Rivals of Aether

Rivals of Aether

Carol the Wildcat (2.0/DE Update)
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Update: 7 Apr, 2022 @ 11:49am

v1.15

Fair2 Angle Flipper 8->0
Bair2 Base Hitpause 4->7
Bair2 Hitpause Scaling 0-> .8

Altered the timing of pounce cancel to ensure some horizontal momentum before its possible to cancel it
Reworked Fair2, now you can use it anytime while off the ground. Landing on the ground in the middle of the move now momentarily cancels Carol's bike state until the bike comes back and hits her, at which point she gets back on the bike. The move now lasts longer and is more in line with Fspecial
Wall jumping out of pounce and Nitro Boost now requires you to hold down the jump button
Tweaked the AI slightly to help Carol wall jump properly off walls after using Fspecial
Fair2 and Fspecial now have adaptable angles and angle flippers that change during the move. Both start at 45 angle 0 flipper, both switch to flipper 4 and on the way back they return to flipper 0 but with an angle of 135.
Revamped the HUD to remove generic text and make the text look a bit more like the HUD in Freedom Planet.
The function that allows you to charge the bike to maximum during practise mode was unintentionally working in real matches, this has now been fixed.

Update: 4 Apr, 2022 @ 10:08am

v1.14

NSpecial Base Hitpause 0 -> 2 (all hits)
NSpecial2 Base Hitpause 0 -> 2 (all hits)
FSpecial Startup 12 -> 17
FSpecial Angle 280 -> 45
FSpecial Hit 1 Angle Flipper 8 -> 4
FSpecial Base Knockback 6 -> 5
FSpecial Disc creation frame 1 -> 6
Fspecial now comes back 5 frames later

FSpecial air dodge frame has been moved to just after the disc has been thrown
Fixed wrong speed clamp on FSpecial
Fixed the disc despawning before hitting Carol.

Dair2 now has a sound effect on explosion when it hits the opponent.
Fixed a glitch where if you ride up a wall on stages with high walls and then use Dair2 the bike would disappear long before hitting the ground

Update: 3 Apr, 2022 @ 4:30pm

v1.13

Dstrong Hit 1 Angle Flipper 0 -> 9
Dstrong Hit 1 Techable 0 -> 1
Dstrong2 Angle Flipper 0 -> 8
FSpecial Hit 1 Angle Flipper 0 -> 8
Fair2 Angle Flipper 0 -> 8
Fstrong2 Angle 10 -> 361
Dattack Cooldown 20 -> 30
Dattack Cooldown 20 -> 30
Jump Speed 12 -> 11.5

Can you tell that I had zero experience of how to design moves from all the changes being made?

FSpecial cannot be cancelled before the disc is thrown anymore
Getting hit the moment you run out of fuel no longer makes you get off the bike, it now happens after you've been hit. I'm hoping that this will fix a bug that allows you to get stuck off screen.
The first 2 hits of Jab, Jab2, Ftilt, Ftilt2, Utilt, Util2, Dtilt and Dtilt2 are now untechable.
Dair cooldown has been added to Dair2.
Death now resets fuel to 0 and makes you get off the bike. To compensate, DSpecial's charging rate has been doubled.

Also, as an addendum to the previous patch, Super Armor and the ability to cancel the wild kick have been disabled for the first 6 frames of the move, due to a glitch that allowed you to pounce on the ground by pressing jump and special at the same time.
The same thing was also done with Kirby's copy ability

Update: 2 Apr, 2022 @ 4:33pm

v1.12

Dattack Cooldown 10 -> 20
Dattack2 Cooldown 10 -> 20
FSpecial Projectile Does Not Reflect 0 -> 1
FSpecial Projectile Is Transcendent 0 -> 1
FSpecial Projectile Unbashable 0 -> 1
FSpecial Projectile Plasma Safe 0 -> 1
Fair2 Projectile Does Not Reflect 0 -> 1
Fair2 Projectile Is Transcendent 0 -> 1
Fair2 Projectile Unbashable 0 -> 1
Fair2 Projectile Plasma Safe 0 -> 1
Fspecial2 movement has been overhauled
Fspecial2 Cooldown 40 -> 200 and has been moved to the beginning of the move
Dash Speed on bike 11 -> 10
Uair Angle 361 -> 100 (Yes, this was dumb, dang C+P)
Uair2 Angle 361 -> 100 (Again...)
Uair Knockback Scaling 0.8 -> 0.6
Uair Knockback Scaling 0.8 -> 0.6

You can now cancel pounce by attacking or shielding as if it was an actual double jump. Pounce has been tweaked also to only be reversible at the start of the move.
Pouncing into a wall now triggers wall jump
Redid the code that draws the meters to boost performance.
Game crashing bug that occurs when Ori bashes the jump disc or the bike projectile has now been resolved
FSpecial2 has seen a complete overhaul in movement and now has an indicator on the HUD that lets you know when its ready.
FSpecial2 can now go into Wall jump if you hit a wall.
With the meters revamped, the shine is back on them!
Removed Carol's tail from the HUD.
You can now wall jump after using Rising Wild Claw/Up Special, during the frames that come after the attack.

Update: 1 Apr, 2022 @ 5:06pm

v1.10

Update: 31 Mar, 2022 @ 9:40am

Accidentally uploaded when I didn't mean to while working on changes

Update: 31 Mar, 2022 @ 9:39am

v1.9

Update: 31 Mar, 2022 @ 8:56am

v1.8

BALANCE, PERFORMANCE, MOVEMENT AND BUG FIXING PATCH

Short Hop Speed 6 -> 5
USpecial Knockback Adj .9 -> .7
Uspecial Hitbox Height 90 -> 70
Uspecial Hitbox Position Y -38 -> -42
Dair Hitbox Creation Frame 3 -> 7
FSpecial Vertical Speed 0 -> 5
Fair2 Vertical Speed 0 -> 5
DAttack Off Ledge 0 -> 1
DAttack 2 Off Ledge 0 -> 1

Fixed a glitch that made Fair spammable
Reduced the size of the hitbox on Dair and removed it once momentum changes direction
USpecial cooldown now resets upon landing, as does Dair
Shield cancelling or jump cancelling Dair now starts cooldown
AI tweaked a bit to code up a few errors.
You can now change direction when you pounce
Timing for bike hitbox has been reworked, now comes sooner when dashing instead of when walking as was the case before
Wall riding no longer allows you to ride off the top of the stage, it auto cancels when you reach a certain height.
Redid the tail animation for idle to now be in the actual sprite rather than running on a separate sprite index.
Info box has been tweaked to help the text fit on the page.
Recoded the kick meter to improve overall performance

Update: 30 Mar, 2022 @ 2:16pm

v1.7

Completely reworked FSPECIAL, while the move still is performed the same way, instead of using multiple hitboxes as was done before there is now just one hitbox that can hit multiple times and returns to Carol at the end of the move. This is the case whether you simply throw the disc or travel towards it.

Due to the new multi-hit nature the damage on this move has been significantly nerfed, 1% of damage per hit.

Reworked FAIR to become a multihit move in the same way as FSPECIAL, nerfed the damage per hit in the process to 2%

The hitboxes for Jab, Jab2 and Dtilt were too big to the point where you could hit your opponent while standing behind you. This has now been fixed by reducing the size of the hitbox which had been previously increased in a previous update.

Update: 27 Mar, 2022 @ 3:33pm

v1.6

Ammendment to previous update to remove Debug Message in AI.