Horizon's Gate

Horizon's Gate

GrOverhaul
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Update: 11 Dec, 2022 @ 3:30pm

Fixed: Enemies will now correctly no longer be lootable after grove 11.
You will now see when you complete a battle, you will immediately "mug" all enemies, directly collecting their gold. Any items they did not have equipped (so, not their weapons, armor, accessories, or any shield - even if it wasn't equipped) will drop to the ground UNDERNEATH them. This means you have to move the body to see the corpse.
So what drops? Any consumables they didn't use. There is also now a very rare chance of some enemies dropping a blueprint for one of my weapons. It should be VERY rare.

This mod is meant to be challenging and one of the rules was not to flood the market with elemental materials. As such, this loophole has been patched. A small amount of gold has been added to some mobs.

UNFORTUNATELY: The loot drop fix will require a resetprocgen or a new save.
There was nothing I could do.

Fixed: Galf in the first battle was unable to run away. He's free to go now.

Update: 8 Dec, 2022 @ 12:15pm

Added more exotic loot prize rooms.
Chances now per grove are:

-- (4/11=~36%) loot_grove_shrine = action tablets
-- (6/11=~54%) = exotic crafting blueprint
-- (1/11=~10%) = nice loot

Update: 2 Dec, 2022 @ 4:54pm

Updated IDs of weapons in game to match the Total Weapons Package update

Update: 23 Nov, 2022 @ 8:52am

FINALLY with the help of the Rad Codex (Eldiran) himself, the problem with the groves sometimes reverting back to vanilla colors has been solved.

The "tEnterGrove" global trigger has been overridden to not call "Decorate" anymore.
This will require a new save or a resetprocgen in order to take effect.

Update: 20 Nov, 2022 @ 12:34pm

Slightly increased the width of Grove rooms to try to avoid a situation where you are immediately put in battle while standing on the Retreat trigger.

Update: 19 Nov, 2022 @ 7:59am

Fixed the issue where sometimes the colors of the groves were reverting upon leaving and re-entering.
(I don't know why this was happening, nor how I fixed it. I just changed the order of the hierarchy in the folder and it seems to have done the job)

Update: 9 Nov, 2022 @ 3:30pm

Something bugged a few of the triggers on certain encounters -- they have been put back the way they were.

Update: 9 Nov, 2022 @ 3:37am

Edited content

Update: 9 Nov, 2022 @ 2:57am

Minor clean up of decorative item placement on some maps.

Update: 8 Nov, 2022 @ 11:16am

Fixed a spawn accidentally spawning a monsterhouse!