Rivals of Aether

Rivals of Aether

Carol the Wildcat (2.0/DE Update)
Showing 71-80 of 97 entries
< 1 ... 6  7  8  9  10 >
Update: 16 Apr, 2022 @ 3:17am

v1.26

Fair2 Window 2 length 40 -> 29

This was missed out of the previous patch. That's all.

Update: 16 Apr, 2022 @ 3:14am

v1.25

Changed the timing of the bike stance change trigger of Fair2 to fix a glitch whereby Carol could get hit on a bike while there is a thrown bike
Changed some code in the hitbox timing in an attempt to fix multiple glitches whereby the bike was unable to hit Carol. If the problem persists, please let me know so I can replicate the issue
Decreased the duration of Fair2 to nerf the move's power.
Being wrapped by Maypul or Frozen by Etalus on the bike uses the wrong sprite, this has now been fixed.
Added dialogue buddy interactions with Zorg, Dragon, Elliana, Ragnir

Update: 15 Apr, 2022 @ 1:13pm

v1.24

Dtilt Hit 3 Angle 280 -> 45
Dtilt 2 Hit 3 Angle 280 -> 45
Nspecial Endlag 36 -> 27 + added Whifflag
Nspecial Hits 1-15 Hitstun Multiplier 1.5 ->2
Removed Hitstun Multiplier on last hit of Nspecial
Nspecial2 Endlag 36 -> 27 + added Whifflag
Nspecial2 Hits 1-15 Hitstun Multiplier 1.5 ->2
Fspecial Window 2 Whifflag 0 -> 1
Fstrong2 Base Knockback 12 -> 10
Dstrong Hit 2 Angle 35 -> 45
Dstrong Hit 2 Knockback 7 -> 6
Bair Hit 1 Damage 4 -> 3
Bair Hit 2 Damage 2 -> 1
Dair 2 Damage 7 -> 1-20 depending on remaining fuel

No longer possible to hit the opponent with both hitboxes in Bair
Fair2's nerf created an unintentional way to heal you, this has been fixed
Fuel is now halved upon death instead of being reset to 0.
Fixed a typo in the Palutena's Guidance
Restricted the ability to parry to just a single frame while a thrown bike is out, fixing a glitch where you would become permanently invincible.
Implemented Unregistered Hypercam2 Compatibility.
Implemented Dialogue Buddy compatibility.
Added new voice lines to full combo, strongs and other players dying.

Update: 14 Apr, 2022 @ 9:09am

v1.23

Jab Hit 1 Hitstun Multiplier 1 -> 1.5
Jab Hit 2 Hitstun Multiplier 1 -> 1.5
Jab Hit 3 Angle 315 -> 361
Jab 2 Hit 1 Knockback 4 -> 3
Jab 2 Hit 1 Hitstun Multiplier 1 -> 1.5
Jab 2 Hit 2 Knockback 4 -> 3
Jab 2 Hit 2 Hitstun Multiplier 1 -> 1.5
Jab 2 Hit 3 Angle 315 -> 361
Ftilt Hit 2 Hitstun Multiplier 1 -> 1.5
Ftilt Hit 3 Angle 361 -> 30
Ftilt 2 Hit 1 Angle 280 -> 361 (I swear I'd changed this before, must have not saved properly)
Ftilt 2 Hit 1 Hitstun Multiplier 1 -> 1.5
Ftilt 2 Hit 2 Hitstun Multiplier 1 -> 1.5
Ftilt 2 Hit 3 Angle 280 -> 30
Ftilt 2 Hits 1 and 2 Base Knockback 4 -> 3 (To help you combo easier)
Ftilt 2 Hit 3 Hitstun Multiplier 1.5 -> 1
Utilt Hit 1 Hitstun Multiplier 1 -> 1.5
Utilt Hit 2 Hitstun Multiplier 1 -> 1.5
Utilt Hit 3 Hitpause 4 -> 6
Utilt 2 Hit 1 Base Knockback 4 -> 3
Utilt 2 Hit 1 Hitstun Multiplier 1 -> 1.5
Utilt 2 Hit 2 Base Knockback 4 -> 3
Utilt 2 Hit 2 Hitstun Multiplier 1 -> 1.5
Utilt 2 Hit 3 Hitpause 4 -> 6
Dtilt Hit 1 Hitstun Multiplier 1 -> 1.5
Dtilt Hit 2 Hitstun Multiplier 1 -> 1.5
Dtilt 2 Hit 1 Hitstun Multiplier 1 -> 1.5
Dtilt 2 Hit 2 Hitpause 4 -> 5
Dtilt 2 Hit 2 Hitstun Multiplier 1 -> 1.5
Dtilt 2 Hit 3 Hitpause 4 -> 6
Nspecial Hitstun Multiplier 1 -> 1.5
Nspecial Hit 16 Hitpause 2-> 6
Nspecial Endlag 18 -> 36
Nspecial 2 Hitstun Multiplier 1 -> 1.5
Nspecial 2 Hit 16 Hitpause 2-> 6
Nspecial 2 Endlag 18 -> 36
Fspecial Disc Parry Stun 0 -> 1
Uspecial 2 Base Knockback 9 -> 8
Nair Hit 1-3 Hitsun Multiplier 1 -> 1.5
Nair 2 Endlag 6 -> 10
Nair 2 Damage 6 -> 5
Nair 2 Base Knockback 7 -> 6
Nair 2 Knockback Scaling 0 -> .5
Nair 2 Hitpause Scaling 0 -> .7
Fair startup 10 -> 15
Fair move time 13 -> 6
Fair Sweet spot Hitstun Multiplier 1 -> 0.8
Fair Endlag 10 -> 16
Fair 2 Damage 2 -> 1
Fair 2 Base Knockback 9 -> 8
Fair 2 Parry Stun 0 -> 1
Uair Hitpause Scaling 0 -> .5
Uair 2 Hitpause Scaling 0 -> .5
Dair 2 Hitpause Scaling 0 -> .5
Fstrong Base Knockback 10 -> 9

Bike Charge Rate 15 -> 12

Removed spike from jab and gave all moves more Hitpause and Hitstun
Nspecial is now only jump cancellable on player hit and only cancellabe in general before Endlag
Changed the circumstances of when the bike can hit Carol in an attempt to fix a glitch that causes the bike to constantly get stuck under Carol, though this is a glitch which has not been easy to replicate so may still persist.
Smoothed out the effect on Utilt Hit 3 where Carol swings around the bike to hit the opponent.

Update: 13 Apr, 2022 @ 2:06pm

v1.22

Small patch just to correct some AI logic, where combing from pounce into FSpecial was accidentally based on stage position rather than relative position to the opponent.

Update: 13 Apr, 2022 @ 12:22pm

v1.21

Dash Attack 2 Window Start 1 -> 2

Recoded update files to make the entire code cleaner and improve performance.
Massively overhauled the AI for high level CPUs with improved combo logic and a new prediction system to choose attacks.

Update: 11 Apr, 2022 @ 9:28am

v1.20

Fixed a graphical glitch whereby when Carol is getting on her bike, for one frame only there are two bikes
Fixed a glitch whereby dying while using a Wild Kick would screw up the Wild Kick meter meaning that next time you used a Wild Kick the blue bar would move outside the meter.
Added some basic combo logic to the Level 9 AI, will look to add more in the future once I can understand some more advanced combos with the character.
Fixed a small glitch where the sound effect for the bike being ready wasn't being played.

Update: 10 Apr, 2022 @ 7:15am

v1.19

Jab Hit 3 Angle 361 -> 315
Jab 2 Hit 1 Angle 280 -> 361
Jab 2 Hit 3 Angle 280 -> 315
Ftilt2 Knockback scaling Hit 3 0 -> .5
Ftilt2 Hitpause scaling Hit 3 0 -> .7
Gave Ftilt2 some proper knockback because for whatever reason when giving all moves knockback in beta that one got completely missed out
Utilt Hit 1 and 2 Knockback Scaling .2 -> 0
Utilt Hit 3 Angle 105 -> 70
Utilt Hitpause scaling Hit 3 0 -> .7
Utilt2 Hit 1 and 2 -> Removed scaling
Utilt2 Hit 3 Angle 280 -> 70
Dtilt Hitpause scaling Hit 3 0 -> .7
Dtilt2 Hitpause scaling Hit 3 0 -> .7
Removed Knockback scaling on Dtilt Hit 1 and 2 and Dtilt2 Hit 1 and 2
Double jump height off bike 5 -> -1

Reworked the Jab and Tilt combo system to give every move a different knockback angle. Also reworked the code a bit more, now you can max out at 6 hit combos
Basically all final hits have been set to hitpause scaling .7 and scaling has been removed from hits 1 and 2.
Due to an oversight, Jabs could be cancelled into tilts outside of hitting the opponent, this has now been fixed.

The fact that a bike could spawn while a bike was being thrown out because of DSpecial was missed in the previous patch, this has now been fixed.
Turpix informed me on how to prevent move cancels on frame 1 double jump but I couldn't get the code to work so the jump height has been lowered to help jump cancels feel a bit more natural. Will work on this more in the future. Basically we're back to the pounce being cancellable at any time. Turning a bug into a feature.
Moved the cooldown of FSpecial from walljumping from the 5th jump only to the second jump onwards.
Fixed Fair2 making Carol getting back on her bike when it hits the opponent.
You can now Dash Attack out of FSpecial2.
Bair has an additional hitbox at the front of Carol in the latter stages of the attack though this is a weaker move since the move is meant to be to hit from behind. The second hitbox has the reverse angle.
Bair's first hitbox has been reduced in length by two frames as a result.
Revamped Airdodge animations off the bike
Edited the Nair animation to make it clearer when the actual attack is taking place

Update: 8 Apr, 2022 @ 4:27pm

v1.17

Fair2 Endlag 14 -> 6
Bair Angle Flipper 6 -> 0
Fair 2 Hsp 0 -> clamp -2/2
Ground Friction .5 -> .35

It was still possible to cancel pounce frame 1 due to the game considering the state to be double jump in the first frame, a fix was attempted, though it appears to have not done much on that.
Being crystalized by Olympia's Crystal Stun had the hurt sprites the wrong way round
Ustrong came out a frame too early, this has been reduced to a 4 frame move with the start time being corrected.
Fair2's trigger to reset the motorbike variable came too late, so this has been changed to be as soon as the endlag starts.
Safety net that was still there from the old version of Fair2 where the move would cancel on collision has been removed from the code.
Added a cooldown to Fspecial on Fair2 due to the fact that zooming towards the disc overrides the returning bike. It is now only possible to use Fspecial if there is no bike in play.
Fixed a glitch whereby using any other move while Fair2 is returning would despawn the bike, now the bike only despawns during the end of Fair2 itself if the bike returns before hitting the ground.
Fixed a glitch where pouncing after using your five wall jumps enabled an additional walljump.
Roll sprites have been moved up a bit so that they don't intersect with the ground.

Update: 7 Apr, 2022 @ 3:53pm

v1.16

Hi, I'm Todd Howard and this is my Rivals of Aether mod

There were a few glitches related to the new implementation of Fair2 regarding hitpause, these have now been fixed. Also if you were hit during the animation of this a second bike would appear, so the code has been retooled in order to be more efficient and accurate.

Now, back to porting Skyrim to Rivals of Aether!