 22 Apr, 2024 @ 3:06am

Upload fix

Update: 22 Apr, 2024 @ 2:59am

Update: 22 Apr
Update 1.0.3 v.13 build 22/04/2024

Corrected:
-MP map Airfield - error when spawning a bot on A1.
-The headlights of the regular m151 with m40RR did not work.
-Lack of some effects in m151 with m40RR USMC.
-Displacement of the headlight bones on the M35 with M2HMB.
-Missiles for MI4 have been returned.
-The turning radius of helicopters has been reduced by 2.5 times.
-Error in the number of cartridges in the magazine for two units with M16 for ARVN and ROK.
-Slightly reduced the chance of failure when starting the generator in the Battle of Hue mission.

Update: 16 Apr, 2024 @ 10:59pm

==========================================Update: 17 Apr
Update 1.0.3 v.12 build 17/04/2024

Corrected:
-Excessive collisions for support objects.
-Fixed a bug in MI-4, which would demolish trees in flight just by touching them with the wind.
-Fixed a bug in MI-4, in which an explosion at an armored altitude could make it “float” in the air.
-Changed the rendering of some objects by LODs.
-No distant sound when fired from the M2A1 Howitzer.
-Remains of some FX when firing from heavy guns.
-Lack of smoke and dust when firing from the M41, M48 and T-54 tanks.
-The size of the left icon of a truck with M35 ammunition.
-Inability to select a smoke projectile on the M30 122mm howitzer.
-Gas projectiles will now spawn gas when they hit objects.
-WP projectiles behave better when in contact with collisions.
-Missing crew in M113 + M40 RR.
-lack of FX when firing from the M40-M113 for the USMC and Airmobile Doc factions.
-lack of animation for a soldier when firing from the M40-M113.
-skeleton M125 APC.
-f1 smg ammo was recognized by the game as an object for tripwires.

Changed:
-The elevation angle of helicopters has been changed to a smaller one to eliminate some problems with low speed.
-The energy consumption of units when loaded from 20kg to 35kg has been reduced - this partially corrects the rapid energy consumption of units with a full inventory (machine gunners, soldiers with AT equipment).
-Firing ranges of howitzers are given in real relation to their prototypes. More balanced ranges for high explosive rounds, cluster munitions, chemical and gas rounds.
-Vehicles transporting guns are now also vehicles for replenishing ammunition for guns.
-Weapons for some factions, which were previously delivered manually, are now transported by vehicles (example ZU-23, ZPU-4, ZiS-3, etc.).
-Weather in the first and second missions of the US campaign.
-Some weather in Multiplayer.
-The weight of sandbags in the inventory has been reduced from 5kg to 1kg, which does not weigh down the unit as much.
-FH of the explosion of sub-bombs in cluster munitions.
-FH of the explosion of phosphorus ammunition.
-Supply trucks have been added to the BM-13 and S-125 units.
-Saturation of some covers for M1 helmets.

Added:
-The construction completion percentage will now appear above the construction site.
-Bots in MP mode can capture and use abandoned vehicles and cannons.
-Bots in MP mode can help the player build or use weapons supplied by the player.
-Landing zones for helicopters - when entering such an area, the helicopter automatically slows down*.
-Added a speed change button, which resets the helicopter speed to 3 km/hour: easier landing + simulated hovering*.
-When shelled or hit by a bullet, the unit may be susceptible to panic: the firing range changes, the unit may try to run away or will not obey the player’s orders.
-DPICM and HE-APERS shells for some types of guns and equipment.
-New look for the first aid bag for SEATO factions.
-M98 Howtar.
-M107 SPH.

-Faction South Korea.
-107mm mortars for all factions.
-Added map "Hue Doung trang Cao Van" for Frontline mode.
-Added map "Quan Trieu" (AS2 original map remade).
-Added map "Airfield" (AS2 original map remade).
-Added map "Hue MACV Compound".
-Added map "Hue Doung trang Cao Van".
-Added map "Highlands" (Big).
-Added map "Docks" (AS2 original map remade).

USMC:
-M98 Howtar, 107mm mortar on M116 howitzer.

US airmobile doctrine:
-Added menu for building fortifications.

Army of North Vietnam:
-AA squad with SA-7.

National Liberation Front:
-AA squad with SA-7.
-M116 Howitzer (China supply).

*Known bug - when landing at low speed, and during subsequent takeoff, almost 0 turning speed of the helicopter can be observed in direct control mode. For now, such a bug can be corrected by relanding at normal speed somewhere in an acceptable place, or by controlling the helicopter’s movement not in direct control mode. The turning speed only affects the direct control mode; normal issuing of orders occurs at normal speed. The bug is a consequence of the fact that the game sets the turning speed of airborne units to what it is at the time of landing - there is no solution to this bug yet.

=========Singleplayer
- Added the 4th mission of the US Army campaign - "Battle of Hue".

Update: 23 Jan, 2024 @ 11:35am

==========================================Update: 9 Jan, 2024
Update 1.0.3 v.10 build 01/23/2024
Corrected:
-Desynchronization when playing via the Internet - MP\cooperative.
-Display of defensive structures after loading a mission via save.

Changed:
-Optimization of vehicle unit code for multiplayer.
-Optimization of aviation support code.
-Optimization of the code for stuckin' vehicles on the terrain.

Update: 16 Jul, 2023 @ 3:08am

==========================================Update: 16 Jul, 2023
Update 1.0.3 v.9 build 16/07/2023

-Fixed garand texture bag

Update: 16 Jul, 2023 @ 3:03am

==========================================Update: 16 Jul, 2023
Update 1.0.3 v.8 build 16/07/2023

=========General changes:

-Fixed resurrection from dead animals after loading a save.
-Fixed incorrect display of wires after reloading the map or loading saves.
-Fixed volume issue with ZPU-4.
-Fixed the priority of lighting projectiles for artillery (was recognized earlier as AP).
-Fixed the wrong amount of CP for some vehicles in the "Hero" tier
-Fixed issue with M132 firing for USMC and South Vietnamese Army factions.
-Fixed missing visors for armored personnel carriers of all factions.
-Fixed inability to replenish 20x102mm ammo with heavy supply vehicles.
-Fixed Lack of some localization in NLF army.

-Added Horn for cars.
-Added anti-tank infantry squad with Type 51 Rocket Launcher for the North Vietnamese army.
-Added anti-tank infantry squad with Type 36 recoilless rifle for NLF army.
-Added FH for non-critical hits on aircraft.
-Added burnt textures for tree group LODs on large maps.
-Added icons for support strikes and overflying planes on the minimap.
-The button for switching the movement speed of people has been returned.
-M132 - The gravity of the flamethrower was changed, which fell beyond the maximum range.
-Added rendering of light from headlights on surfaces.

-Changed the system for replenishing supplies in accordance with their weight and the maximum possible transported weight of the vehicle.
-Changed Counter SOG (Army of North Vietnam): M79 grenade launcher replaced with RMN-50 hand-held rocket launcher.
-Changed Marines weapon squad (Army of North Vietnam): added grenade launcher with RMN-50.
- Artillery support now costs CP while it is in progress.
-Changed the visual style of slipping equipment. Added dirt, new sounds.
-Dynamite and morphine buttons now do not take up space if these objects are not in inventory.
-Shooting from flamethrower equipment - by default, the delay between shots is up to 3 seconds.
-Changed the color of the light from the headlights \pillars \lamps to the color of incandescent lamps (changed the old white light).
-Changed partly models of electric poles.


=========Multiplayer
All factions:
-Added normal versions of trucks with minimal resupply to transport soldiers.
-Supply trucks have different maximum payloads and can only give out the amount of supply weight they could carry (between 1.5 and 2.5 tons).

ARVN:
+M53 SPH
+m706e1 (3 variation)

USA:
+M53 SPH
+M109 SPH
+M42A1 Duster

-Hero units:
+203mm Self-propelled howitzer M110

USMC:
+M53 SPH
+M109 SPH
+M50A1 Ontos

-Hero units:
+203mm Self-propelled howitzer M110

US airmobile doctrine:
-Added ground vehicles:
--M113 (3 variation)
--M706E1 (3 variation)
--M56 Scorpion
--M551 Sheridan AR/AAV (4 variations)

Australian Army:
-Introduced into the main mode
-Added vehicles to the main mode
-Added heroic units to main mode

Army of North Vietnam:
-Added BTR-40
-Added BTR-40 with ZPU-2

National Liberation Front:
-Added vehicles to the main mode
-Added heroic units to main mode


=========Singleplayer
=========1st mission of the American campaign:
- Fixed inability to select a construction project in co-op when distributing units between players.

- Added the 3rd mission of the US Army campaign - "All Along the Watchtower".

Update: 8 Sep, 2022 @ 3:34am

==========================================Update: 9 Sep
Update 1.0.3 v.7 build 08/09/2022
=========General changes:
-Improved balance in multiplayer among factions.

-Removed the priority of roads for infantry in relation to ordinary soil or grass.
-Changed the dropping of bombs from aviation: the number of bombs, attachment points on the plane, visual display.
-Helicopters delivering cargo are now designated as targets for air defense assets.
-Added support for A-1 Skyraider
-Added support for O-1 Dog Bird
-Added support for MiG-19
-Added visual display of shovels when building objects.
-Added localization for ARVN SEAL (Thanks Toxicity86).
-Added anti-aircraft sights for some types of DShK.

-Added some missing icons and schemes.
-Improved the visual display of clouds.
-Improved visual air support system through smoke bombs and call from special transport.
-Improved detailing of original stones and rocks (more than 30 objects reworked).
-Fixed a bug when it was impossible to shoot through some barbed wire.
-Fixed a bug when downed planes and helicopters were not removed over time in multiplayer.

-Fixed a bug when broken branches and parts of trees were not removed over time in multiplayer.
-Fixed low range of cargo rendering on helicopters.
-Fixed ammo for USMC conscripts.
-Fixed incorrect rendering of the texture on the destroyed 122mm M30 howitzer.
-Fixed incorrect display of destroyed trenches from the original game (added binding to the landscape, removed hovering in the air).
-Fixed helicopter landing bug during saving and subsequent loading of the game.
-Fixed a bug with incorrect fuel tank size on the M41 Walker Bulldog. (Thanks to Toxicity86).

=========Multiplayer
-Added Thien Hue map.

-Updated Firebase map.

-Added maps for Frontline mode:
--Firebase.
--Jungle.
--Support Base.

- Factions of the SEATO block received additional air support:
--A1 Skyraider:
---Zone of air support (20mm Hispano-Suiza HS.404).
---AN-M65A1 bombing zone.
---Strike zone with small napalm bombs.


Army of North Vietnam:
-Removed the 1st and 2nd infantry tiers with NLF soldiers.

-Tier 3 with a regular army moved to second place.
-Added 1st infantry tier:
--Conscripts.
--Border guards.
--Machine-gun detachment of border guards.

-Added 3rd infantry tier:
--Marine Corps Command Detachment.
--Machine-gun detachment of the Marine Corps.
--Anti-tank detachment of the Marine Corps.

-Added air support zone (MiG-19).
-Added GAZ-67B with Type-54 Hmgun.
-Added Zil-157 with DSHK Hmgun.
-Added motorcycle with infantry supplies.
-Added Zil-157 Ambulance.
-Added ZPU-4 AA Gun.

US Army:
-Added M151 with M60.
-Added M151 with M2HB.
-Added M274 supply truck.
-Added Dodge M43 Ambulance.

US airmobile doctrine:
-Added more powerful bombardment instead of the old one for F4 Phantom II (x12 Mk-81 bomb).

USMC:
-Added M274 with M2HB.
-Added M151 with M2HB.
-Added M274 supply truck.
-Added M113 Ambulance.

ARVN:
-Added M151 with M60.
-Added M151 with M2HB.
-Added M274 supply.
-Added Dodge M43 Ambulance.

National Liberation Front:
-Added to the main mode.


Other:
-All factions can build ammo depots (regular and artillery).
-All factions have received moto-intelligence.

=========Singleplayer
-Added the 2nd mission of the US Army campaign - "Operation Neosho".

Update: 24 Apr, 2022 @ 4:24am

Update 1.0.3 v.6 build 24/04/2022
=========General changes:
-Fixed a rare "lamp bone not found" error when exploding a helicopter.
-Fixed a bug where bots could call vehicles in Assault Zones Squad mode.
-Fixed damage for the M40 RR gun.
-Fixed a bug of helicopters flying in multiplayer from underground or into the ground when calling helicopter strikes.
-Fixed bug with incorrect landing angle when calling infantry from helicopters.
-Fixed air support direction inversion.
-Fixed incorrect machine gun mount model on M113 armored personnel carriers.
-Fixed TOW missile icon in inventory.
-Fixed a bug when AI bots didn't use units in combat mode on Bog and Fields maps.
-Changed the size of the icons of equipment, strikes and buildings on the squads panel. This could lead to a display bug in the interface.
-Reduced the number of special points in the main mode.
-New system of air strikes: support for air assets with guns and auxiliary weapons is available. If an enemy is found at the call point and can be used, fire will be opened.
-Helicopters used for landing infantry in multiplayer can now be destroyed by fire from anti-aircraft guns and vehicles.
-Helicopters used to call in strikes can now be shot down before they land.
-Aircraft called in for air strikes can now be shot down before they strike.
-Increased damage from explosions during artillery shelling.
-Increased damage radius from bomb attacks.
-Added the ability to build sandbags to all machine gunners. Removed discrimination.
-Added different variants of F4 Phantom II.
-Added map "Dead railroad"(4v4) for MP
-Added stylized schemes for all vehicles and guns, highlighting the main components: engine, hull, turrets, electronics, guns, tracks\wheels, etc.
-Added the ability to select a mode in the game settings without support for calling strikes (the main assault zone mode).
-Bots can use helicopters in multiplayer.
-Added the ability to mask vehicles (APC, Tanks) using camouflage mesh.
-Added the ability to set flags on most vehicles (APC, Tanks).
-Infantry supply containers added flashlights (can be used at night by adding to the inventory of units) and flags.

=========1st mission of the American campaign:
- Part of the rare weapon has been replaced with a more common one in accordance with documentary information.

=========Multiplayer. Fractions:
US Army:
-Added the ability to create defensive buildings in multiplayer (3 types of trenches, 5 types of firing points).
-Added BGM-71 TOW (heavy anti-tank weapon).
-Added M163 VADS.
-Added support:
--Reconnaissance flight.
--Zone of air support (20mm M61 Vulcan).
--Air support zone (missile strike AGM-12 Bullpup).

US airmobile doctrine:
-Added AH-1G Cobra with TOW system.
-Added support:
--Zone of air support (20mm M61 Vulcan).
--F4 Phantom II bombing.
--Air support zone (missile strike AGM-12 Bullpup).
-Added special units:
--Call artillery support using gas shells.
--Call artillery support using phosphorus shells.
--Call drope mine BLU-43.
--Call drope mine XM-41.
--Establish an air support zone for a specified time.
--Establish an air support zone using incendiary bombs for a certain amount of time.

United States Marine Corps:
--Introduced into the main mode.
--Introduced into infantry mode.
--Features: tank support, helicopter support.

ARVN Army:
-Added the ability to create defensive buildings in multiplayer (3 types of trenches, 4 types of firing points)
-Added support:
--Reconnaissance flight.
--Zone of air support (20mm M61 Vulcan).
--Air support zone (70mm FFAR).

Army of North Vietnam:
-Removed extra crew members in YW531A.
-Added the ability to create defensive buildings in multiplayer (3 types of trenches, 6 types of firing points).
-Added Type 63 SPAAG.
-Added SPG-9 recoilless rifle.
-Added ZSU-57-2.
-Added support:
--Air support zone (23mm guns).
--Air support zone (S-5 unguided missiles).

Australian Army:
-Added support:
--Reconnaissance flight.
--Zone of air support (20mm M61 Vulcan).
--Air support zone (missile strike AGM-12 Bullpup).