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Finding this, I went to go test with another mod, Flawless Electronics, and came across the same problem. Fluffy Breakdowns did not have this problem though, so I guess the issue is with whatever they're doing to prune the breakdowns part from the .xmls. I hope this helps!
I just reinstalled the mod and booted up a new map with just this mod and its dependencies, and it works fine. Can you try doing the same? Also, what version are you on? I can safely say it works on 1.4 as I've just tested it, though 1.3 should work as well since I left it in a functional state and haven't updated it since
Exception ticking AltDeuteriumExtractor1379286 (at (25, 0, 103)): System.NullReferenceException: Object reference not set to an instance of an object
at AltDeuteriumExtractor.CompDeuteriumProcessor.CompTick () [0x00035] in <baec2beec7104fc1b1bb70771e14f57a>:0
at Verse.ThingWithComps.Tick () [0x00024] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
at Verse.TickList.Tick () [0x0015c] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch6 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch0 (Verse.Root_Play)
Whoops, seems like I forgot to check a certain option in my IDE. I just updated it with the (hopefully) correct assembly, try to see if it's fixed now!
Exception filling window for AltDeuteriumExtractor.Dialog_Slider_Based: System.FieldAccessException: Field `Verse.Dialog_Slider:confirmAction' is inaccessible from method `AltDeuteriumExtractor.Dialog_Slider_Based:DoWindowContents (UnityEngine.Rect)'
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <19ebaf10ccae4bfbbf172f401799d6dd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
- The default mod settings on first load are all at 0. It will do nothing without tweaking.
- Pushing the 'reset' button will increase these to what is probably an intended default.
link to the photo-
{LINK REMOVED}https://disk.yandex.ru/i/9slgfp_kwYuSVw
{LINK REMOVED}https://disk.yandex.ru/i/maDdo1hcNvSY3w
-Water/deuterium per day counters in the selection window
-Live previews of those rates when adjusting the power level so you don't have to guess
-Input fields that don't take up the entire width of the settings window in an effort to make the settings less jank/more readable. I've been thinking about turning the input fields into sliders and adding an advanced tab for more granular control, but if you have any better suggestions, do let me know!
Finally, thanks for all the kind words!