The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

AntiCrash - less crashes!
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Update: 11 Aug, 2024 @ 2:06am

  • Added an "always on" mode that keeps AntiCrash always active, though it may cause some minor visual issues like missing effects
  • Added frame time measurement for debugging, can be seen in debug logs and on screen with "Show count" enabled

Update: 19 Mar, 2023 @ 2:36pm

  • Removed SUPER mode, lower entity limits are now the default
  • Refactored new entity handler

Update: 8 Feb, 2023 @ 6:27am

Fixed persistentData variable accidentally being made global

Update: 9 Sep, 2022 @ 3:28am

EffectVariant.LASER_IMPACT will no longer spawn when the mod is active, helping prevent a crash when using Parasite, Haemolacria and Technology.

Update: 7 Sep, 2022 @ 2:36am

Added debug mode, which enables verbose logging and additional on-screen info for diagnosing possible issues.

showentcount console command renamed to acdebug.

Update: 6 Sep, 2022 @ 4:30am

Added logging to aid with troubleshooting.

Update: 27 Jul, 2022 @ 7:11am

Entities prevented from spawning will now use a nil variant instead of IMPACT. This achieves the same goal of not spawning certain effects, but without added visual elements. This could've been seen in Dross when visiting a room with a waterfall.

Update: 26 Jul, 2022 @ 8:53am

Added new Mod Config Menu options:

  • SUPER mode: experimental feature that significantly lowers entity limits. Should help in rare instances where the game crashes even with AC active. Currently disabled by default as it might affect gameplay and visuals too much;
  • Improve mod compatibility: disables performance optimizations that in some instances cause other mods to have issues. This is due to AC preventing certain effects from spawning entirely, which can confuse mods that depend on those effects. Disabled by default as the performance impact of this toggle is quite severe.

Lowered laser limit to 40 as the previous limit of 50 wasn't always enough to prevent crashes.

Entities prevented from spawning are now replaced with IMPACT entity. Previously NULL entity was used, but this game doesn't auto remove them.

Updated actest to give a more broken item build.

Fixed alignment of the indicator.

Small bug fixes and optimizations.

Update: 19 Jul, 2022 @ 10:35am

Fixed random crashing during the alt path chase sequence, minor code optimization

Update: 9 Jul, 2022 @ 1:57pm

Significant performance upgrade. This was achieved by preventing spawning new unimportant effects when over the limit instead of despawning old ones. This means that you'll still deal full damage to bosses, but with less visual pizzazz, resulting in a less crash-prone experience.

Added actest command to help verify that the mod is working properly (gives you a crashy item build)