Project Zomboid

Project Zomboid

Triceratops Playermodels
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Update: 30 Jan, 2023 @ 4:09am

small fix:

fix Staff of Homa missing crafting recipe

fix clippling on "The Guy"

Update: 29 Jan, 2023 @ 12:45pm

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BALANCE
************

"Blue Lobster" no longer a Special Zombie (doesnt spawn in the world anymore)
-Blue Lobster now obtainable by converting a Water Gemstone (5% chance)

Added new zombie skin:
-The Vengeful One

removed old special zombies amulet (no longer needed, better solution found as written bellow)

All Special Zombies now spawn with the following:
75% chance of having a Rinzou's Signet (Amulet)
60% chance of having a Old Handguard (Armor)
30% chance of having a Kageuchi Handguard (Armor)
10% chance of having a Famed Handguard (Armor)
(note: only one Armor will apply, they cannot spawn with multiple armor)

Added Fixing recipes for the Handguards and the Amulet (was missing before)



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VISUAL FIXES
*****************

Improved collision and physics of the following cape type cosmetics:
-Herrscher of Sentience cape (also improved her hair's collision)
-Lumine Dress
-Sucrose Jacket (also improved her hair's collision)
-Signora Jacket (also improved her hair's collision)
-Raven Cloak (also adjusted head size and rotation)
-Yelan Jacket
-Meryl Clothes
-Pyra Wings

Improved collision and physics of the following dresses:
-Lumine Dress
-Sucrose Clothes
-Signora Dress
-Barbara Dress
-Pyra Clothes

*********
SOUND
*********

Lowered Spear swing sounds a little bit.

Update: 28 Jan, 2023 @ 9:40am

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SOUND UPDATE
********************

Increased sound volume of hit and swing sounds of all melee weapons to be more in pair with the base game ones
(in my tests i concluded that they were too low compared to a base game crowbar, or axe for example)

Added new break sound for all melee weapons and bows

Added custom sounds for: finishing drinking a potion, using the potion belt, opening any skin set box, opening starter weapon chest, opening lootchests

Added custom sounds for when a skill of a weapon procs

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OTHER
*********

Added new weapon skill special for amethyst weapons (bows not included, only melee)
when fully charged grants 1 - 4 Electro Fragments which can be crafted into chunks and then into the Electro Gemstone

Added new tooltip for weapons that have passive skills, for clarification of what they do since this was very requested

Added Thundering Pulse to amethyst fixing list, forgot do to this before

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COSMETIC
*************

added new icon for Flamescion Sword (now its a 3D render just like other weapons)

improved keqing and noelle dresses leg collision

Update: 26 Jan, 2023 @ 5:22am

Small Visual fixes update:

Kiana Flamescion:
Added new part of the skin set "Crown" (hat slot cosmetic)
-before it was merged into the mask cosmetic
improved Flamescion's hair and cape vertex groups (no longer colide with each other)
improved Flamescion's Battlesuit Dress collision with the character legs
Also made the skirt it shorter to look more like how the actual character is.

Himeko VK:
Fixes on the Battlesuit's mesh and texture, also made the left arm sleeve better
improved jacket collision


NEXT UPDATE: probably Lin from tower of fantasy (suggested) or Shionne from tales of arise (suggested).
cyberpunk lucy, fgo tiamat, A2 nier, blue archive karin are also on my to do someday list.

Update: 23 Jan, 2023 @ 1:18pm

Added Ivy Valentine (Soulcalibur IV) suggested by Aggtrfrad in the Character Ideas discussion channel.

Update: 21 Jan, 2023 @ 8:13am

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"Small" Visual Update
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Some redrawing on the base female model body texture (and also on Rosaria's special pale white color skin)
-Overall improvements, also made the bra size smaller since it was fucking gigantic and ruins some of my skins like Herrscher of Thunder's Battlesuit (you could see the bra over it)

-Fixed a lot of Underwear (Overlay Textures) being incorrect placed due to the limitations of the base female body texture
(Ex: i cannot make a skin with bra smaller than the base female texture or you will be able to see it under mine)

-Remade Shadow Dash Mask (should look much better now)
-Remade Bronya's Mask (and also removed some misplaced hair on the Battlesuit)
-Fixed Yae Sakura's Ninja Battlesuit not having correct Bip01 R & L Clavicle's vertex groups
-Fix Herrscher of Thunder Battlesuit's Dress Clippling on the left leg
-Adjust Kisara's Mask Size and Position

-a lot of other Adjustments related to honkai character's head size and postion
-added some better physics to the floating arms of both Herrscher of Thunder skins (the arms move now)
-added some better physics to Herrscher of Reason mecha (his arms move now)
(both behavior kinda like the wings of the neptunia HDD characters)

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Actual Content
-----------------------------

-Added new equip slot "Armor"
added 3 Handguard Items which use the armor slot and give defense status (all 3 craftable)

(while doing the mentioned above i was very tempted to make the entire genshin artifact system like sets and shit but i don't known if i should.)

Renamed the old Dragon Medallion
Renamed the loot chest names to use roman numbers instead (I, II, III)
Special Zombies now Always drop a Tier I loot chest

Update: 20 Jan, 2023 @ 2:46pm

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POTION SYSTEM REWORK:
---------------------------------------

converting gemstones no longer gives potions, instead they may give ingredients for the player to craft them
added a empty potion bottle (can be filled with water and is used in potion crafting)
added a Potion Magazine which teaches how to mix all 4 potions and how to craft the empty potion bottle
-potions give their bottle back when depleted

-New potion icons
-New potion models and textures

added a new item to the "useful item" loot pool in the Parametric Transformer conversions
-Potion Belt: which gives 2 potions of the player's choice
lowered "useful item" loot pool chance from 20% to 10%

-overall Parametric Transformer code cleanup and improvements

Update: 19 Jan, 2023 @ 3:39pm

Added Scathach (model from the game fate/extella link) suggested by Ebisawa in the Character Ideas discussion channel

blacklisted some selected items from being able to have holes (for example a dress that adds bust size would not make any sense to have a giant hole on it)
blacklisted all gloves from having holes (this also disables the item from losing condition and breaking)
(gloves from your skin sets will no longer get torn apart after a zombie hit you 3 times) QOF change
-since all skins are actually cosmetic now and give no armor i thought it was fine doing so.

fixed some bugs related to crafting recipes (some alchemy table recipes didn't had "CanBeDoneFromFloor : TRUE,")
fixed mora bag having count = 5

adjust Elysia's Human Ego skin Mask and Head Accessories position

NEXT UPDATE: thinking about creating some potion crafting system were you fill the bottles with water and then mix the potions in a special workbench using special ingredients (would also remove potions from the reward pools and make them give the ingredients for them instead, overall more elaborated and fun system, but for now i lack a cool looking brewing table model, or maybe i should make it on the alchemy table since i recall correctly it was used to craft potion on genshin)

Update: 18 Jan, 2023 @ 9:29am

Fix typo on the Gatling gun name

Update: 18 Jan, 2023 @ 9:20am

----------------------
VILL-V UPDATE:
----------------------

Added Vill-V Helical Contraption (skin set)

Added 3 new Vill-V themed weapons
-Revolving Gatling
-Tower of the Past
-Tower of the Past: Silk Ladder

(all new weapons have custom fire, reload and others sounds)

Added 4 new crafting components (used for the new weapon's recipes)
-Cog
-Clock
-Iron Barrel
-Crude Iron Bullet casing

Added 2 new ammo types

-Crude Iron Ammo
-Contraption Bomb

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BALANCE
--------------
Frost Rain and Hellfire Type-III nerf
max ammo 150 > 60
type 3 drum 150 > 60
type III ammo craft recipe result: 50 > 30

-----------
OTHER
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Renamed "Honkai ammo" and "Honkai Magazine" to "Crystal Ammo" and "Crystal Magazine"
-better flavour since its made out of crystal powder (and i don't want to change the recipe to honkai powder since that is way harder and grindier to craft and would be a major nerf)

-edited Domain of Sentience model and added a handler (better looking when your character is holding it)
-same for the new weapons (the Gatling gun for example didn't had that second handler in the original, but it would look weird without it)

-lowered the fire sound of Domain of Sentience and Hellfire Type-III (was too loud)