Conquest of Elysium 5

Conquest of Elysium 5

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Update: 12 Mar, 2022 @ 4:56pm

- "Head Hunting" ritual moved to Dwarf Councilor

Update: 12 Mar, 2022 @ 1:59pm

- Starting resources bugfix, added new classes.

Update: 12 Mar, 2022 @ 1:53pm

- Ritual hotfix

Update: 12 Mar, 2022 @ 1:47pm

- Added rituals to reduce negative population counters available to certain people. (Tribune, Senator, Emperor, High Lord, Baronet, Baron, King, Baroness, Queen, Princess, Young Dvala, Dvala, Daughter of Dvalin, Burgmann, Burgmeister, Markgraf)
- Other ritual and event fixes

Update: 12 Mar, 2022 @ 1:04pm

- Reworked some of the knight associated rituals.
- Slinger militia moved to mid rank front position.
- Nametype fixes where the name is supposed to be blank
- Fixes to the Inn
- Added event variable restrictions to Baron and Baroness for upgrading settlements to require population from the pool.
- Fixed a number of rituals that used lifeforce incorrectly such as Living Carrion. Changed to generic corpses.
- Added events that inform the players if there is population in the pool.
- Added events if population events when the pool reaches a large size creating rebellions and dissent depending on the location. Events depend on human player actions: genocide, involuntary experimentation, slavery, pillaging.

Update: 12 Mar, 2022 @ 9:51am

- Adjusted animate tool cost.

Update: 12 Mar, 2022 @ 9:32am

- Reduced the fail chance on Senatorial entourage recruitment
- Goblin ritual and monster fixes
- Fixed another terrain group inversion

Update: 11 Mar, 2022 @ 10:07am

- Fix Garnet flame blessing to give fireres to all under her command
- Removed consolidate power from assassin powers since it no longer works.
- Fixed spawner events, for example the Republic's outpost will spawn defenders on game start.
- Republic now starts with a market village instead of town.
- Republic now starts wtih a Tribune instead of Senator.

Update: 11 Mar, 2022 @ 8:48am

- Fixed the battlemap and invul gate bug
- Changed loner Knight personality to be semistupid instead of completely stupid.
- Covert High Priestess fix
- Fix for conscripts to not lose hp outside of settlements unlike militia.
- Added more recruitment to class lists that were missing.
- Fixed farmer to work on plains and savanna
- Fixed Hastati to Princeps
- Raise militia in capital should be fixed.

Update: 10 Mar, 2022 @ 3:41pm

- Fixed militia taking damage inside settlements. (needed to invert the group)
- Other fixes
- Removed some content to minimize bugs
- Added special Hoburg Clockwork in a power armor theme. Will add more ways to acquire later.
- You may get recruitment offers but don't see them, that is because you don't have a terrain or special unit that allows.
- Strange gate and building pieces bugs persist.