Conquest of Elysium 5

Conquest of Elysium 5

Populum
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Update: 9 Mar, 2022 @ 11:27am

-More weapon fixes.
-Some revisions to prevent or minimize crashes on generating a new game world.

Update: 8 Mar, 2022 @ 3:45pm

-Removed mod code that changes building related units due to bugs, cabbages still an issue.

Update: 8 Mar, 2022 @ 2:32pm

- More weapon fixes.

Update: 8 Mar, 2022 @ 2:05pm

- Fixes for druid themed units that did not have weapons along with some others that are missing their "fist" weapon.

Update: 7 Mar, 2022 @ 4:35pm

Some fixes for monster offset and powers.

Update: 7 Mar, 2022 @ 4:24pm

Version 1.0

Update: 7 Mar, 2022 @ 4:20pm

v1.0: Populum mod converted from COE4 to COE5.
- About 800 new rituals and variants.
- About 900 new units and variants.
- Redesigned economy with unit upkeep, settlements produce more income based on ekistics (populuation)
- Large and Huge weapons added for greater reach and capability
- Overall increased range of missile weapons
- Craft many items through rituals.
- More stealth and covert like actions.
- More terrain movement variation.
- Less inherent vision.
- More immortality options.
- Overall increased hitpoints for lower hp units.