Rivals of Aether

Rivals of Aether

Carol the Wildcat (2.0/DE Update)
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Update: 19 Feb, 2023 @ 5:31am

v1.65

Last update broke the results screen so fixed that by readding the missing image files, also changed the way results post_draw is coded.

The Trial Grounds compatibility wasn't working, this has now been fixed.

Removed the creation of non existent hitboxes from Pounce.

Adjusted Dash Attack to have more frames both on and off the bike and to be a double roll instead of a single roll.

Recoded the way stats are set on the bike for a bit smoother optimisation of code.

Added Dialogue Buddy compatibility with SSL Lilac, Daora, Shantae and Crewmate

Update: 14 Feb, 2023 @ 11:16am

v1.64

Oops, forgot to remove the old sprite strips when adding more frames. The Bike Wild Kick was affected, this has now been fixed.

Update: 14 Feb, 2023 @ 11:00am

v1.63


Buffs:

If you cancel Wild Kick early you get a shorter cooldown
Nair, Fair, Uair and USpecial all get boosted knockback and damage if done by cancelling a pounce.
Both USpecials have been given a boost in recovery height, this should give Carol more options when she's trying to use the wall to recover back on stage as a more "get off me" option.

Nerfs:

Jabs are Tilts are now Techable, the untechable part has been removed

The unncessary Whifflag on FSpecial is gone but in its place is a longer held pose for retrieving the disc.

NSpecial Startup 6 -> 10
NSpecial_2 Startup 6 -> 14

Altered the sprite sheets for extra frames to account for the greater startup.

Shield Cancelling Wild Kick goes into Endlag instead of shield now

Pounce no longer has a hitbox


All Strongs now have a Frame 10 Hit Lockout

The last hit of Wild Kick now has a 10 Frame Hit Lockout (both on and off bike)

The code for Wild Kick has been simplified with a reduced filesize.

The hurtbox for pounce has been changed to actually match Carol's hurtbox

Removed Sprite Rip Kirby compatibility

Changed some effects around a bit for better performance

Recoded parts for better performance including frame rate checks

AI adjusted to take into account changes

When Wild Kick meter is full the outline now flashes white, much like how Lilac now does it.

Hopefully fixed a bug where getting hit while riding on walls causes you to fly into the deadzone at the top of the screen.

Update: 31 Jan, 2023 @ 10:17am

v1.62

Buffs:
Dstrong2 Knockback Scaling 1.1 -> 1.15
UStrong2 Knockback Scaling 1.1 -> 1.3

Nerfs:

You can now only cancel jabs and tilts into strongs, specials and aerials after 4 frames after hitting.
Dash Attack can now only be cancelled in endlag if Carol hits the opponent
Dash Attack when parried will halt Carol's movement to leave her open to being counter attacked.
Added a similar cancellation restriction onto aerials too, this means Carol can only cancel her aerials on hit after 4 frames during endlag and before 7 frames of endlag

Dstrong2 Base Knockback 10 -> 8
Dstrong2 Damage 12 -> 11
FStrong2 Base Knockback 10 -> 8
Fstrong2 Damage 12 -> 11
UStrong Base Knockback 9 -> 8
Ustrong2 Base Knockback 10 -> 8
UStrong2 Damage 12 -> 11

Dtilt Damage Hit 1 & 2 3-> 2
Dtilt Damage Hit 3 5-> 4
Dtilt2 Damage Hit 1 & 2 4 -> 2
Dtilt2 Damage Hit 3 5 ->4
Ftilt Damage Hit 1 & 2 3-> 2
Ftilt Damage Hit 3 5-> 4
Ftilt2 Damage Hit 1 & 2 4 -> 2
Ftilt2 Damage Hit 3 5 ->4
Jab Damage Hit 1 & 2 3-> 2
Jab Damage Hit 3 5-> 4
Jab2 Damage Hit 1 & 2 4 -> 2
Jab2 Damage Hit 3 5 ->4
Utilt Damage Hit 1 & 2 3-> 2
Utilt Damage Hit 3 5-> 4
Utilt2 Damage Hit 1 & 2 4 -> 2
Utilt2 Damage Hit 3 5->4

It was possible when going full combo to essentially rack up at least 23% of damage in one move, so these moves has been nerfed as a result

Double Jump on bike damage 3 per hit -> 1 per hit
Pounce damage 3 -> 1
Removed Zetter Fire from Dair2/Dspecial_air

Knockback adj 1 -> 1.1 (I am making this change as Carol is actually pretty quick now since the change to 7.5 dash speed and she is especially fast on her bike, so she's being made more lightweight to compensate)

Update: 29 Jan, 2023 @ 5:18pm

v1.61

Buffs:
Dstrong Second hit 5 -> 8
The length of the hitboxes have been increased for both hits of Dstrong match the animation
Dstrong2 10 -> 12
FStrong 7 -> 10
UStrong 7 -> 10
Carol will now turn around during the startup of Up Strong so that she can hit opponents in front of her.
Fair (Non-Sweet) 4 -> 6 (Also both hits now have Hitpause scaling)
Nair2 5-> 7
Nair2 Knockback 6 -> 7
Utilt Hit 3 4->5
Uair 4 -> 6
Uair2 4 -> 8 (This one's a bit hard to hit due to awkward range, deserves to be higher damage)
Uspecial 6-> 7
FSpecial2 6 -> 7 (Also added hitpause scaling)
Ftilt2 Hit 1 and 2 3 -> 4
Dtilt2 Hit 1 and 2 3 -> 4
Dtilt2 Hit 3 3 -> 5

Nerfs:

Dair2/DSpecial_Air, fuel remaining/2 -> fuel remaining/3
Dair2/DSpecial_Air startup 1 -> 6 (1 frame of startup is criminal)
Dair2/DSpecial_air Endlag 4-> 7
(I wanted to try and encourage players to stay on the bike a bit more rather than instantly throw it away the moment they get it)
The projectile bike also glows blue during this move now.
DAttack 7-> 6
Dattack 9-> 8
Dstrong2 Startup increased to 18 from 9
Dstrong2 Endlag increased from 15 to 17
Fstrong2 has the hitbox come out sooner but last much less amount of time and the Move has greater endlag now
Ustrong2 has increased startup and now much greater endlag with a smaller amount of time for the hitbox)
Bair 3 -> 5
Bair (sourspot) 1-> 2
Bair2 5 -> 7
Ftilt2 Hit 3 6 -> 5
Jab2 Hit 1 and 2 4-> 3
Jab2 Hit 3 5 -> 3
USpecial 2 12 -> 9
Utilt2 Hit 1 and 2 5-> 4
FSpecial2 hitbox now comes out after 8 frames instead of just 4. Also the speed boost doesn't occur until 6 frames into the move rather than just 1.
The hitbox on the double jump on the bike is now only a polite hitbox
Dair has two more frames of startup, but also the velocity of going straight down has now been moved to 4 frames into the move and Carol curls up from a slightly higher point.

Dash Attack now will cancel its momentum upon hitting an opponent, this allows Carol to more easily cancel her dash attack into combos

The invisible cooldowns on Dair and the Dash Attacks have been removed, in return they have more endlag, with Dair having significantly more endlag which you cannot cancel out of.

Custom landing sound effect and custom hit effects added, the custom hit effects are the hit effects in Freedom Planet 2 but resized to Rivals of Aether scale.

Fixed Green Flower Zone compatibility

Changed the way the momentum system works on the bike to feel more natural and less janky.

Altered the AI prediction code slightly to be a bit more optimised and also adjusted it, this gives Carol's AI parity with The Knight.

The parry effect has been moved behind Carol and also spawns during an Air Dodge. An additional effect will appear if she parries someone.

Update: 28 Jan, 2023 @ 7:53am

v1.60

Altered the colours of the win screen to match Rivals of Aether standards.
Added Childe compatibility.

Update: 7 Jan, 2023 @ 9:48am

v1.59

Adjusted all sound effects on Tilts, Aerials and Specials that were playing after the hitbox came out to play before the hitbox came out.
Added a new HUD icon for the Jump Disc so that you know when it is on Cooldown
Added Doraemon alt
She finally has all 14 Abyss Runes

Update: 26 Dec, 2022 @ 1:41pm

v1.58

- Rolling forward now has the correct sprite direction on all sprites.
- Rolling sprites have an extra animation frame to make the transition back from roll smoother.
- All wheelie sprites have had their offsets adjusted so that the bike doesn't clip into the stage, previously an issue
- Animations that animate at state_timer on bike no longer animate at state_timer and instead animate at 1/3rd of that with rolls looking a lot more natural.

Update: 22 Dec, 2022 @ 2:58pm

v1.57

Added custom hit effects from Freedom Planet 2 which have been mixed in with the normal Rivals sound effects to make the moves sound extra crunchy.

Bike Jab's hitbox has been narrowed, I forgot to take into account the bike combo moves when doing the normal ones in a previous patch so this is adjusting for that.

Update: 4 Dec, 2022 @ 4:26pm

v1.56

The three hits of jab have been made narrower so that Carol can no longer hit foes behind her with jab.

Added custom galaxy effects, different ones play depending on the move (same ones as Lilac)

Put trigger in for Adventure Mode.

Changed the source file for the victory theme and boosted the volume.

Improved AI prediction