RimWorld

RimWorld

Piped Deuterium Extractor
33 Comments
TruGerman  [author] 13 Jul @ 12:09pm 
Well, it took a bit to gather and merge all the different source folders I had scattered around my pc, but the mod is now updated on both Steam and Github. Seems like nothing broke after all, so the update is just a simple recompile for 1.6
TruGerman  [author] 13 Jul @ 7:37am 
I'll take a look at it today, I was waiting for the main mod to be updated first and I was also kind of hoping that it'd just work. I guess I'll find out soon
adamok5002 13 Jul @ 4:07am 
loved this mod for my SoS2 run, cant wait for it to be updated for 1.6 and Odyssey
TruGerman  [author] 5 Nov, 2024 @ 5:24am 
@Inquisitor Interesting, does the game throw any errors? Maybe something in the log? The extractor shouldn't be doing anything fancy that prevents launches, at least I don't think it does
Inquisitor 4 Nov, 2024 @ 8:23pm 
I don't know the reason for it, but somehow when I put this on my SoS2 ship, it fails to launch. If anyone is using this with SoS2, they should be aware.
TruGerman  [author] 10 Nov, 2023 @ 8:42am 
@Azrail Yeah, Steam sometimes does take a while to update mods. You can force a reinstall by unsubscribing and resubscribing or verifying your RW install, as that also checks workshop items. Either way, I'm glad that it's working for you, hope you'll enjoy it!
Azrail 10 Nov, 2023 @ 8:28am 
@TruGerman I just booted up the game to try those fixes. NO kidding its working now *shrug* Wasnt working at all for the last week and now it is. Ill keep an eye on it but its possible steam may have reloaded a mod or something.
TruGerman  [author] 9 Nov, 2023 @ 8:18am 
@Azrail That's odd, I just fired up a quickstart save and it's working fine for me. Are both mods updated? Are you sure you have deuterium tanks connected to your net? It won't output to other fuel tanks. Does it display the two pipe nets when you click on "build copy"? You could also try replacing it with a new one or saving/reloading, that's when it checks for its pipe networks
Azrail 9 Nov, 2023 @ 1:56am 
May have a bug, Its all built and operating, drawing power and water and the deuterium is rising up to 50/50. But thats it, its not outputing via the fuel pipes to the storage tanks. Am i doing something wrong or is this a bug?
Logical Terror 4 Nov, 2023 @ 12:36pm 
Nice! That error prevented me from using the mod, now it's back in the list, thank you!
TruGerman  [author] 4 Nov, 2023 @ 12:05pm 
Alright, the update long-awaited by absolutely no one is out, now it should be compatible with Tweaks Galore and other mods that remove the breakdown/power comps. There's also a few other changes, consult the change notes for more information!
TruGerman  [author] 1 Nov, 2023 @ 8:17am 
@TwilightWalker Appreciate the update, if Tweaks Galore simply removes the breakdown comp from every building, then the processor comp errors because it doesn't check whether the breakdown comp actually exists before accessing it. I didn't add said check because I never expected that to happen. Oh well, should be an easy fix
TwilightWalker 31 Oct, 2023 @ 10:56pm 
Had the same problem as Cirdain and Bitbucket, but I actually pruned my modlist and did about an hour's worth of testing to find the problem. In my particular case, it was caused by the 'No Breakdowns' option of Tweaks Galore.

Finding this, I went to go test with another mod, Flawless Electronics, and came across the same problem. Fluffy Breakdowns did not have this problem though, so I guess the issue is with whatever they're doing to prune the breakdowns part from the .xmls. I hope this helps!
TruGerman  [author] 12 Jun, 2023 @ 12:12pm 
@Cirdain I once again reinstalled the mod by manually deleting it and resubscribing, launched the game with just this mod and its requirements installed, then generated a quickstart map using hugslib and built a quick testing setup, but there was no error. Could you try doing the same? I feel like it's caused by some mod conflict, because it's been working fine for me in isolated testing setups and in my modded saves. Also, are you playing on 1.4?
Cirdain 12 Jun, 2023 @ 6:46am 
Getting the same error as bitbucket
TruGerman  [author] 1 Feb, 2023 @ 8:43am 
@bitbucket
I just reinstalled the mod and booted up a new map with just this mod and its dependencies, and it works fine. Can you try doing the same? Also, what version are you on? I can safely say it works on 1.4 as I've just tested it, though 1.3 should work as well since I left it in a functional state and haven't updated it since
bitbucket 31 Jan, 2023 @ 11:03pm 
Does nothing but spam this error every tick when powered:

Exception ticking AltDeuteriumExtractor1379286 (at (25, 0, 103)): System.NullReferenceException: Object reference not set to an instance of an object
at AltDeuteriumExtractor.CompDeuteriumProcessor.CompTick () [0x00035] in <baec2beec7104fc1b1bb70771e14f57a>:0
at Verse.ThingWithComps.Tick () [0x00024] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
at Verse.TickList.Tick () [0x0015c] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch6 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
this is a profile name 8 Nov, 2022 @ 1:49pm 
that solved it, thanks!
TruGerman  [author] 7 Nov, 2022 @ 4:11pm 
@this is a profile name
Whoops, seems like I forgot to check a certain option in my IDE. I just updated it with the (hopefully) correct assembly, try to see if it's fixed now!
this is a profile name 7 Nov, 2022 @ 3:31pm 
I'm getting this error when clicking "Power level"

Exception filling window for AltDeuteriumExtractor.Dialog_Slider_Based: System.FieldAccessException: Field `Verse.Dialog_Slider:confirmAction' is inaccessible from method `AltDeuteriumExtractor.Dialog_Slider_Based:DoWindowContents (UnityEngine.Rect)'

at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <19ebaf10ccae4bfbbf172f401799d6dd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TruGerman  [author] 4 Sep, 2022 @ 7:29am 
Alright, it should be fixed now, thanks for the bug report. If it's still there, please tell me.
TruGerman  [author] 4 Sep, 2022 @ 6:58am 
@Frigglish Yep, that's a bug, just confirmed it. I'll try to get a fix out today, apologies for the inconvenience, I never encountered it during testing as the config file had already been created.
Frigglish 3 Sep, 2022 @ 9:44pm 
If anybody else is a latecomer and a little bewildered at first:
- The default mod settings on first load are all at 0. It will do nothing without tweaking.
- Pushing the 'reset' button will increase these to what is probably an intended default.
TruGerman  [author] 23 Aug, 2022 @ 4:45am 
@Dreamer Sorry for the late reply, I only just now got the notification. Steam removed the links, try cheesing the system by inserting whitespaces into the link.
Dreamer 21 Aug, 2022 @ 9:46am 
I connected it this way, and it didn't work for me.
link to the photo-
{LINK REMOVED}
{LINK REMOVED}
TruGerman  [author] 21 Aug, 2022 @ 8:15am 
@Dreamer That's weird, the only time it doesn't "work" is when the tolerance is set too high and it turns itself off because of it. Could you elaborate? It worked fine for me when I tested it
Dreamer 21 Aug, 2022 @ 2:16am 
it doesn't work.
TruGerman  [author] 11 Apr, 2022 @ 2:29pm 
Alright, the QoL update is now out! You'll have to manually set your custom settings again if you had any, sorry about that! If I broke something else, please let me know as that's obviously not intentional! Enjoy your enhanced experience!
TruGerman  [author] 28 Mar, 2022 @ 2:32pm 
Turns out there's a typo in one of the translation strings (the max deuterium tooltip), so that's great. This will be fixed in the next (and hopefully final) update, which will also include the qol changes mentioned in the description, most notably:
-Water/deuterium per day counters in the selection window
-Live previews of those rates when adjusting the power level so you don't have to guess
-Input fields that don't take up the entire width of the settings window in an effort to make the settings less jank/more readable. I've been thinking about turning the input fields into sliders and adding an advanced tab for more granular control, but if you have any better suggestions, do let me know!
Finally, thanks for all the kind words!
Broms 25 Mar, 2022 @ 5:03am 
Awesome
Wiseman05 23 Mar, 2022 @ 5:39pm 
Love it. Even with playing on a Map with a large river (Since I turned the freshwater option on) I like using these too to save on riverside real estate.
Furious_Pixel 21 Mar, 2022 @ 8:38pm 
ooh this is neat, thanks
darkzero 20 Mar, 2022 @ 6:13pm 
Awesome. Thanks!