RimWorld

RimWorld

Piped Deuterium Extractor
Showing 1-10 of 10 entries
Update: 13 Jul @ 12:00pm

Updated to 1.6. Just a simple recompile as nothing appears to have changed, though I only did some quick testing in dev mode.
Changed the file structure a bit, the mod now uses the common folder for... common files (textures, loc and the building xml). The source code is also no longer included by default, use Github for that

Update: 11 Apr, 2024 @ 4:02pm

Forgot to add defs and language files to the 1.5 folder like an idiot.
I wonder if someone managed to grab the last version and had their extractor removed when loading a save. Lmao.

Update: 11 Apr, 2024 @ 4:01pm

Now tagged as 1.5 compatible. Truth be told, I didn't even test it, but given that it still compiled just fine with the newest assemblies and doesn't really mess with a lot of systems, I doubt something broke. Definitely let me know if it did, though. No new features, obviously.
I'll update the thumbnail and Github in due time... probably

Update: 8 Nov, 2023 @ 1:15pm

Updated to work with the latest Eccentric Tech - Fusion Power update
...hopefully
If you're getting any errors, try force-reinstalling the mod by unsubscribing and resubscribing

Update: 4 Nov, 2023 @ 11:52am

The un-overengineering update:
-Removed the ability to dynamically change the extractor's output and power consumption, it was heavy on performance and frankly, it made the code quite messy. I doubt more than 2 people have actually used it. The code it interacted with also changed in 1.4 (which is why the inspect string never showed the correct value) and since no one has reported that issue for a whole year, I'm assuming that people don't actually use it
-Greatly simplified the settings menu, the alignment looks a bit off thanks to RW's Listing_Standard, but it's far better than before. I could fix the alignment with more custom code, but I don't think anyone cares enough and I'm tired
-No more tolerance, no more auto-shutoff, no more gimmicky bullshit
-Greatly optimized the code
-Dropped and updated almost all translation keys, be sure to bug your favorite translator. Don't worry, it's really not a lot of work. Be sure to change the "ADE_settingsCategoryLabel" key to "ADE_SettingsCategoryLabel", that one is easy to miss
-Added safety checks for the power and breakdown comp, if you remove them via XML, it shouldn't throw errors anymore
-The entire mod (not just the source code) is now on Github for non-Steam users

I apologize for the long wait, this update should've been the initial release state, but I haven't exactly been motivated over the past few months. I hope that no one is upset with the removal of those features, but I genuinely don't think they warranted the performance/complexity cost. Enjoy!

Update: 7 Nov, 2022 @ 4:09pm

-Updated thumbnail to 1.4
-Recompiled again with proper configs to prevent an error when opening the power level gizmo. Remember folks, if you're using a publicizer you'd better enable "allow unsafe code" in VS!

Update: 21 Oct, 2022 @ 7:32am

Recompiled for 1.4

Update: 4 Sep, 2022 @ 7:27am

Fixed config values initializing with 0 on first launch. Apologies for the inconvenience!

Update: 11 Apr, 2022 @ 2:03pm

On today's episode of over-engineered features: The QoL update! You thought it'd never arrive, didn't you?
-The extractor will now show the daily processing rates when selected
-The power level dialog now displays a preview of the processing rates. No more guessing!
-The settings menu has been redone and split into a simple and advanced view. Unfortunately, I haven't been able to find a simple solution on how to do backwards compatibility, so you'll have to manually set your old values again. Sorry!
-You can no longer have a negative power draw. I will not have my dear first law of thermodynamics violated by the common RimWorld player!
-Minor performance improvements when the extractor is selected
-Lowered the limit for the text fields as 3.4 x10^38 would mess with the calculations. Sorry, you'll have to make due with 10^9
-The advanced settings menu shows how much deuterium the extractor produces. I originally wanted it to be a text field as well, but I ran into too many issues to count. It's probably doable, but I want my life back
-I just discovered you can overflow the max water/deuterium setting fields. Uh...don't do that unless you want your capacity to flip back to 1

Update: 20 Mar, 2022 @ 1:32pm

[Auto-generated text]: Initial upload.