Project Zomboid

Project Zomboid

Triceratops Playermodels
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Update: 14 Mar, 2023 @ 12:35pm

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LUA
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fix some specific items disappearing from player's inventory after being collected from the Parametric Transformer
fix some specific byproducts disappearing from player's inventory after being collected from the Laboratory Assembler

Update: 14 Mar, 2023 @ 11:14am

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SKINS
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Added Kitagawa Marin (default skin)(suggested)
Added Kitagawa Marin (Bikini)


NEXT UPDATE: probably Noire (suggested).

Update: 13 Mar, 2023 @ 10:24am

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SKINS
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Added Dehya (suggested by voices in my head)

improved Jean's Leggings texture on the waist area
improved Karin's Underwear resolution on her color scheme item


NEXT UPDATE: Marin Kitagawa or a Neptunia character. (both suggested, will pick one later)

Update: 12 Mar, 2023 @ 7:20am

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BALANCE
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Overall improved the performance of all melee weapons across the board, with most noticeable increase for for Tier II weapons

All Melee Weapons Should feel stronger when used, some more than others like for example Fatui Electro Hammer and other slow 2 handed high stamina usage weapons

(suggested change to buff Hi-Tech Assembler tier weapons, i also decided to include other weapons too)

also included another balance related suggestion to buff Handguards slightly

Old Handguard: 20 defence (unchanged)
Kageuchi Handguard: 25 > 30 defence (buff)
Famed Handguard: 30 > 40 defence (buff)


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VISUAL
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Improved Yelan's dress collision
Fixed Eula's Cape mesh visible faces and texture

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NEXT UPDATE: think i'will make Dehya.



Update: 24 Feb, 2023 @ 11:52am

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SKINS
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Added Saori from Blue Archive (suggested)


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Adjusted Karin's clothes size
Fix Asuna's clothes

Update: 19 Feb, 2023 @ 3:53pm

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SKINS
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Added Karin and Asuna (Default skin) from Blue Archive

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LUA
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changed function Tri_Attach1() to trigger when OnEquipPrimary instead of OnPlayerUpdate, experimental change to reduce lag

(still does the same thing but now requires the player to attach the weapon to back and remove it once in order to work)

Update: 16 Feb, 2023 @ 10:41am

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VISUAL
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Some Changes and Adjustments on Power and Makima's skin sets to look more like the actual character

Increased size of Makima's Coat (Clothes variant)
Changed Makima's Pants texture (and also added a new variant)
Changed Power's Pants texture and model (and also added a new variant)

NEXT UPDATE: thinking about making Lucy (suggested) and also Rebecca from cyberpunk.

Update: 14 Feb, 2023 @ 7:10am

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SKINS
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Added Makima (Chainsaw Man) Skin set
Added Power (Chainsaw Man) Skin set (suggested long ago)

Both Makima and Power have alternate versions for their clothes, which include the t-shirt with and without a jacket on top of it.

NOTES: Both models were heavily edited and ported by me from Koikatsu, it was a lot of work since i had to first prepare the model to bake its textures manually, remove useless mesh, optimize mesh to lower face count, draw the eyelines manually, and so the list goes on (basically X2 or more work than a pmx model for example), now that i known how to do this process properly, it pretty much removes all my past limitations about not being able to port characters that did not had official models, since i can just make them on koikatsu and then port them to the mod.

Update: 12 Feb, 2023 @ 4:47am

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LUA
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improved Buff Duration skills logic for when checking if the weapon currently has a active limited time buff, now rather than checking for the whitelisted weapons ID for that specific skill, the script gives the weapon a tooltip upon skill activation and then when the buff ends it checks for weapons with that tooltip, reverting it to the normal state.

Update: 11 Feb, 2023 @ 4:18pm

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HUGE VISUAL CHANGES:
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after experimenting with various skin colors i concluded that the current default skin color from the base game was way off for mostly characters, so i decided to change every single character's skin color to a closer color scheme of their original models (except for rosaria, since she has her own skin color, and the male characters too), here is a comparison:



(this skin color change was mostly inspired because of my Mobius (Ouroboros Battlesuit) skin set having a completely different color than the original one. this update took a lot of work since i had to edit every single fucking texture for every mask and also other parts that show visible skin like large busts, and also update every single character's preview on the steam page)

also fixed multiple visual errors related to texture in the process of doing what i`ve mentioned above


fixed Hatsune Miku's Dress missing
improved Aponia`s underwear collision
improved physics of really long hairs (like Herrscher of Thunder or Herrscher of Void)
improved collision of Herrscher of Thunder's Battlesuit long dress